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LMS Behavior Contest! Sign Ups Closed
LMS Behavior Contest! Sign Ups Closed
| Name: | Glenn Thomas | ![]() |
|---|---|---|
| Date Posted: | Jan 05, 2008 | |
| Rating: | 4.3 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Glenn Thomas |
Blog post
Many will enter but only one will exit...
***Update***
Thanks to the great support from Garage Games we now have a prize for the winner and anyone that survives to the final round! The winner will receive $100 off anything in the GG.com store but it get even better, any contestant that makes it to the final round will receive GG T-shirt! For all the people just competing for bragging rights get to have their cake and eat it too! The contest will begin on Wednesday at midnight, so sign-up and have fun!
The contest is a Last Man Standing Behavior Competition that will encompass 4 rounds for a period of two to three weeks. The first three rounds will be 3 days each and the final round will consist of 5 days with 24-48 hours for judging in between each round based upon the amount of competitors that enter. The competition is designed to encourage the creation of Behaviors in TGB but programming in its nature is boolean, so because of that fact the competition will encourage the competitors to use creativity and tie other features of TGB into their submitted projects. There will be several tasks with a certain point value attached to them that will be added to the judges score if you complete one of the extra tasks. The behaviors and the extra tasks will be cohesive and tie in together and the ability to use them for a serious project will be apparent. Creativity is encouraged in this competition and the judges will be able to add one point to one competitor each round for who they believe is the most creative. Judges will rate each competitor from one to ten there behavior and creativity. If the behavior is only partially working 5 points will be deducted from the judges score and if it doesn't work the judges will score you a zero. After reviewing all the competitors they will give an additional point to the most creative behavior package. Once the judges scores are in the additional task scores will be added and eliminations will begin. If by chance a tie still happens we will break a tie by how much their project helps the community. This can be the comments in their code to the extra art asset they contributed in an extra task. Eliminations will cut 50% of the competitors each round. If 50% ever creates a fraction then that fraction is eliminated. A minimum of two competitors will enter the final round if the final round will end in less than 2 people then the percentage to pass will be increased beforehand. Competitors will know the number of competitors to enter each round before the competition begins. Competitors will only know the behavior and extra tasks for the round that they are in. The project for the next round will be posted within six hours of the next round beginning. Difficulty levels will be ramped up per round. The final round will either be innovative or inspire innovation. All projects must be submitted as a .plan resource by 11:59:99 pm PST on the date due. No late entries will be excepted. Contestants must post a complete TGB project file in their .plan or as a resource. Projects must be ready to go so that judges can hit the play button and test your entry. The winners entry will be posted in the TDN for the community to utilize.
Here's some insights of how the rounds will go:
The first Last Man Standing Behavior Competition will be centered around a character in a platformer game. The contestants will use the ninja character from the mini platformer tutorial in the TDN. They will need to think outside the box because the behaviors will focus on a mega man/ super metroid based character. For any TGB trial owners we'll have to provide a copy of the ninja art source in the forums. The rounds will encompass four different areas to make a well rounded character. It will be the competitors decision on how they structure, breakdown, and tackle their assignments. The minimum requirements for each round will be in these four areas. Creativity is encouraged both artistically and with the programming.
Round 1 - Movement
Round 2 - Projectile Handling
Round 3 - Health, Damage, Respawn, Pick-ups, and Status Handling
Round 4 - Special Abilities
There will also be several extra tasks to inspire your creativity and earn bonus points.
Sign ups are open for both judging and competing. Please reply here or in the TGB General Forums to sign up for your desired section or ask any questions you may have.
Judges:
1. Glenn Thomas
2. Donald Harris
3. Ali Tahiri
4.
5.
6.
7.
8.
9.
10.
Contestants:
1. Phillip OShea
2. Braedon Hinchcliffe
3. Michael Hartlef
4. Saiko
5. Glenn Prince
6. Joe Rossi
7. Shawn Simas
8. J. Alan Atherton
9. Sam M
10. Aun Arinyasak
11.
12.
13.
14.
15.
16.
***Update***
Thanks to the great support from Garage Games we now have a prize for the winner and anyone that survives to the final round! The winner will receive $100 off anything in the GG.com store but it get even better, any contestant that makes it to the final round will receive GG T-shirt! For all the people just competing for bragging rights get to have their cake and eat it too! The contest will begin on Wednesday at midnight, so sign-up and have fun!
