FMC full metal conflict playable demo
by Adrian Tysoe · 04/18/2006 (10:41 am) · 21 comments
A couple of my friends and I are now 3 weeks into developing our game engine that uses Ogre3D for rendering. We threw together a demo from some old media from a project I started a couple of years ago.
It's early days yet but the engine already shows a lot of promise, and the game demo is quite a lot of fun.
Here's some screenies:



The demo is aproximately 7.4mb
dreamspace.banishedstudios.com/FMCalphaTest.zip
Slightly updated version, may possibly work better. 6.6mb
dreamspace.banishedstudios.com/Aurora.rar
Oh, nearly forgot, WASD FPS style controls, mouselook to steer, and LMB to Fire!
It's only meant to be a quickie, so no real effort went into weapons balancing etc, and the AI is very simplistic :)
It's early days yet but the engine already shows a lot of promise, and the game demo is quite a lot of fun.
Here's some screenies:



The demo is aproximately 7.4mb
dreamspace.banishedstudios.com/FMCalphaTest.zip
Slightly updated version, may possibly work better. 6.6mb
dreamspace.banishedstudios.com/Aurora.rar
Oh, nearly forgot, WASD FPS style controls, mouselook to steer, and LMB to Fire!
It's only meant to be a quickie, so no real effort went into weapons balancing etc, and the AI is very simplistic :)
About the author
Recent Blogs
• Plan for Adrian Tysoe• Plan for Adrian Tysoe
• Plan for Adrian Tysoe
• Plan for Adrian Tysoe
• Plan for Adrian Tysoe
Torque Owner Adrian Tysoe
It's all VC7.1 now and seems to be working better.
the newer version is the .rar one 6.6mb
dreamspace.banishedstudios.com/Aurora.rar