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Plan for Jeff Cole
Plan for Jeff Cole
| Name: | Jeff Cole | |
|---|---|---|
| Date Posted: | Feb 09, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jeff Cole |
Blog post
Research
Well after Getting my Bachelors Degree Last year, I luckily got into the Game industry professionally where I have been working as a Technical Game Designer for last 6 months. I have been mostly working with next gen technologies and doing R&D Game Design and Engine Testing.
Since then I have also returned to Graduate Studies to get my Masters Degree in Visual Arts ( Although I do have programming experience as well, but not a CSE major). I am also working as a research assitant at UCSD's new Experimental Game Lab..
(Swhooo I am Tired, its tuff to have 2 jobs, classes and a family.)
I have actually been looking at Torque for the last year or so, and now we are considering using it both here at UCSD and in my own research projects.
For now I need to dig a little deeper into this engine and make some decisions on what to change and to find out what exactly it can do for me and what it can't. I will probably protype a small project in the engines current state and then use that experience to make decisions for the next round.
Some Ideas!
Better TOOL Set!!.. definelty need to do something the Content pipeline situation. ( New Editor Solution)
Integrated Physics System would be nice.
Better Lighting Model
Well, now off to dig in to this baby and see what I can do with it.
Since then I have also returned to Graduate Studies to get my Masters Degree in Visual Arts ( Although I do have programming experience as well, but not a CSE major). I am also working as a research assitant at UCSD's new Experimental Game Lab..
(Swhooo I am Tired, its tuff to have 2 jobs, classes and a family.)
I have actually been looking at Torque for the last year or so, and now we are considering using it both here at UCSD and in my own research projects.
For now I need to dig a little deeper into this engine and make some decisions on what to change and to find out what exactly it can do for me and what it can't. I will probably protype a small project in the engines current state and then use that experience to make decisions for the next round.
Some Ideas!
Better TOOL Set!!.. definelty need to do something the Content pipeline situation. ( New Editor Solution)
Integrated Physics System would be nice.
Better Lighting Model
Well, now off to dig in to this baby and see what I can do with it.
Submit your own resources!| James Laker (BurNinG) (Feb 09, 2005 at 11:39 GMT) |
GG is busy updating some of the tools... and my honest opinion is that there's nothing wrong with what we have... The tools you use to export your models are basically up to you...
Physics would be nice... Hmmmm.... I think 'nice' is an understatement ;)
| Logan Foster (Feb 09, 2005 at 16:20 GMT) |
Physics and Lighting are less important IMHO (especially lighting since John Kabus has the market cornered with the beautiful Lighting Pack).
| Anthony Rosenbaum (Feb 09, 2005 at 18:22 GMT) |
| Joshua Dallman (Feb 09, 2005 at 21:57 GMT) |
I'm hoping that after T2D hits (can I pre-order!?) with its awesome physics that more built-in physics will be in TGE as a result of that experience.
AI is another area, but I keep hearing about an AI pack due soon. It's too bad that the AI had to be REMOVED from Tribes when they bought the code base (though that may not have been a "one size fits all" AI solution anyway).
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