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Plan for Kurtis Seebaldt
Plan for Kurtis Seebaldt
| Name: | Kurtis Seebaldt | ![]() |
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| Date Posted: | May 03, 2004 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Kurtis Seebaldt |
Blog post
Dropping my single player game and moving ahead on a multiplayer game.
I've been working on Destroy All Robots for some time now, and came to the conclusion that our design is a little too large for a two man team to do right now. When I showed a prototype at IGC, I got a lot of good feedback, and the most exciting for me was talking to Mark Frohnmayer about how my game could work as a multiplayer game.
Well, after getting frustrated at the amount of work ahead of us needed to create the original idea, we've shelved the single player game for now and are now focusing on a multiplayer game. The excitement level has come back up again as we have an early playable prototype. We are now working on getting an initial gameplay prototype done with a few weapons and game modes. We are then planning on getting some playtesting done on it to refine our design.
Well, after getting frustrated at the amount of work ahead of us needed to create the original idea, we've shelved the single player game for now and are now focusing on a multiplayer game. The excitement level has come back up again as we have an early playable prototype. We are now working on getting an initial gameplay prototype done with a few weapons and game modes. We are then planning on getting some playtesting done on it to refine our design.
Recent Blog Posts
| List: | 05/03/04 - Plan for Kurtis Seebaldt 03/23/04 - Plan for Kurtis Seebaldt 10/06/03 - Plan for Kurtis Seebaldt 08/11/03 - Plan for Kurtis Seebaldt 03/17/03 - Plan for Kurtis Seebaldt 01/09/03 - Plan for Kurtis Seebaldt 09/24/02 - Plan for Kurtis Seebaldt 05/08/02 - Plan for Kurtis Seebaldt |
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