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Torque: Gui Updates v0.1
Torque: Gui Updates v0.1
| Name: | Phillip OShea | |
|---|---|---|
| Date Posted: | May 16, 2008 | |
| Rating: | 4.8 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Phillip OShea |
Blog post
Check out my last blog if you haven't already: Torque: Gui Updates.
Thanks to the support from the GG community, I have been slowly playing around with the TGEA level editor I displayed earlier. I now have incorporated all of the features that the current TGEA level editor supports and a few small tweaks here or there to have it all running nicely.
There is a bug with Torque where you can't remove tabs very easily, making my life a little harder. I had to modify the source in order to get it to work, but switching between editors now displays dedicated tabs. These tabs are just like normal, but only display under certain conditions. This is a feature that I need to expand upon before release, however.
The main reason I post this blog is to try to gauge what the community want from the GUI updates? There was enough support from you all to warrant me continuing with this project, but I would like to make it as friendly for everyone as I can.
I would also like someone from the community to provide me with some icons that I can use in the editor. There is a large array of icons that I require, but all I can offer you is including your name in the credits.
The two main ideas on my agenda are to allow users to add their own tabs and forms from the editor and to support dockable windows. These should enable you guys to configure the mission editor the way you want it, getting the most out of your time with the editor.
I am also thinking about moving some of the object manipulation elements to a context menu (reset transform, drop at location, etc). Let me know what you think. (Note: A context menu is a right-click menu dropdown)
Please post comments and ideas (don't ask me to rewrite the whole thing, just small features that make life easier) and I will do my best to incorporate them into this project.
Here are a few more screenshots:





Thanks to the support from the GG community, I have been slowly playing around with the TGEA level editor I displayed earlier. I now have incorporated all of the features that the current TGEA level editor supports and a few small tweaks here or there to have it all running nicely.
There is a bug with Torque where you can't remove tabs very easily, making my life a little harder. I had to modify the source in order to get it to work, but switching between editors now displays dedicated tabs. These tabs are just like normal, but only display under certain conditions. This is a feature that I need to expand upon before release, however.
The main reason I post this blog is to try to gauge what the community want from the GUI updates? There was enough support from you all to warrant me continuing with this project, but I would like to make it as friendly for everyone as I can.
I would also like someone from the community to provide me with some icons that I can use in the editor. There is a large array of icons that I require, but all I can offer you is including your name in the credits.
The two main ideas on my agenda are to allow users to add their own tabs and forms from the editor and to support dockable windows. These should enable you guys to configure the mission editor the way you want it, getting the most out of your time with the editor.
I am also thinking about moving some of the object manipulation elements to a context menu (reset transform, drop at location, etc). Let me know what you think. (Note: A context menu is a right-click menu dropdown)
Please post comments and ideas (don't ask me to rewrite the whole thing, just small features that make life easier) and I will do my best to incorporate them into this project.
Here are a few more screenshots:





Recent Blog Posts
| List: | 05/16/08 - Torque: Gui Updates v0.1 04/12/08 - Torque: GUI Updates 03/16/08 - Platformer Starter Kit - New feature incoming! 02/26/08 - Platformer Starter Kit (TGB) |
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Submit your own resources!| Jeramy79 (May 16, 2008 at 06:52 GMT) |
| Phil Carlisle (May 16, 2008 at 07:37 GMT) |
Dual screen support would be REALLY useful. If you could have a seperate edit screen with the property inspectors and the main screen with the world that would be very cool. But I realize thats a big ask.
Having shortcut keys for everything is a big thing too. Almost all "power" users get used to shortcuts for things, so building that in would be useful.
Additional features like alignments and random placement functions would be useful.
| Nathan Kent (May 16, 2008 at 12:06 GMT) |
| mb (May 16, 2008 at 15:00 GMT) |
| Mark Dynna (May 16, 2008 at 15:13 GMT) |
| Rodney (OldRod) Burns (May 16, 2008 at 15:33 GMT) |
| Novack (May 16, 2008 at 17:24 GMT) |
So, comments and features:
* Contextual menus: Excellent idea.
* Also, as Phil says, keyboard shortcuts, specially customizable keyboard shortcuts would be awesome. In fact I see you are adding a lot of flexibility to the editor, and the more customizable, the better.
* As mb commented, a more "intelligent" editor, that saves the last "view" would be cool too.
* And something that would be really important for your new editor: "auto-hide" for the windows and bars. Thats something really important for an editor where people works on visual impact all the time. Maybe not permanent, but at least one more option to add. Specially with that great, BIG, tool/menu bars that you are using.
All in all, excellent job Phillip.
Edited on May 16, 2008 17:26 GMT
| Jonathon Stevens (May 19, 2008 at 14:36 GMT) |
| Phillip OShea (May 19, 2008 at 19:46 GMT) |
| Orion Elenzil (May 19, 2008 at 21:00 GMT) |
| Jon Paynter (May 31, 2008 at 18:31 GMT) |
Any idea when this will be available for others to download and use?
| Phillip OShea (May 31, 2008 at 21:26 GMT) |
| Mikael Pettersson (Jun 09, 2008 at 16:41 GMT) |
| Matthew Plant (Jun 10, 2008 at 00:33 GMT) Resource Rating: 5 |
| Broken_Sword (Jun 13, 2008 at 10:40 GMT) |
| Nick Matthews (Jun 25, 2008 at 10:46 GMT) |
Edit: Didn't realise you weren't associated with GG.
Edited on Jun 25, 2008 10:48 GMT
| Apparatus (Jul 11, 2008 at 12:42 GMT) |
| Dimitris Matsouliadis (Sep 11, 2008 at 22:20 GMT) Resource Rating: 5 |
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4.8 out of 5


