Join us for the last IRC Hour held in the home town of GarageGames, Eugene, OR. The 11/19/09 IRC Hour is a special event, with current and former employees joining in to discuss recent events and today's technology.
There are many ways to weave video games into your career. Here, I sit down with Conor O'Kane, long-time game developer and instructor at RMIT University, to discuss various aspects of the industry: from working for a big studio, to striking out on your own, to teaching at a video game design program.
Welcome to another entry in the Torque 2D Development Blog series. In the previous blog we announced that our new 2D engine would use Box2D as the physics core, inheriting all the physics goodness that it provides. Today we want to give you more detail on both how and why we did this.
THIS.. IS.. TORQUE! - Vote for your favorite entry!
Bitgap Games' THIS.. IS.. TORQUE! screenshot contest is over! We ask everyone who is a licensee of a Torque product to vote for your favorite entry. Read more about voting rules inside.
Author
Konrad Kiss Date
11/21/2009 (12:16 am) Comment
14 comments
Bitgap Games' screenshot contest is getting closer to its Friday deadline. In this blog, I'll reveal more information about the prizes and show off the awesome screenshots you've entered into the contest.
Author
Konrad Kiss Date
11/18/2009 (7:47 pm) Comment
4 comments
This is a call for some Torque fun! Post your single best screenshot from your game in this blog in the coming 7 days, and win licenses to various products.
Author
Konrad Kiss Date
11/13/2009 (5:59 pm) Comment
101 comments