Previous Blog Next Blog
Prev/Next Blog
by date

Plan for Nick London

Plan for Nick London
Name:Nick London 
Date Posted:May 15, 2002
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Nick London

Blog post
Work on the primary renderer commenced, Zombie finally modelled, texturing underway.
Well, we're making a lot of progress on the planning stage of things, working out the nitty gritty of how Prototype will work, planning what we NEED implemented for the multiplayer demo, ect.

Work has also commenced on doing the renderer, which will be completly isolated from the rest of the code so that if we want Direct3D support later on we can just write a seperate DLL for it without too much hassle.

I've finally finished work on the Zombie model! At the moment I'm going through the process of texturing the face, and the way I'm doing it is in layers... Bone first, then muscles, then flesh. Main reason for this is so that if I want to alter the texture slightly to tear off more flesh, ect, I can merely erase some of the top layer and the other layers will show through... minimises the task of having to re-draw half the zombie every time I want to change the way he looks.

It's looking quite good, I'm rather proud of it. :)

What I'm NOT too proud of, on the other hand, is the amount of triangles on the bastard... currently he's weighing in at almost 7000. With some slight optomisations I can get it down to about 4500, but then the normals lose a lot of precision.

Ah well, as is life!

I'll post the finished model in the IOTD once I'm finished.

I'm hoping to have an in-game shot of ZombieHunter by the end of the month, but we'll see how work progresses.

Recent Blog Posts
List:06/02/02 - Plan for Nick London
05/15/02 - Plan for Nick London
05/08/02 - Plan for Nick London
04/03/02 - Plan for Nick London
04/01/02 - Plan for Nick London
03/28/02 - Plan for Nick London
03/25/02 - Plan for Nick London

Submit ResourceSubmit your own resources!

David Scott   (May 16, 2002 at 18:37 GMT)
your zombie is 4500 polys?! Aw that's not fair, I'm only allowed 1000 odd. Anyway can't wait to see it :)

Nick London   (May 17, 2002 at 05:26 GMT)
Heheh, we're probably going to have to reduce it a hell of lot... we'll probably find out later in the design, but we have a LOD system implemented that also acts on the users framerate, so it SHOULD be okay.

You must be a member and be logged in to either append comments or rate this resource.