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Last Man Standing Behavior Competition - Round 1
Last Man Standing Behavior Competition - Round 1
| Name: | Glenn Thomas | ![]() |
|---|---|---|
| Date Posted: | Jan 09, 2008 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Glenn Thomas |
Blog post
Welcome to the first LMS Behavior competition!
The rules are posted in my previous .plan so please see that before asking questions. It is the competitors decision on how many behaviors they create to get the task done. You may utilize any artwork you feel necessary to create your behaviors. For those who don't have the time or the want to create art can utilize the resources that came with the TGB package or the resources found throughout the TDN. Contestants are recommended to utilize the Ninja Image Map from the mini platformer tutorial found in the TDN. The contestant will also be required to set up animations, create a platform for their character, and apply gravitic physics. These instructions can be found in the mini platformer tutorial. With that said welcome to round 1!
Round 1 - Movement Based Behavior(s)
* You will create a behavior that can be attached to an animation that will allow the user to select their
desired keys, joystick, or mouse click for left and right movement and a jump function within the TGB
editor. The user must be able to edit the movement and jumping speed within the TGB editor. The
user must be able to select what animation they want to use when the character moves left, moves
right, jumps, and falls within the TGB editor.
* You will create a behavior or add to your existing behavior the ability to perform a double jump. The
double jump must only function when the user presses the jump button near the peak of the jump
animation. The user must be able to turn the double jumping ability on/off with a check mark box in
the TGB editor.
* You will create a behavior or add to your existing behavior the ability to dash when either direction
has been pressed twice rapidly. There is no requirement for it to call a separate animation for the
dashing ability but the dashing ability must be visibly apparent
* You will create a behavior or add to your existing behavior the ability to mount the camera to an
animation. This behavior must allow the user to set the amount of force from within the TGB editor.
The Extra Credit Tasks for this round are
* You get 1 additional point for using your own art resources in the project (3 minimum)
* You get 1 point for creating your own particles and using within the project (3 minimum)
* You get 1 point for every 3 additional platformer movement type behavior you create that doesn't
exist on the TDN already. (These additional behaviors must stand alone)
This round will last 3 full days. Due to the lateness of this post contestants will have until 12:50 am this Saturday morning to upload their project files. You can either upload your project to a resource or to the TDN. All TDN entries should be on a separate page unlinked to the official Behavior Page. The winners behaviors will be uploaded to the official page at contest close. After which any other unique behaviors can be uploaded to the TDN or existing ones can be updated. Please use this post if you have any questions or concerns.
Judges can still sign up for the contest until round one closes but all contestant entries have closed.
Eliminations will go as follows
Round 1 - 3 contestants will be eliminated
Round 2 - 2 contestants will be eliminated
Round 3 - 2 contestants will be eliminated
Round 4 - 2 contestants will be eliminated
Who will be the Last Man Standing?
Contestants:
1. Phillip OShea
2. Braedon Hinchcliffe
3. Michael Hartlef
4. Saiko
5. Glenn Prince
6. Joe Rossi
7. Shawn Simas
8. J. Alan Atherton
9. Sam M
10. Aun Arinyasa
Judges:
1. Glenn Thomas
2. Donald Harris
3. Ali Tahiri
4. Derek Bronson
5. Mike Lilligreen
***Important Update***
Due to the ability to comprise the contestant entries. Contestants can email me the files for safe keeping until the round is over. Please email files to nocompstudios@onlinefilefolder.com The subject of your email should be "Contest" without the quotes. Contest must be the subject or else the message will not go through. I will give the judges access to the files after the round is over.
The rules are posted in my previous .plan so please see that before asking questions. It is the competitors decision on how many behaviors they create to get the task done. You may utilize any artwork you feel necessary to create your behaviors. For those who don't have the time or the want to create art can utilize the resources that came with the TGB package or the resources found throughout the TDN. Contestants are recommended to utilize the Ninja Image Map from the mini platformer tutorial found in the TDN. The contestant will also be required to set up animations, create a platform for their character, and apply gravitic physics. These instructions can be found in the mini platformer tutorial. With that said welcome to round 1!
