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Finding volunteers?
Finding volunteers?
| Name: | Tim Emmerich | |
|---|---|---|
| Date Posted: | Jan 31, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Tim Emmerich |
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For other unfunded projects, how has your efforts at finding volunteer workers succeeded? Any suggestions?
We have attracted lots of interested workers, but haven't been able to get much work, if any, out of them. I have heard the suggestion of communicating with interested parties right. I definitely try to do that - but it doesn't seem to have an impact.
I'm sure the best suggestion that is being yelled at me is to "Pay folks!". I wish I could! We offer tons of appreciation, mention in the game's credits, and even send them a packaged game if they contribute.
Any one have some knowledge to impart?
-Tim
We have attracted lots of interested workers, but haven't been able to get much work, if any, out of them. I have heard the suggestion of communicating with interested parties right. I definitely try to do that - but it doesn't seem to have an impact.
I'm sure the best suggestion that is being yelled at me is to "Pay folks!". I wish I could! We offer tons of appreciation, mention in the game's credits, and even send them a packaged game if they contribute.
Any one have some knowledge to impart?
-Tim
Recent Blog Posts
| List: | 01/31/08 - Finding volunteers? 06/16/07 - CGDC 2007 approaches 09/06/02 - Plan for Tim Emmerich |
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Submit your own resources!| Thomas Oliver (Jan 31, 2008 at 23:16 GMT) |
Alot of people go in with the idea they are going to contribute a little and everything will be done within a week or two.
Just go in setting an expectation to the people that are interested that its going to require an equal amount of work from everyone. Communication has always been a big issue. Try and hold weekly meetings in Teamspeak or Vent where you all discuss issues that have arised, what features everyone should be focuseing on. And also try and get a working prototype up and running asap that the team and play with on a daily basis. You will defently need something like that to keep the teams interest in working on the project. And theres no better way to do that then to have a in development working version of it. Even if its just afew people running around shooting things or what have you.
Also go in with reasionable expectations of what you are trying to build. Do NOT go in expecting to make a MMORPG on your first run or some amazing off the wall game. The chances of it happening are slim to none at best. A first person shooter with a decient story is defently doable by a team of volunteer people in there spare time.
People that show interest have them prove that they can do the area they want to join. Alot of people want to join as a programmer or modeler yet they turn out of have zero to very low skills in that area and they expect the rest of the team to pickup the slack for them. Having a system where the people that are joining the team know what they are doing and can effectivly do what the area they are assigned will go along ways to keeping a team togeather.
I know I have said it many times but reasionable goals are the biggest failings of volunteer teams. Start with the basics and get something working and then expand upon it. Dont go in trying to create the next greatest step up in gaming. Know the limits of your skills and what the team is capable of doing.
And above all else just remember these are people that are offering to volunteer there free time to the project. That could be 10 mins a day or several hours a day or even just one day a week.
| Tim Emmerich (Jan 31, 2008 at 23:25 GMT) |
We are blessed because it is working (even shipping - improving it and making a second project with same engine)! But I think expectations need to be more clearly defined.
It is difficult to judge skill level - obviously look at their portfolios, etc. Even if someone is low skill, we have testing positions to start them in to judge their commitement/quality of work.
I know another team that has the weekly "session" - we will investigate this further.
Yes, we are honored that they are even "interested" in helping and we try to express that. Any suggestions on better rewards that we give now? (Verbal, Mention in Credits, Free games).
Thank you.
Tim
| ARK (Feb 01, 2008 at 00:39 GMT) |
Sorry to sound like a downer, ive just never had luck finding people who want to help. Over the past couple of years my group and I have recieve alot of critisism and negative feedback towards our games, aside from feeling extremely desolated form the GG community we have still the ideal of releasing our multiplayer games for free.
Just my opinion... :D
| Tim Emmerich (Feb 01, 2008 at 20:02 GMT) |
It is funny, some people contribute virtually nothing and expect everything. Perhaps we should stay buckled down and do it - minimize external recruiting.
I encourage you to stick it out and release your titles!
-Tim
| ARK (Feb 01, 2008 at 23:37 GMT) |
I am assuming you looked threw my profile after reading my comments, which would explain your comments and your brash remarks toward contributions submited under my profile. :)
Our group has contributed alot compared to some, not under my name (due to no license) but under my brothers profile (who holds a license) we have contributed to several resources, RTS kit 1.5.2 conversion (to name one). We've asked many times even posted some job offerings, but they all seeded the same questions, can I be signed up for the beta, or how much are you paying. Even when we were working on our Mercenaries game which was going to be for sale, no one liked the idea of shared profit. So we just gave up, now we stick to our own. FYI Battle will be for free, and we will be submitting it into resource sections from what we figure out so that anyone will be able to find what we have learned the hard way.
Thanks for your opinion though.
| Terry (Feb 02, 2008 at 23:45 GMT) |
I don't think Tim was criticizing you, I think it was just a generic statement expanding on your earlier comment. Could be wrong, but I think he was just agreeing with you...
| Tim Emmerich (Feb 05, 2008 at 19:51 GMT) |
Terry - thanks for the follow-up, you read my comments in the way I meant them.
Oh, I forgot to mention a new resource, specifically around finding testers. I know their president. I'm not sure if they are 100% live yet:
http://www.powerupgames.com/
Anyone else have some wisdom to impart?
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