Game Development Community

Let's Play Name that Engine

by Alan James · 05/02/2006 (9:32 pm) · 65 comments

Ok, here's a few screenshots to help you out...

www.reallyreallygoodthings.com/screens/Image001.jpg
www.reallyreallygoodthings.com/screens/Image002.jpg
www.reallyreallygoodthings.com/screens/Image003.jpg
www.reallyreallygoodthings.com/screens/Image004.jpg
www.reallyreallygoodthings.com/screens/Image007.jpg
Got it? Good, but still not bad for TGE, huh? Here are the resources that you *have* to have for TGE:

Dynamic Range Lighting
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10232

TGE Water Upgrade
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10357

Torque Lighting Kit for TGE
www.garagegames.com/products/36

TGE w/ Bumpmapped Interiors (using the CG runtime)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431
*NOTE* this hopefully will be superceeded by Alex "Delerium" Scarborough's GLSL implementation in the near future

We're still plugging away at Code Name: Monster Island, and still hoping to have another beta test for early this summer, that's if I can stay away from coding and start building some real content. We have lots of pieces of the puzzzle, dozens of partial levels and now it's just a matter of starting to weed out what is necessary and what isn't. You wouldn't have thought building and populating even a relatively small island would be so much work!

Anyway Alex "Delerium" Scarborough and Manoel Neto deserve some major kudos from the community. Their work is giving some real legs to TGE, along with John Kabus for his help in all this.

-Alan
Really Really Good Things Studio
www.reallyreallygoodthings.com
#41
05/03/2006 (5:48 pm)
@Alex
Hey thanks, really mean it. I know I sound like Pooh Bear ("a bear of very little learning"), but I had such a cool handle on DRL 1.0 that it's taking a bit for my brain to get around 2.0. I see what you mean there, so when I get home from work I'll give 'er another go! =P
Thanks,

-Alan
#42
05/03/2006 (7:08 pm)
wow very impressive. any chance we could get a demo with these levels? I want to test it on my system.
AMD Athlon 64 3500+
1 GB DDR3200 (2,3,2,5)
ATI Radeon x850 XT 256mb PCI-E
just want to see framerates, could report them if u want.
#43
05/03/2006 (9:02 pm)
@Vin

Not immediately, but I'm working towards a two level beta 2 release in early summer, more than likely the end of June. I wish I could do it sooner, but I've been swamped with details on the game, and I'd really like to have most of the functional aspects done by then so I can finish content over the next three or so months.

I really don't think I'll hit my IGC release deadline, but it will be pretty darn close and "Code Name: Monster Island" will be crazy better than IGC 2005's build.

- Alan
#44
05/03/2006 (10:06 pm)
@bank,

sorry, almost forgot to reply. visible distance 550, fog distance 380. Wanted that one just far enough from the small island to see the entire coastland.

- Alan
#45
05/04/2006 (6:49 am)
Wow. I had no idea that was TGE. I had no idea TGE was capable of that. Alan I had no idea you guys were capable of that. I'm always amazed by your screenshots because the improvements are always so drastic from the last ones. I can't wait to get another beta.
-Ajari-
#46
05/04/2006 (9:11 am)
Is there any good addon for enhance the player charcters also ??
#47
05/04/2006 (10:24 am)
cheeky blighter! Thats my SAS dude and colt commando from FPS Creator....put it back :)
Available from www.fpscreator.com/index.php?id=43 BTW
#48
05/04/2006 (10:47 am)
@Simon

awww...come on...it was hard enough getting him to play nice in Torque...=) ...well, not really that hard...
Which reminds me it's payday and I was going to get the Animated sprite pack...

- Alan
#49
05/04/2006 (12:54 pm)
@Alan J.

CN:MI is looking better than ever. I want to thank you for alerting us to the new TGE water update. I didn't even know about it until this .Plan. Very cool stuff.

Keep up the good work.
#50
05/04/2006 (1:10 pm)
@Simon Benge - thanks for reminding me to go back and download the model pack! I forgot!
#51
05/05/2006 (11:57 am)
WOW!!! Amzing resouce!!!
thanks for your great resource.
#52
05/08/2006 (3:10 am)
Any news on the "GLSL port " ??
#53
05/10/2006 (4:31 pm)
Alan,
I was looking for a game engine in rder to replace mine and was evaluating many options. I really had my doubts about the TGE overall quality but you have helped me to take my decision.

I would wish you luck in you project but you already have 'quality'.... don't need luck.

I really owe you one.
Guimo
#54
05/20/2006 (10:40 am)
Hey Alex

I hate to bug you, but I'm curious: how's it going? Need any help testing the modernization kit? :) I'm sure I speak for the other Mac-o-philes when I say "thank you" for your work on the TGE GLSL port!

Rgds,
Dave
#55
05/30/2006 (5:08 pm)
Any news ??
#56
07/11/2006 (10:32 pm)
Alan Hit me up when you got a demo send it to me i'll try it out maybe we could meet up and play against each other would be fun you know it!
#57
07/14/2006 (1:17 am)
@Nick,

No problem, demo won't be for a couple months, but I'll let you know. I'll try to get an email off to you tomorrow if I can!

-Alan
#59
08/03/2006 (10:07 pm)
Lokks good. Any chance to see them bigger? :P
#60
08/06/2006 (4:07 pm)
Alan, do you use any IM clients? If you don't mind I'd really like to ask some questions.