Round 1 - Movement Based Behavior(s)
* You will create a behavior that can be attached to an animation that will allow the user to select their
desired keys, joystick, or mouse click for left and right movement and a jump function within the TGB
editor. The user must be able to edit the movement and jumping speed within the TGB editor. The
user must be able to select what animation they want to use when the character moves left, moves
right, jumps, and falls within the TGB editor.
* You will create a behavior or add to your existing behavior the ability to perform a double jump. The
double jump must only function when the user presses the jump button near the peak of the jump
animation. The user must be able to turn the double jumping ability on/off with a check mark box in
the TGB editor.
* You will create a behavior or add to your existing behavior the ability to dash when either direction
has been pressed twice rapidly. There is no requirement for it to call a separate animation for the
dashing ability but the dashing ability must be visibly apparent
* You will create a behavior or add to your existing behavior the ability to mount the camera to an
animation. This behavior must allow the user to set the amount of force from within the TGB editor.
The Extra Credit Tasks for this round are
* You get 1 additional point for using your own art resources in the project (3 minimum)
* You get 1 point for creating your own particles and using within the project (3 minimum)
* You get 1 point for every 3 additional platformer movement type behavior you create that doesn't
exist on the TDN already. (These additional behaviors must stand alone)
This round will last 3 full days. Due to the lateness of this post contestants will have until 12:50 am this Saturday morning to upload their project files. You can either upload your project to a resource or to the TDN. All TDN entries should be on a separate page unlinked to the official Behavior Page. The winners behaviors will be uploaded to the official page at contest close. After which any other unique behaviors can be uploaded to the TDN or existing ones can be updated. Please use this post if you have any questions or concerns.
Judges can still sign up for the contest until round one closes but all contestant entries have closed.
Eliminations will go as follows
Round 1 - 3 contestants will be eliminated
Round 2 - 2 contestants will be eliminated
Round 3 - 2 contestants will be eliminated
Round 4 - 2 contestants will be eliminated
Who will be the Last Man Standing?
Contestants:
1. Phillip OShea
2. Braedon Hinchcliffe
3. Michael Hartlef
4. Saiko
5. Glenn Prince
6. Joe Rossi
7. Shawn Simas
8. J. Alan Atherton
9. Sam M
10. Aun Arinyasa
Judges:
1. Glenn Thomas
2. Donald Harris
3. Ali Tahiri
4. Derek Bronson
5. Mike Lilligreen
***Important Update***
Due to the ability to comprise the contestant entries. Contestants can email me the files for safe keeping until the round is over. Please email files to nocompstudios@onlinefilefolder.com The subject of your email should be "Contest" without the quotes. Contest must be the subject or else the message will not go through. I will give the judges access to the files after the round is over.
Recent Blog Posts
| List: | 06/19/08 - The WIGI (Women in Games International) fundraiser 05/20/08 - Keeping the Independent Spirit Alive. 01/09/08 - Last Man Standing Behavior Competition - Round 1 01/07/08 - Sign Ups Closed - LMS Behavior Contest 01/05/08 - LMS Behavior Contest! Sign Ups Closed 01/03/08 - Community Involvement 09/10/07 - The Risk Taker |
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Submit your own resources!| Joe Rossi (Jan 09, 2008 at 09:35 GMT) |
| Oliver Rendelmann - DerR (Jan 09, 2008 at 10:15 GMT) |
| Saiko (Jan 09, 2008 at 14:26 GMT) |
Just to clarify here... the deadline is 12:50 am PST Saturday? That's about 8:50am GMT. Right?
Also, Joe is right - a lot of work in the time available - especially when you have to work as well - I'm looking at about maybe putting in 12 hours max in 72 possible here.
Anyway, should be fun! Good luck again people.
| Ali Tahiri (Jan 09, 2008 at 17:44 GMT) |
I was reading some of the posts here and I agree with them that 3 days is not enough to get the job done specially during the weekdays, you know with people having jobs and other commitements. I think it would be better for all of us { including me :P } to have a week long competition starting on monday at midnight and ending sunday at 11:59 pm. That way people have the whole weekend to work on the project. Keep in mind that we want the participants to bring us the best they have. Let me know what you think and also let me know a little bit more about the time we have to judge the projects?
