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Plan for Nick London
Plan for Nick London
| Name: | Nick London | |
|---|---|---|
| Date Posted: | May 15, 2002 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Nick London |
Blog post
Work on the primary renderer commenced, Zombie finally modelled, texturing underway.
Well, we're making a lot of progress on the planning stage of things, working out the nitty gritty of how Prototype will work, planning what we NEED implemented for the multiplayer demo, ect.
Work has also commenced on doing the renderer, which will be completly isolated from the rest of the code so that if we want Direct3D support later on we can just write a seperate DLL for it without too much hassle.
I've finally finished work on the Zombie model! At the moment I'm going through the process of texturing the face, and the way I'm doing it is in layers... Bone first, then muscles, then flesh. Main reason for this is so that if I want to alter the texture slightly to tear off more flesh, ect, I can merely erase some of the top layer and the other layers will show through... minimises the task of having to re-draw half the zombie every time I want to change the way he looks.
It's looking quite good, I'm rather proud of it. :)
What I'm NOT too proud of, on the other hand, is the amount of triangles on the bastard... currently he's weighing in at almost 7000. With some slight optomisations I can get it down to about 4500, but then the normals lose a lot of precision.
Ah well, as is life!
I'll post the finished model in the IOTD once I'm finished.
I'm hoping to have an in-game shot of ZombieHunter by the end of the month, but we'll see how work progresses.
Work has also commenced on doing the renderer, which will be completly isolated from the rest of the code so that if we want Direct3D support later on we can just write a seperate DLL for it without too much hassle.
I've finally finished work on the Zombie model! At the moment I'm going through the process of texturing the face, and the way I'm doing it is in layers... Bone first, then muscles, then flesh. Main reason for this is so that if I want to alter the texture slightly to tear off more flesh, ect, I can merely erase some of the top layer and the other layers will show through... minimises the task of having to re-draw half the zombie every time I want to change the way he looks.
It's looking quite good, I'm rather proud of it. :)
What I'm NOT too proud of, on the other hand, is the amount of triangles on the bastard... currently he's weighing in at almost 7000. With some slight optomisations I can get it down to about 4500, but then the normals lose a lot of precision.
Ah well, as is life!
I'll post the finished model in the IOTD once I'm finished.
I'm hoping to have an in-game shot of ZombieHunter by the end of the month, but we'll see how work progresses.
Recent Blog Posts
| List: | 06/02/02 - Plan for Nick London 05/15/02 - Plan for Nick London 05/08/02 - Plan for Nick London 04/03/02 - Plan for Nick London 04/01/02 - Plan for Nick London 03/28/02 - Plan for Nick London 03/25/02 - Plan for Nick London |
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Submit your own resources!| David Scott (May 16, 2002 at 18:37 GMT) |
| Nick London (May 17, 2002 at 05:26 GMT) |
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