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Torque 3D Development - 1.1 Alpha!

Big announcements in here. I count the surprises at three, minimum. Read on for the officially unveiling...

Author Brett Seyler Date 11/20/2009 (1:06 am) Comment 87 comments

The Last GG IRC Hour Today

Join us for the last IRC Hour held in the home town of GarageGames, Eugene, OR. The 11/19/09 IRC Hour is a special event, with current and former employees joining in to discuss recent events and today's technology.

Author Michael Perry Date 11/19/2009 (9:25 pm) Comment 20 comments

Profile of a Game Developer: Conor O'Kane

There are many ways to weave video games into your career. Here, I sit down with Conor O'Kane, long-time game developer and instructor at RMIT University, to discuss various aspects of the industry: from working for a big studio, to striking out on your own, to teaching at a video game design program.

Author Deborah M. Fike Date 11/14/2009 (1:55 am) Comment 9 comments

The New Magic Word

This blog discusses the recent fad of 3D game engines going free. Where does Torque fit in this chaos? Hit the jump to find out.

Author Brett Seyler Date 11/13/2009 (12:02 am) Comment 271 comments

Torque 2D Development Blog - 2D Model Overview

Welcome to another entry in the Torque 2D Development Blog series. In the previous blog we announced that our new 2D engine would use Box2D as the physics core, inheriting all the physics goodness that it provides. Today we want to give you more detail on both how and why we did this.

Author Melv May Date 11/11/2009 (4:26 am) Comment 25 comments

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