The contest is a Last Man Standing Behavior Competition that will encompass 4 rounds for a period of two to three weeks. The first three rounds will be 3 days each and the final round will consist of 5 days with 24-48 hours for judging in between each round based upon the amount of competitors that enter. The competition is designed to encourage the creation of Behaviors in TGB but programming in its nature is boolean, so because of that fact the competition will encourage the competitors to use creativity and tie other features of TGB into their submitted projects. There will be several tasks with a certain point value attached to them that will be added to the judges score if you complete one of the extra tasks. The behaviors and the extra tasks will be cohesive and tie in together and the ability to use them for a serious project will be apparent. Creativity is encouraged in this competition and the judges will be able to add one point to one competitor each round for who they believe is the most creative. Judges will rate each competitor from one to ten there behavior and creativity. If the behavior is only partially working 5 points will be deducted from the judges score and if it doesn't work the judges will score you a zero. After reviewing all the competitors they will give an additional point to the most creative behavior package. Once the judges scores are in the additional task scores will be added and eliminations will begin. If by chance a tie still happens we will break a tie by how much their project helps the community. This can be the comments in their code to the extra art asset they contributed in an extra task. Eliminations will cut 50% of the competitors each round. If 50% ever creates a fraction then that fraction is eliminated. A minimum of two competitors will enter the final round if the final round will end in less than 2 people then the percentage to pass will be increased beforehand. Competitors will know the number of competitors to enter each round before the competition begins. Competitors will only know the behavior and extra tasks for the round that they are in. The project for the next round will be posted within six hours of the next round beginning. Difficulty levels will be ramped up per round. The final round will either be innovative or inspire innovation. All projects must be submitted as a .plan resource by 11:59:99 pm PST on the date due. No late entries will be excepted. Contestants must post a complete TGB project file in their .plan or as a resource. Projects must be ready to go so that judges can hit the play button and test your entry. The winners entry will be posted in the TDN for the community to utilize.
Here's some insights of how the rounds will go:
The first Last Man Standing Behavior Competition will be centered around a character in a platformer game. The contestants will use the ninja character from the mini platformer tutorial in the TDN. They will need to think outside the box because the behaviors will focus on a mega man/ super metroid based character. For any TGB trial owners we'll have to provide a copy of the ninja art source in the forums. The rounds will encompass four different areas to make a well rounded character. It will be the competitors decision on how they structure, breakdown, and tackle their assignments. The minimum requirements for each round will be in these four areas. Creativity is encouraged both artistically and with the programming.
Round 1 - Movement
Round 2 - Projectile Handling
Round 3 - Health, Damage, Respawn, Pick-ups, and Status Handling
Round 4 - Special Abilities
There will also be several extra tasks to inspire your creativity and earn bonus points.
Sign ups are open for both judging and competing. Please reply here or in the TGB General Forums to sign up for your desired section or ask any questions you may have.
Judges:
1. Glenn Thomas
2. Donald Harris
3. Ali Tahiri
4.
5.
6.
7.
8.
9.
10.
Contestants:
1. Phillip OShea
2. Braedon Hinchcliffe
3. Michael Hartlef
4. Saiko
5. Glenn Prince
6. Joe Rossi
7. Shawn Simas
8. J. Alan Atherton
9. Sam M
10. Aun Arinyasak
11.
12.
13.
14.
15.
16.
Recent Blog Posts
| List: | 06/19/08 - The WIGI (Women in Games International) fundraiser 05/20/08 - Keeping the Independent Spirit Alive. 01/09/08 - Last Man Standing Behavior Competition - Round 1 01/07/08 - Sign Ups Closed - LMS Behavior Contest 01/05/08 - LMS Behavior Contest! Sign Ups Closed 01/03/08 - Community Involvement 09/10/07 - The Risk Taker |
|---|
Submit your own resources!| Donald \"Yadot\" Harris (Jan 05, 2008 at 03:23 GMT) Resource Rating: 5 |
Please send bribes to... Just kidding.
| Ali Tahiri (Jan 05, 2008 at 05:39 GMT) |
| Braedon Hinchcliffe (Jan 05, 2008 at 08:02 GMT) Resource Rating: 5 |
| Glenn Thomas (Jan 05, 2008 at 08:45 GMT) Resource Rating: 5 |
| Donald \"Yadot\" Harris (Jan 05, 2008 at 09:50 GMT) Resource Rating: 5 |
You never know one of the prizes could be a copy of TGB.
| Braedon Hinchcliffe (Jan 05, 2008 at 19:47 GMT) Resource Rating: 5 |
Anyways I didn't really think there is a prize. Im more using this as a learning thing becuase im still very new to TGB.
Edited on Jan 05, 2008 19:48 GMT
| Phillip OShea (Jan 05, 2008 at 22:47 GMT) |
For example: Someone may think that a controller just notifies the object what buttons are pressed and hence which direction to move. Someone else might think that the controller actually moves the object. Both are correct under different circumstances, however.
My interpretation of the purpose of this contest is for the community to have access to good quality scripts, for free. Behaviors *should* either be designed to work independently, or interact with parental behaviors (i.e. PlayerBehavior is the parent, and ControllerBehavior and AnimationBehavior are children).