Edited on Jan 09, 2008 17:45 GMT
| Phillip OShea (Jan 09, 2008 at 20:12 GMT) |
| Saiko (Jan 09, 2008 at 20:12 GMT) |
So, anyway we've started this round so lets get on with it. I think the time I have available is going to be fine for me to get an entry in. Maybe we can tweak things for the next round to make the it more competitor friendly so we can take a bit more time over each task.
Anyone, started a sweep stake yet? ;)
| Joe Rossi (Jan 09, 2008 at 20:15 GMT) |
One thing though... I currently use a class for the object to store his dashing functions and whatnot. Is that ok or should it all be within the behavior? Maybe I'll just add some checkboxes to control where the behavior looks for its movement functions.
This a lot of work for such a short time frame, and there is no way a beginner could do all of this. This is pretty hardcore coding. If I hadn't had a few days off I may have thrown in the towel just looking at the deadline. Maybe we should consider either toning down the requirements per round a bit, or extending the deadlines.
| Glenn Thomas (Jan 09, 2008 at 20:49 GMT) Resource Rating: 5 |
@Joe
Everything should be within a behavior. I'd hate to see a judge mark working scripts due to a technicality. Your project should reflect the behavior playground.
| Joe Rossi (Jan 09, 2008 at 21:05 GMT) |
| Aun Arinyasak (Jan 10, 2008 at 01:49 GMT) |
| Glenn Thomas (Jan 10, 2008 at 07:05 GMT) Resource Rating: 5 |
| Joe Rossi (Jan 10, 2008 at 07:19 GMT) |
The dropbox for 'nocompstudios' is protected with a remote delivery ID. Specify the ID in the subject of your message.
Your email either didn't specify an ID, or provided an incorrect ID. Your file was not delivered
| Donald \"Yadot\" Harris (Jan 10, 2008 at 16:38 GMT) |
Try sending to my inbox donaldharris29 at G M A I L DOT COM
Yeah... I hate spam
| Glenn Thomas (Jan 10, 2008 at 18:17 GMT) Resource Rating: 5 |
The remote ID never updated last night but I did remove it so go ahead and send it. Next round I'll be sure that the remote ID is set up correctly.
Edited on Jan 10, 2008 18:21 GMT
| Shawn Simas (Jan 10, 2008 at 19:06 GMT) |
Sorry, maybe next time when you pick a more reasonable length (or at least do it on the weekend!)
| Joe Rossi (Jan 11, 2008 at 02:25 GMT) |
| Glenn Thomas (Jan 11, 2008 at 04:28 GMT) Resource Rating: 5 |
| Glenn Thomas (Jan 11, 2008 at 05:11 GMT) Resource Rating: 5 |
Edited on Jan 11, 2008 05:15 GMT
| Joe Rossi (Jan 11, 2008 at 05:29 GMT) |
Here's another issue to consider... If a contestant doesn't send in an entry, is he eliminated by default?
| Glenn Thomas (Jan 11, 2008 at 21:59 GMT) Resource Rating: 5 |
There's also been a family emergency, I'll have further details soon regarding how it's going to impact me. The judges will receive access to the files around noon tomorrow. Round two will be a week long but I may need Donald to post it for me. Will be in contact.
| Shawn Simas (Jan 12, 2008 at 00:14 GMT) |
| Saiko (Jan 12, 2008 at 01:25 GMT) |
Anyway.. been long day @ work and it 1:20 am here so I'm crashing.
Good luck everyone! And have fun judges...hope everything is ok there Glenn.
Edit: corrected tired English
Edited on Jan 12, 2008 10:22 GMT
| Michael Hartlef (Jan 14, 2008 at 18:56 GMT) |
| Glenn Thomas (Jan 15, 2008 at 20:46 GMT) Resource Rating: 5 |
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3.0 out of 5


