Game Development Community

FMC full metal conflict playable demo

by Adrian Tysoe · 04/18/2006 (10:41 am) · 21 comments

A couple of my friends and I are now 3 weeks into developing our game engine that uses Ogre3D for rendering. We threw together a demo from some old media from a project I started a couple of years ago.

It's early days yet but the engine already shows a lot of promise, and the game demo is quite a lot of fun.

Here's some screenies:

s93153354.onlinehome.us/FMCTest1.jpg
s93153354.onlinehome.us/FMCTest2.jpg
s93153354.onlinehome.us/FMCTest3.jpg
The demo is aproximately 7.4mb

dreamspace.banishedstudios.com/FMCalphaTest.zip

Slightly updated version, may possibly work better. 6.6mb

dreamspace.banishedstudios.com/Aurora.rar

Oh, nearly forgot, WASD FPS style controls, mouselook to steer, and LMB to Fire!
It's only meant to be a quickie, so no real effort went into weapons balancing etc, and the AI is very simplistic :)
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#21
04/19/2006 (11:38 am)
I updated the demo with a couple of changes, we had 2 core dlls one piggybacking another that I compiled in VC8 with the 3dsmax scene loader in. Was causing problems on some systems that would get a black screen and close to the desktop.

It's all VC7.1 now and seems to be working better.

the newer version is the .rar one 6.6mb

dreamspace.banishedstudios.com/Aurora.rar
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