One of the thing a lot of designers forget is that not everyone will like the same type of game you do. I usually start with a concept that I see or remember from my childhood. It is a great place to find inspiration. Once I get that spark I run with it and try to picture in my head what it should look like and how the game plays.
I arrived at an empty coffee shop. Is this the tech mecca I was reading about? I asked the girl working behind the counter about the growing technology group that was meeting here. She acted like she wasn't sure what I was talked about and then suggested, "oh, yea, that thing on Thursday night upstairs."
NOTICE: This blog has been found in violation of H.R. 3251, S.O.P.A. and will be removed soon.
NOTICE: This blog has been found in violation of H.R. 3251, S.O.P.A. and will be removed soon.
Does exactly what it says on the tin! I've got a full blown ... if rather rough ... battle with the Ai on the go - and it all works! Well, apart form the bits when it crashes for no apparent reason but I'll see about fixing that later.
Author
Steve Acaster Date
01/27/2012 (1:50 pm) Comment
8 comments