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Shaper 1.01

Shaper 1.01
Name:Alexander Luddy 
Date Posted:Nov 01, 2006
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Blog post
I recently released version 1.01 of Shaper. It is available here.

It is still Beta. As said in my last post, I at least want to get Direct X export working fully before leaving Beta.

For those not familiar with Shaper.

What is Shaper?

Shaper is a 3D modelling, texturing and animation package developed by Inverse Software. It includes support for the Torque engine.

The latest version can be downloaded from here.

More information on Shaper can be found here.

What has changed since the last version?

New Features
- added ability to clear a material map
- added ability to select bone from the tool panel

Bugs
- fixed crash when cancelling texture selection
- fixed unwrap tool relying on user to select appropriate material
- fixed unwrap tool crash when faces being unwrapped are part of multiple groups
- fixed animation bar not updating when animation length was changed
- fixed MilkShape 3D export rotation problem
- fixed potential crash when regrouping faces that have been unwrapped
- fixed user not being informed if exporting no meshes to a DTS file
- fixed blank entries being added to recent file list
- fixed Torque import not importing all detail meshes

Feature Changes
- width of lines in message boxes is now limited for easier reading
- transform gizmo head changes dependent on particular transform type
- most dialogs resize correctly and are consistent with each other
- tool panel is a tool box widget instead of a tab widget

Unfortunately I did not manage to get Torque LOD support complete. It will be in the next version.

One thing I am particularly interested in is feedback on the Tool Panel changes. It used to be a Tab widget.



But is now a Tool Box widget.



It is good in that now as soon as Shaper starts it is clear there is a specific Torque panel. No need to scroll the tabs to reach it. That said a Tab widget is probably more familiar to most users than a Tool Box widget. Any feedback is appreciated.

I have also taken a page from the Constructor book and made the transform gizmo head change dependent on transform type (translate, scale, rotate). Rotate is a cylinder and Scale is a box. I shall be making Rotate a sphere in the future to make the difference clearer.







Also Inverse Software now has a logo.


Recent Blog Posts
List:07/16/08 - Shaper Mac
11/26/07 - Shaper
06/23/07 - Shaper 1.05
01/01/07 - Shaper 1.03
11/01/06 - Shaper 1.01
09/28/06 - Shaper 1.00
08/18/06 - Shaper 0.99 Released (Available for Purchase)
06/20/06 - Shaper Version 0.97

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Broken_Sword   (Nov 02, 2006 at 07:14 GMT)
Hi,

I'm from Sydney -Australia, It's good to see an Australian Company here. :D

I'm a BLender and XSI user, I will give your product a whirl. Thanks.

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