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I would like to invite all of you within the GarageGames community to take the opportunity to view our entire Game Development course and to provide us with your thoughts and feedback.
No, I haven't lost mine....not yet. I happened to come across a Reddit post where one of my former students from eight years ago talks about me sharing a Marble Blast optimization paper I wrote for NVIDIA.
In my last blog, I discussed GG|Interactive, a new initiative at GarageGames. We've been working hard on our curriculum and it's great to see it in the high schools and higher education.
At the end of the 3.0 release blog, we mentioned wanting to review how changes are pushed from the development branch into master. Today, Torque 2D 3.1 is the result of that effort. It's easy to forget when using the development branch as your daily engine environment, just how far behind master branch/binary users can be in terms of bug fixes and feature additions.
I've mainly when focusing on transitioning from using Unreal Tournament 3 to the Unreal Development Kit. Mostly just level design stuff and some scripting. Kismet is awesome for programming dummies like me!
I hadn't done much with Torque in awhile, so I decided to jump back in.
Author
Britt Scott Date
02/23/2014 (12:05 am) Comment
12 comments
DeadlyMatter :: T3D game in development - Update 3
DeadlyMatter is going to be a present day pre-apocalyptic 3D open-world single-player first-person action-adventure non-FTP independent video game. With other words: DeadlyMatter is an indie game in development!
Author
Nils Eikelenboom Date
02/11/2014 (2:59 am) Comment
32 comments