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Plan for Shayne Guiliano
Plan for Shayne Guiliano
| Name: | Shayne Guiliano | |
|---|---|---|
| Date Posted: | Oct 01, 2002 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Shayne Guiliano |
Blog post
I've been looking for a modeler for Coaching Youth Baseball. The rest of the game is coming along well. Anyways, wanted to repost the model requirements up here and mention I'm looking for someone. If you are looking for more info on the game read the previous plan that I posted.
3-D Modeler position for Coaching Youth Baseball
Needed: Realistic Looking Youth Baseball Players
Pay: $400 + ownership negotiable
Requirements: The models can be of any scale, must be textured !!!, commercial quality (Must be approved by Lead Designer and Lead Programmer), *have the same number of vertices, polygon based(No bezier curves, nurbs ... etc. -> exporting usually takes care of this)
Modelled separately (Head, torso, arms, legs) with gaps for attachment, ***vary in size and shape and **have engraved details.
*Not applicable if we use bone animation ...
***Short, tall, fat, skinny
**Modelling of fine details like belts and buttons ... however this may kill the framerate so we'll have to see about that ...
What program can you use for modeling?
The engine programmer has a lot of experience with different graphic formats, so as long as he finds the correct documentation he'll be able to write a conversion routine or utility.
3D Formats he know: 3ds, Asc, Lwo, Scn, Cob, Obj, M3d, Mdl, Md2, Md3 ... etc
Since we're only concerned with the mesh itself any export to those formats will do fine ...
If you're interested, apply at autonomy4@hotmail.com
Needed: Realistic Looking Youth Baseball Players
Pay: $400 + ownership negotiable
Requirements: The models can be of any scale, must be textured !!!, commercial quality (Must be approved by Lead Designer and Lead Programmer), *have the same number of vertices, polygon based(No bezier curves, nurbs ... etc. -> exporting usually takes care of this)
Modelled separately (Head, torso, arms, legs) with gaps for attachment, ***vary in size and shape and **have engraved details.
*Not applicable if we use bone animation ...
***Short, tall, fat, skinny
**Modelling of fine details like belts and buttons ... however this may kill the framerate so we'll have to see about that ...
What program can you use for modeling?
The engine programmer has a lot of experience with different graphic formats, so as long as he finds the correct documentation he'll be able to write a conversion routine or utility.
3D Formats he know: 3ds, Asc, Lwo, Scn, Cob, Obj, M3d, Mdl, Md2, Md3 ... etc
Since we're only concerned with the mesh itself any export to those formats will do fine ...
If you're interested, apply at autonomy4@hotmail.com
Recent Blog Posts
| List: | 01/02/07 - Getting in the game 08/05/03 - Plan for Shayne Guiliano 11/13/02 - Plan for Shayne Guiliano 10/01/02 - Plan for Shayne Guiliano 09/25/02 - Plan for Shayne Guiliano 08/08/02 - Plan for Shayne Guiliano |
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