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Plan for Davis Ray Sickmon, Jr
Plan for Davis Ray Sickmon, Jr
| Name: | Davis Ray Sickmon, Jr | ![]() |
|---|---|---|
| Date Posted: | Jun 02, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Davis Ray Sickmon, Jr |
Blog post
Gamer Zone hosts the World Cyber Games for Wichita, Kansas and surrounding areas... instead of our usual $1000 tournaments, players now get to compete for thier part of a $400,000 wad of cash and prizes! (And of course some of my usual .plan stuff in here too ;-)
I'm stoked. Gamer Zone is going to be hosting the World Cyber Games local prelims for Wichita, Kansas (and anyone within driving distance :-) We've done a good number of local tournaments before, but, this is participating on a world wide scale. 1.2 million players are expected to compete this year. For anyone interested, here's the quick schedule of events:
June 11th - Counter Strike
June 16th - Counter Strike League Prelims Begin
June 25th - Halo 2
June 30th - Counter Strike League Begins (Last possible day to register!)
July 2nd - Warcraft III: Frozen Throne*
July 9th - Starcraft: Brood War*
(The * is because we don't normally have Warcraft or Starcraft - our license from Blizzard is a one-shot tournament authorization for the event, then we unload the games. I really want Blizzard to offer us licensing for a MUCH more reasonable cost than they do right now, something like how Valve does it. But I'm not holding my breath.)
You'll notice there's a League in there too - iGames called me last night and asked if we were interesting in hosting a World Cyber Games Counter Strike league. Gamer Zone's plan was to start a league immediately after the 11th - like on a Thursday night, and run it for like 8 - 10 weeks. Oddly enough, the called, and thier plan was EXACTLY what I had planned here locally already without discussing it with iGames or the WCG. Obviously this was just meant to be :-)
My next job tomarrow during the day will be to send out press releases to anyone who'll listen here in town ;-) Which makes me currious - what's the breakover point for "newsworthy" in the eyes of the various media outlets on a local level? I've sent out a press release or two before, but, we never had something that was really "Kick-Ass" to talk about. Games are now sporadically newsworthy these days - I guess this will be an interesting experment :-)
This also comes back to that interesting debate about when / if games will become more like a sport with amature, semi-pro, and pro athletes, sponsors, etc. Right now it's still a little hard to get sponsors for an event (we don't have any, but I haven't pushed real hard for it), but there are tourneys and tournament organizations that find corporate sponsors. I don't think things are quite "there" yet, but in another 5 years? I think it will finally happen. To me there's a fundamental problem with games going big-time sport - spectators. Right now it's not that exciting to watch most games. I've pondered a bit what could be done to enhance the experience for audiences, and really haven't come to any conclusions. Is there a way to do it?
I would have posted Game Design by Observation #2 - but it got lost. Twice. I've written it a third time on Saturday, but, didn't feel like posting it today for some reason. I'll post it this weekend sometime.
Content showed up for one of the games I worked on ages ago - Attack of the Goobers finally has it's boss models and textures. When I get it integrated (sometime this weekend also) I'll post a screenshot, and AotG will start it's Beta run. Yep - that means at IGC this year I'll have something to show. Actually, I should have two games to show :-)
Ok, I've shared my most exciting stuff for the week... now it's back to real work :-)
June 11th - Counter Strike
June 16th - Counter Strike League Prelims Begin
June 25th - Halo 2
June 30th - Counter Strike League Begins (Last possible day to register!)
July 2nd - Warcraft III: Frozen Throne*
July 9th - Starcraft: Brood War*
(The * is because we don't normally have Warcraft or Starcraft - our license from Blizzard is a one-shot tournament authorization for the event, then we unload the games. I really want Blizzard to offer us licensing for a MUCH more reasonable cost than they do right now, something like how Valve does it. But I'm not holding my breath.)
You'll notice there's a League in there too - iGames called me last night and asked if we were interesting in hosting a World Cyber Games Counter Strike league. Gamer Zone's plan was to start a league immediately after the 11th - like on a Thursday night, and run it for like 8 - 10 weeks. Oddly enough, the called, and thier plan was EXACTLY what I had planned here locally already without discussing it with iGames or the WCG. Obviously this was just meant to be :-)
My next job tomarrow during the day will be to send out press releases to anyone who'll listen here in town ;-) Which makes me currious - what's the breakover point for "newsworthy" in the eyes of the various media outlets on a local level? I've sent out a press release or two before, but, we never had something that was really "Kick-Ass" to talk about. Games are now sporadically newsworthy these days - I guess this will be an interesting experment :-)
This also comes back to that interesting debate about when / if games will become more like a sport with amature, semi-pro, and pro athletes, sponsors, etc. Right now it's still a little hard to get sponsors for an event (we don't have any, but I haven't pushed real hard for it), but there are tourneys and tournament organizations that find corporate sponsors. I don't think things are quite "there" yet, but in another 5 years? I think it will finally happen. To me there's a fundamental problem with games going big-time sport - spectators. Right now it's not that exciting to watch most games. I've pondered a bit what could be done to enhance the experience for audiences, and really haven't come to any conclusions. Is there a way to do it?
I would have posted Game Design by Observation #2 - but it got lost. Twice. I've written it a third time on Saturday, but, didn't feel like posting it today for some reason. I'll post it this weekend sometime.
Content showed up for one of the games I worked on ages ago - Attack of the Goobers finally has it's boss models and textures. When I get it integrated (sometime this weekend also) I'll post a screenshot, and AotG will start it's Beta run. Yep - that means at IGC this year I'll have something to show. Actually, I should have two games to show :-)
Ok, I've shared my most exciting stuff for the week... now it's back to real work :-)
Recent Blog Posts
| List: | 10/13/08 - More on The Story of Gamer Zone 09/30/08 - Shh... a moment of silence for the dead ;-) 11/12/06 - Where are they now? (IE - what the hell have I been up to lately?) 06/02/05 - Plan for Davis Ray Sickmon, Jr 04/28/05 - Plan for Davis Ray Sickmon, Jr 03/06/05 - Plan for Davis Ray Sickmon, Jr 10/06/04 - Plan for Davis Ray Sickmon, Jr 09/01/04 - Plan for Davis Ray Sickmon, Jr |
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Submit your own resources!| Davis Ray Sickmon, Jr (Jun 02, 2005 at 09:17 GMT) |
Google pretty much puts an end to that game ;-)
| Ron Yacketta (Jun 02, 2005 at 11:18 GMT) |
You feeling OK ? not even 1 full page of a .plan this time :( your avg is 1.5 pages per .plan ;)
GREAT NEWS btw! sounds like things are really jumping on your end
-Ron
| Joshua Dallman (Jun 02, 2005 at 14:40 GMT) |
Edited on Jun 02, 2005 14:41 GMT
| Davis Ray Sickmon, Jr (Jun 02, 2005 at 22:43 GMT) |
| Rex (Jun 03, 2005 at 02:31 GMT) |
Rex
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