by date
Shaper Mac
Shaper Mac
| Name: | Alexander Luddy | |
|---|---|---|
| Date Posted: | Jul 16, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Alexander Luddy |
Blog post
Shaper is a 3D modeling, texturing and animation package developed by Inverse Software. It includes support for the Torque engine.
Version 1.13 was recently released. It can be downloaded here.
Unfortunately I have not had much time recently to devote to core Shaper work. I did manage to complete a basic animation tutorial though and fix some bugs. The majority of the work since the last version has gone into the Mac version...

Ever since Shaper came into existence the plan has always been to eventually create a Mac version (a Linux version as well but that is a long way off). All the big technical decisions have been made with this in mind. It has been really satisfying to see these decisions pay off.
The Qt tool kit is used which, in theory, makes switching between desktops a matter of a simple recompile. This has worked out well. The only Qt related problems came up in places I had hard coded pixel lengths. In retrospect I should have avoided this as much as possible and relied on Qt more. Qt can take care of the little differences between Windows and Mac.
A script, namely Lua, based interface has been provided for writing Shaper extensions. Any script based extensions written on WIndows will "just work" on Mac. All the importers and exporters have been written in Lua. That being said Lua does have some limitations. I am adding support for native extensions the first of which will be an FBX importer and exporter.
FInally the DevIL library has been used for image loading. This is an open source library meaning I can compile it for Mac.
There are still a few bugs to work through. Expecting to have something available in the next couple of months.
Version 1.13 was recently released. It can be downloaded here.
Unfortunately I have not had much time recently to devote to core Shaper work. I did manage to complete a basic animation tutorial though and fix some bugs. The majority of the work since the last version has gone into the Mac version...

Ever since Shaper came into existence the plan has always been to eventually create a Mac version (a Linux version as well but that is a long way off). All the big technical decisions have been made with this in mind. It has been really satisfying to see these decisions pay off.
The Qt tool kit is used which, in theory, makes switching between desktops a matter of a simple recompile. This has worked out well. The only Qt related problems came up in places I had hard coded pixel lengths. In retrospect I should have avoided this as much as possible and relied on Qt more. Qt can take care of the little differences between Windows and Mac.
A script, namely Lua, based interface has been provided for writing Shaper extensions. Any script based extensions written on WIndows will "just work" on Mac. All the importers and exporters have been written in Lua. That being said Lua does have some limitations. I am adding support for native extensions the first of which will be an FBX importer and exporter.
FInally the DevIL library has been used for image loading. This is an open source library meaning I can compile it for Mac.
There are still a few bugs to work through. Expecting to have something available in the next couple of months.
Recent Blog Posts
| List: | 07/16/08 - Shaper Mac 11/26/07 - Shaper 06/23/07 - Shaper 1.05 01/01/07 - Shaper 1.03 11/01/06 - Shaper 1.01 09/28/06 - Shaper 1.00 08/18/06 - Shaper 0.99 Released (Available for Purchase) 06/20/06 - Shaper Version 0.97 |
|---|
Submit your own resources!| Stephan (viKKing) Bondier (Jul 16, 2008 at 06:05 GMT) |
1.13 is already out? gasp I downloaded 1.12, 2 days ago... ;)
| Konrad Kiss (Jul 16, 2008 at 08:55 GMT) |
I was able to fix a bad turret animation by importing and exporting dts files within a few minutes.
With all the buggy exporters out there, this is easily the best piece of software for dts shapes.
* heads to the download area *
| Scott Warren (Jul 17, 2008 at 01:49 GMT) |
Your work on Shaper is amazing, bugs are squashed pronto, and version 1.12 has fixed my issue with a file.
I'm staying with 1.12 until I find a need to update.
| Alexander Luddy (Jul 18, 2008 at 02:44 GMT) |
Please keep the feedback and bug reports coming in.
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


