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Author Michael Perry Date 12/25/2014 (10:12 am) Comment 23 comments

Game Development Curriculum Free to Schools

I would like to invite all of you within the GarageGames community to take the opportunity to view our entire Game Development course and to provide us with your thoughts and feedback.

Author Geoff Beckstrom Date 12/05/2014 (2:25 pm) Comment 18 comments

Lost Marbles

No, I haven't lost mine....not yet. I happened to come across a Reddit post where one of my former students from eight years ago talks about me sharing a Marble Blast optimization paper I wrote for NVIDIA.

Author Eric Preisz Date 10/24/2014 (6:25 pm) Comment 0 comments

Game Development Curriculum

In my last blog, I discussed GG|Interactive, a new initiative at GarageGames. We've been working hard on our curriculum and it's great to see it in the high schools and higher education.

Author Eric Preisz Date 09/26/2014 (5:43 pm) Comment 13 comments

Torque 2D 3.1 Available Now!

At the end of the 3.0 release blog, we mentioned wanting to review how changes are pushed from the development branch into master. Today, Torque 2D 3.1 is the result of that effort. It's easy to forget when using the development branch as your daily engine environment, just how far behind master branch/binary users can be in terms of bug fixes and feature additions.

Author Michael Perry Date 08/14/2014 (8:07 am) Comment 10 comments

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