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Technology Updates for Arcanoria

Technology Updates for Arcanoria
Name:Arcanor
Date Posted:Sep 12, 2007
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It's been a long and winding road so far, but we're determined to make the right choices and move forward towards the release of our Medieval Fantasy Online RPG, named Arcanoria (www.arcanoria.com).

We've made tremendous progress on creating a unique new game system that caters not only to player character level advancement through the typical combat-oriented quests and activities, but also through other lines of advancement in non-violent professions such as Fishing, Archaeology, Healing, and more. We're finally in the process of actually implementing this system from the drawing board into our actual game engine. It's quite an exciting time, and we hope to have a limited functionality working demo up and running in the next few weeks! More to come on that at a later date...

However, recent advances in our technology base (TGEA, AFXA preview, L3DT, etc.) have had their cost in terms of our time to get things transferred into doing things the new "way", and learning all the new methods and tools required to do things given our recent choices. And of course everything is that much more difficult when you throw in staff changes and people's real life demands on their time. So it goes for the indie developer!

All that being said, we're very pleased at how we're poised right now to produce a much better product than we were initially intending. TGEA is far more powerful than TGE and there's no way we would consider going back. The trials of the upgrade have certainly been worth it, and I'd do it again in a heartbeat. If you're thinking about the TGEA upgrade for your project, then now may be a great time to do it. In my opinion, it's ready.

Recent Blog Posts
List:09/25/08 - Arcanoria MMORPG - playable demo scheduled for December 2008
11/13/07 - The Perils of Art Packs - LOD issues
09/12/07 - Technology Updates for Arcanoria
07/25/07 - TGEA Cutover!
06/21/07 - Arcanoria Medieval Fantasy Online RPG: new Artwork
05/18/07 - Innovate, But Do It Carefully
05/03/07 - Rob Sandbach Joins Arcanoria! ...and other news
04/24/07 - Arcanoria - a SMORPG project

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J.C. Smith   (Sep 13, 2007 at 01:36 GMT)
I'd have to agree with that also. It's hard to dismiss OpenGL support as being important, often the mac and os/2 sales are important for indie devs. As far as PC support is concerned though it's a no brainer. TGEA looks better and runs faster than TGE, by a longshot.

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