In this blog, we feature packs by Roencia Games, Ronald Kapaun, and Adam deGrandis. From 2D dungeons to dazzling forests to explosive effects, these artists have pulled out all the stops!
Give us the best multi-player experience to win $179 in First Party store credit. The more who enter - the more who can win! Playable entries are due Friday May 25th 11:59 AM PDT
However, I wonder what the identity of the show is now? In the early days (early 90s), it was clearly a developer show and it felt more like a gathering at somebody's house than a commercialized show. Of course it is much bigger now, more commercialized and the audience now includes education, indies and 2000 ways to monetize your game.
This resource sums up all the work i have done on the particleEmitter classes. The result is a more sophisticated particleSystem which opens up for some nice effects!
Author
Lukas Joergensen Date
05/20/2012 (7:08 pm) Comment
11 comments
Decorators in Python can consume CPU cycles unnecessarily, but can be very useful for debugging. I wanted a way to control decorators that have asserts to check for which function is called by which thread in a threaded Python app. This turned out to be quite useful!
Author
Frank Carney Date
05/18/2012 (10:23 pm) Comment
2 comments