If a shell is made available, one where constraints are already imposed on the player, then it may be easier for the contestant to create something which works well and abides by typical programming restraints.
I hope my ramblings made a little sense.
| Tim Heldna (Jan 06, 2008 at 07:06 GMT) Resource Rating: 1 |
Quote:
but programming in its nature is boolean
You lost me there.
| Glenn Thomas (Jan 06, 2008 at 16:03 GMT) Resource Rating: 5 |
| Tim Heldna (Jan 06, 2008 at 16:21 GMT) Resource Rating: 1 |
Quote:
With programming it either works or it doesn't.
I slightly disagree. The code always works, it does what it is instructed to do. Sometimes code will work however the outcome is unexpected or undesired due to user error, yet still the code still works even if in a manner not intended. Long story short, programming isn't simply a boolean, there are many more variables at play.
So is this competition endorsed by GG, are there any prizes on offer? What is the incentive for the winner? Almost sounds like you're after some free code! =)
| Glenn Thomas (Jan 06, 2008 at 16:43 GMT) Resource Rating: 5 |
If this doesn't answer your question or you still have concerns please reply with an example description of a shell you'd believe to be necessary.
| Glenn Thomas (Jan 06, 2008 at 16:53 GMT) Resource Rating: 5 |
I also understand what you mean in your description of programming, the statement I made was to explain that without creativity as a part of the contest it would be possible to receive working behaviors from each competitor which would in turn break the possibility of this being a contest. Although the scenario may or may not be likely all possibilities must be taken into account.
Edited on Jan 06, 2008 17:03 GMT
| Tim Heldna (Jan 06, 2008 at 17:28 GMT) Resource Rating: 1 |
| Glenn Thomas (Jan 06, 2008 at 17:45 GMT) Resource Rating: 5 |
| Phillip OShea (Jan 06, 2008 at 20:01 GMT) |
I cannot wait to start!
| Glenn Thomas (Jan 06, 2008 at 20:40 GMT) Resource Rating: 5 |
| Braedon Hinchcliffe (Jan 06, 2008 at 20:51 GMT) Resource Rating: 5 |
Dunno just my 2 cents.
| Joe Rossi (Jan 06, 2008 at 21:11 GMT) |
Although I'm not exactly interested in platformer development, and I'm not sure how all this is going to work. It seems interesting and there aren't many signups yet, so why not.
| Donald \"Yadot\" Harris (Jan 06, 2008 at 22:49 GMT) Resource Rating: 5 |
Hopefully once get the prizes listed I am sure that the participation will increase.
| Saiko (Jan 07, 2008 at 00:01 GMT) |
I think this will be a good exercise to get the TGB community working together, to help improve TGB and to meet other TGB users.
One thing I think we should make clear is that this is for TGB! So, any one who downloads the TGB demo can enter and it is a script contest so you don't need the pro version.
Also, I have some reservations about the platformer concept as it can be a right pain figuring out why your heads stuck in a platform...I'm more in the improve TDN behaviour stock camp like Braedon, but hey, it should be fun anyway. Maybe there should be a qualifier submit a new behaviour to TDN round ;)
Does anyone know if there are any more frames around for that ninja art?
One thing I would suggest is that the behaviours are made as generic as possible. Maybe ease of use / re-usability / usefulness for the community should be a factor in the judging.
Also, what are the best days for these rounds to take place for everyone? For me I'd say Friday / Sat / Sunday as work commitments take up my weekdays. Dunno, I think there may need to be a little flexibility like GID has in their contests as most of us play with TGB in our downtime.
Anyway, that's my 2c.
So, when are going to kick off? I've got another baby due @ the beginning of March and the clocks a tickin' down on my free time :)
| Glenn Thomas (Jan 07, 2008 at 02:36 GMT) Resource Rating: 5 |
| Eric Fritz (Jan 07, 2008 at 19:13 GMT) |
Quote:
So is this competition endorsed by GG, are there any prizes on offer? What is the incentive for the winner? Almost sounds like you're after some free code! =)
Yes, indeed, it is fully endorsed by GG! It's a great idea for a contest and we can't wait to see what you folks come up with for Behaviors. Ali has already signed up as a judge (he is interning with us in the Tech & Tools division), and we'll get a couple other folks from Tech & Tools to sign up as judges as well.
As for prizes, we would like to offer up $100 off any product(s) in the GG.com store. So, if you don't already own TGB, you can pick up the binary if you win this contest. If you already own TGB, you can pick up some content!
I'll post a news item shortly pointing to this blog post and to the TGB public forum post.
| Aun Arinyasak (Jan 09, 2008 at 02:01 GMT) |
Looks interesting . . .
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4.3 out of 5


