by date
Shaper 0.99 Released (Available for Purchase)
Shaper 0.99 Released (Available for Purchase)
| Name: | Alexander Luddy | |
|---|---|---|
| Date Posted: | Aug 18, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Alexander Luddy |
Blog post
I recently released the 0.99 version of Shaper. It is available here.
Also I have finally organised the payment system so Shaper is available for purchase. The price at this point is a special early adopter price of 25 USD. The price will increase in the future.

Unfortunately organisation of the payment system has sucked up a lot of time in addition to other commitments. I have had not as much time as I would have liked to devote to Shaper. On the plus side I am planning to take a week off from everything in a couple of weeks. During that week I plan to crunch hard on Shaper. I am very much looking forward to it. Here are a few things on my list.
- Organise professionally made icons.
- Finalise support for the .X file format.
- Have individual view windows be resizable.
- Add smoothing group support.
For those interested I am using Software Passport for key encryption and Share It for actual payment processing and key delivery. So far I have no complaints. Software Passport does not integrate off the shelf with Share It meaning an actual key generator needs to be made. This task is pretty painless as the Software Passport API is sensible and well documented.
For those not familiar with Shaper.
What is Shaper?
Shaper is a 3D modelling, texturing and animation package developed by Inverse Software. It includes support for the Torque engine.
Shaper is presently in the beta phase of development. The latest version can be downloaded from here.
More information on Shaper can be found here.
What has changed since the last blog post?
0.98 - 9.99
New Features
- added reset view tool
- added frame selection tool
- added frame all tool
- added functionality to support registration
Feature Changes
- render type menu options are dynamically disabled and enabled dependent on validity
0.97 - 0.98
Bugs
- fixed region calculation code (affects unwrap and extrude tools)
- fixed crash when exporting a mesh without a material to MilkShape 3D ASCI
- fixed rare incorrect bone rotation when exporting to MilkShape 3D ASCI
- fixed cancelling save dialog causing a garbage file to be saved
- fixed view focus being triggered after export
- fixed crash on bone deletion
- fixed keyboard shortcuts such as undo and redo not working on texture coordinate editor
New Features
- user is given option to save when exiting or reseting with unsaved changes
Feature Changes
- title bar shows if file needs to be saved
Also I have finally organised the payment system so Shaper is available for purchase. The price at this point is a special early adopter price of 25 USD. The price will increase in the future.

Unfortunately organisation of the payment system has sucked up a lot of time in addition to other commitments. I have had not as much time as I would have liked to devote to Shaper. On the plus side I am planning to take a week off from everything in a couple of weeks. During that week I plan to crunch hard on Shaper. I am very much looking forward to it. Here are a few things on my list.
- Organise professionally made icons.
- Finalise support for the .X file format.
- Have individual view windows be resizable.
- Add smoothing group support.
For those interested I am using Software Passport for key encryption and Share It for actual payment processing and key delivery. So far I have no complaints. Software Passport does not integrate off the shelf with Share It meaning an actual key generator needs to be made. This task is pretty painless as the Software Passport API is sensible and well documented.
For those not familiar with Shaper.
What is Shaper?
Shaper is a 3D modelling, texturing and animation package developed by Inverse Software. It includes support for the Torque engine.
Shaper is presently in the beta phase of development. The latest version can be downloaded from here.
More information on Shaper can be found here.
What has changed since the last blog post?
0.98 - 9.99
New Features
- added reset view tool
- added frame selection tool
- added frame all tool
- added functionality to support registration
Feature Changes
- render type menu options are dynamically disabled and enabled dependent on validity
0.97 - 0.98
Bugs
- fixed region calculation code (affects unwrap and extrude tools)
- fixed crash when exporting a mesh without a material to MilkShape 3D ASCI
- fixed rare incorrect bone rotation when exporting to MilkShape 3D ASCI
- fixed cancelling save dialog causing a garbage file to be saved
- fixed view focus being triggered after export
- fixed crash on bone deletion
- fixed keyboard shortcuts such as undo and redo not working on texture coordinate editor
New Features
- user is given option to save when exiting or reseting with unsaved changes
Feature Changes
- title bar shows if file needs to be saved
Recent Blog Posts
| List: | 07/16/08 - Shaper Mac 11/26/07 - Shaper 06/23/07 - Shaper 1.05 01/01/07 - Shaper 1.03 11/01/06 - Shaper 1.01 09/28/06 - Shaper 1.00 08/18/06 - Shaper 0.99 Released (Available for Purchase) 06/20/06 - Shaper Version 0.97 |
|---|
Submit your own resources!| Aaron Ellis (Aug 18, 2006 at 11:38 GMT) |
This is great news. I just placed my order. Shaper has always been a valuable tool. Thank you for making such an excellent product.
| Fucifer (Aug 18, 2006 at 15:15 GMT) |
| Jonathon Stevens (Aug 18, 2006 at 15:16 GMT) |
| Fucifer (Aug 18, 2006 at 15:28 GMT) |
| Jonathon Stevens (Aug 18, 2006 at 15:29 GMT) |
| Fucifer (Aug 18, 2006 at 15:43 GMT) |
http://www.garagegames.com/mg/snapshot/view.php?qid=962
Have one question for Alexander Luddy? Once we buy the Shaper will the 30 day still be there.
| Jonathon Stevens (Aug 18, 2006 at 15:57 GMT) |
| Jason Granum (Aug 18, 2006 at 15:58 GMT) |
| Sean H. (Aug 18, 2006 at 16:15 GMT) |
| Ed Averill (Aug 18, 2006 at 16:51 GMT) |
Now if only Constructor would ship, I'd be a totally happy camper... ;-p
| Alexander Luddy (Aug 18, 2006 at 23:21 GMT) |
There are no plans to support the dif file format. Shaper is intended to be used to build characters and in game objects - not entire maps.
@Jason - Yes. Shaper has been built using Qt which is cross platform. Expect to see a Mac version within 6 months.
| Alexander Luddy (Aug 18, 2006 at 23:37 GMT) |
Edited on Aug 19, 2006 01:39 GMT
| Ramen-sama (Sep 14, 2006 at 23:23 GMT) |
I loaded up the default player.dts that comes with torque.... export it as a txt, then import that same file.
The skeleton gets all messed up.
Seems like the right leg is going thru his head, and i can't tell what's up with his arms...
Can you confirm this works for you?
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


