Torque Game Builder Pre-Release Bounties!
by Justin DuJardin · 04/14/2006 (3:02 pm) · 24 comments

With the success we have had with Community Bounties and TSE; and the upcoming release of Torque Game Builder, we have decided to give our awesome community a chance to once again help us along the way, and perhaps make some cash while you're at it!
What's a "Bounty"?
The basic idea is this : We have a ton of art, scripts, and documentation that need to be updated/created to prepare for the final release of TGB. So we have compiled a list of assets that we would like to have in the release but don't have the resources to create them ourselves. So we divided them up into digestible chunks and are offering small cash compensation for each bounty that a community member completes and is selected.
What kind of Bounties are you offering?
The bounties we have include but are not limited to...
Art Sets Cars, planes, boats, simple environmental tile sets
Mini game Tutorial Sets Creating small simple games and tutorials that will guide a user along the development process
TDN Updates Updating existing TDN tutorials that are outdated and no longer function with the newest version of TGB.
These are just a few examples of the 20 currently listed bounties.
Should I participate?
Everyone from our wonderful community that owns a license of TGB (or just wants to create some art) is welcomed to find a bounty that suits them and start working on it.
How do I submit my work?
Bounties are simply Mantis bug tracker bugs that are sponsored for a listed price. When you have completed something you'd like to submit, all you have to do is zip up your submission and upload the file as an attachment to the bounty that you were working on. Once we have a submission that we deem to be complete, we will close off the bounty item and compensate the creator of the chosen submission.
So I can't claim a bounty to be mine and be the only contributor?
Bounties are dealt with on a first complete solution basis. This means that the first submission that is deemed complete will be accepted and the bounty will then be closed. In this way we can ensure that we get the best possible submission for you guys in the end!
Where do I get started?
You can get started by clicking the link provided below!
Click Here - Then in the upper right, change your project view to TGB Bounty.
If you don't have a Mantis account you may be required to create one!
Happy bounty hunting guys, this is a chance to have some fun, be creative, make some cash and help us and the rest of the ocmmunity out, all at the same time!
Cheers,
-Justin
Edit : For more information about working with bounties and general FAQ type stuff, see my next Blog - Torque Game Builder Bounties (Part2)
#22
04/16/2006 (1:05 pm)
I'll have a try. It's a good idea :)
#23
04/16/2006 (2:20 pm)
That latest download I see is Beta2 for TGB 1.1, but the bounty is for scripts that support TGB Beta 3... If it's available via CVS, what's the path? (/cvs/tgb?) And is it version 3a or 3b that the bounty is for?
#24
04/17/2006 (6:57 am)
Yes, I would also like to know how to get the latest version of Torque Game Builder, because under Linux, I can't get any of the available versions to work... :( 
Torque Owner Philip Mansfield
Default Studio Name
Just want to add that you are more than welcome to bundle in any of the graphics I've put up on my site: www.tymargames.co.uk/freestuff/