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Sickhead TGB Tile Pack #1

by Russell Fincher · 04/17/2006 (11:34 pm) · 25 comments

www.sickheadgames.com/tilepack_files/shg.jpgSickhead Games' Torque Game Builder Tile Pack #1

With a few weeks between projects here at Sickhead Games, I've decided to take on a Torque Game Builder content pack. The idea is to create a Level Builder-ready 2D sprite and tile pack covering a number of variations of terrain, props, and animated tiles, all presented in classic top-down viewpoint. It will ship with pre-defined image maps, animations, and brush sets which drop right into your current project, documentation on how to use them, and even a small, working demo. The general list of what will be included, and a first pass at the art:

edit: see the subsequent blog post about the tile pack here.

www.sickheadgames.com/tilepack_files/mockup_01_thumb.jpgTerrain Tiles:
  • various types of grass
  • rock and gravel
  • dirt, sand, and mud
  • transitions between most of the above.
  • animated water tiles for lakes and rivers
Barriers:
    [li]stone and wooden fences
  • hedges
  • crevasses and cliffs

www.sickheadgames.com/tilepack_files/mockup_02_thumb.jpg

Structures:
  • tents
  • shacks and barns
Foliage and props:
    [li]animated trees
  • small plants
  • decorations to break up tiles (grass highlights, pebbles, puddles etc.)
  • rocks, logs, stumps, barrels, etc.

We have preliminary approval to include an animated Torque Orc sprite, presented from the same angle as the tiles...
www.sickheadgames.com/tilepack_files/mockup_03_thumb.jpg

So the main reason for creating this plan is to get opinions, suggestions, and criticisms from the TGB community about these screenshots, and about anything you'd like to see included in this pack. There will be a very short development cycle on these, just a few weeks, with further packs beyond that if time allows, so I'm trying to get any input as soon as possible. So check these out, and lemme have it!

www.sickheadgames.com/tilepack_files/tiles_128_thumb.jpg

A few technical points I'd like to hear about...
  • 128x128 tiles... sufficient? (click on any image above to see tiles at full-size)
  • any suggestions on maximizing the versatility of this pack... we want this to be appropriate for RTS, RPG, anything!
  • criticisms about style, size?
www.sickheadgames.com/tilepack_files/water_anim.gif

About the author

Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.

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#21
06/07/2006 (9:43 pm)
Looks very nice. :D I'll be watching for it.

Any plans for a sidescroller pack or RTS-2D pack in the works? ;)

Thanks
Michael
#22
06/07/2006 (10:28 pm)
@Tom
Ok, man! Thanks for the response. Know that I'll be buying one, hehe. Can't wait... I'll keep checking back.
#23
06/22/2006 (9:32 pm)
FYI. Russell posted a new plan on the pack.
#24
08/17/2006 (12:14 pm)
Great looking sprites and the animation on that tree is awesome!
#25
08/24/2006 (5:49 pm)
I would love to see spiders and creatures as a seperate pack. I got the Adventure pack and having a blast with it.
Keep up the good work.
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