I know this is a hot topic...I think there can be a great debate on this topic.
On the one hand, we have no copy protection and on the other hand strong copy protection.
In this blog, we feature packs by Roencia Games, Ronald Kapaun, and Adam deGrandis. From 2D dungeons to dazzling forests to explosive effects, these artists have pulled out all the stops!
Give us the best multi-player experience to win $179 in First Party store credit. The more who enter - the more who can win! Playable entries are due Friday May 25th 11:59 AM PDT
However, I wonder what the identity of the show is now? In the early days (early 90s), it was clearly a developer show and it felt more like a gathering at somebody's house than a commercialized show. Of course it is much bigger now, more commercialized and the audience now includes education, indies and 2000 ways to monetize your game.
In my last tech demo, I imported Flash "puppets" into Torque2D. These are Flash characters that are made up of smaller parts, like arms and legs, that rotate, move, and skew independently to create an animated whole for the character.
Author
Charlie Patterson Date
05/29/2012 (9:01 pm) Comment
4 comments
Just an announcement that the Kaboom! Pack: Destroyable Objects for Torque will soon be updated for Torque 3D... for your convenience. Some Resource news as well.
Author
Michael Hall Date
05/21/2012 (3:10 pm) Comment
15 comments
This resource sums up all the work i have done on the particleEmitter classes. The result is a more sophisticated particleSystem which opens up for some nice effects!
Author
Lukas Joergensen Date
05/20/2012 (7:08 pm) Comment
27 comments