by date
Cratered v2
Cratered v2
| Name: | Thomas Tong | |
|---|---|---|
| Date Posted: | Jun 28, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Thomas Tong |
Blog post
This may possibly be the longest time between profile posts on the same game (well kind of the same game). The last one was in 2001, and I wasn't using torque, and the game was about boats on water.
www.garagegames.com/blogs/1488/745. I'm even more surprised GG still has it in storage. :)
Fast forward 6 years, (and lots of other things in between) I finally got back in to it and realized it would fairly easy to put together the kind of top down CTF game I wanted with an engine like Torque. I figured it's ideally suited for a CTF shooter, even though it would be completely top down. Getting it top down and the aiming to work well was a bit of a pain in the ass. The rest was pretty straight forward.
Rather than do a long development cycle. I'm opting for a fast turn around, continuously playable game. Players may not like it that it's things change on them, but I think for these kind of games it's pretty important to get player feedback early on. This way if we're going down the wrong track we'll know right away.
So things are always working. So far the server isn't very busy but at least it hasn't crashed which is always nice. :)
The critical part is that the game includes an auto-updater. Any changes made are downloaded by the player on startup which makes things useful for an online title, even a small one. I don't think I could ever go back to the classic installer mechanism.
Enough talk, want to try it out? Download it here. www.cratered.com Just announced so it's kind of quiet, tell all your friends, family, enemies, your pets etc. You get the idea.
Right now, Kork's still in there but we have a new character in the wings. Mandatory eye candy continue.

www.garagegames.com/blogs/1488/745. I'm even more surprised GG still has it in storage. :)
Fast forward 6 years, (and lots of other things in between) I finally got back in to it and realized it would fairly easy to put together the kind of top down CTF game I wanted with an engine like Torque. I figured it's ideally suited for a CTF shooter, even though it would be completely top down. Getting it top down and the aiming to work well was a bit of a pain in the ass. The rest was pretty straight forward.
Rather than do a long development cycle. I'm opting for a fast turn around, continuously playable game. Players may not like it that it's things change on them, but I think for these kind of games it's pretty important to get player feedback early on. This way if we're going down the wrong track we'll know right away.
So things are always working. So far the server isn't very busy but at least it hasn't crashed which is always nice. :)
The critical part is that the game includes an auto-updater. Any changes made are downloaded by the player on startup which makes things useful for an online title, even a small one. I don't think I could ever go back to the classic installer mechanism.
Enough talk, want to try it out? Download it here. www.cratered.com Just announced so it's kind of quiet, tell all your friends, family, enemies, your pets etc. You get the idea.
Right now, Kork's still in there but we have a new character in the wings. Mandatory eye candy continue.

Recent Blog Posts
| List: | 07/01/07 - Take my game! Please! 06/28/07 - Cratered v2 |
|---|
Submit your own resources!| Jermaine Morgan (Jun 29, 2007 at 04:05 GMT) |
he looks like he just sniffed something. (i'm joking).
nice work
Edited on Jun 29, 2007 04:06 GMT
| J Sears (Jun 29, 2007 at 05:04 GMT) |
| Thomas Tong (Jun 29, 2007 at 06:46 GMT) Resource Rating: 5 |
www.garagegames.com/my/home/view.profile.php?qid=28990
He should get all credit
Edited on Jun 29, 2007 06:49 GMT
| Bradley Bowling (Jun 29, 2007 at 07:49 GMT) |
Brad...
| Stephan (viKKing) Bondier (Jun 29, 2007 at 09:05 GMT) |
Edit: screenshots? are missing from the site.
Is there a Mac Os X version planned?
Edited on Jun 29, 2007 09:06 GMT
| James Laker (BurNinG) (Jun 29, 2007 at 09:15 GMT) |
| Leroy Frederick (Jun 29, 2007 at 12:10 GMT) Resource Rating: 3 |
| Thomas Tong (Jun 29, 2007 at 16:48 GMT) Resource Rating: 5 |
I think if there is interest, but since we lack Mac's to develop or test on, that would be kind of rough. :) The screenshots are at the bottom at the site, perhaps they hadn't loaded?
Edited on Jun 29, 2007 16:48 GMT
| J Sears (Jun 29, 2007 at 22:32 GMT) |
| Thomas Tong (Jun 30, 2007 at 23:22 GMT) Resource Rating: 5 |
You must be a member and be logged in to either append comments or rate this resource.


4.0 out of 5


