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Road system.

Road system.
Name:William James 
Date Posted:Jun 03, 2007
Rating:4.0 out of 5
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Has anyone seen this before, and why hasn't anyone ever tried to create something similar in torque? The road system takes the shape and lets you push and pull the shape by adding control points. This way you can make a hill, curves, etc.









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Fucifer   (Jun 03, 2007 at 17:20 GMT)
What system is this?

Christian S   (Jun 03, 2007 at 17:29 GMT)
Is that from CryengineII ?

Sure reminds me of their Road system. Havent seen their editor thogh as the pricins is 600k

Steve M   (Jun 03, 2007 at 17:44 GMT)
Looks like BeyondVirtual

msKEN   (Jun 03, 2007 at 17:59 GMT)
It is Beyond Virtual. Unfortunately the devs are taking their sweet time to fix the list of bugs associated with the package. We have been waiting for a new promised update for a very long time now. Something like this road system would be amazing in Torque. BraveTree has a system like this too in one of their blogs on here already implanted into the world editor wish they would release that resource. It would make torque the ultimate tool in my opinion, even if it was a plug in put into constructor.

Ahhh here it is:
http://www.garagegames.com/blogs/6452/5539

Shows some videos of the roads in action too. There is another blog somewhere that shows video of how it works in the world editor by moving splines around to create the shape of the road, then they apply the mesh piece to it.
Edited on Jun 03, 2007 18:03 GMT

Tom Spilman   (Jun 03, 2007 at 18:09 GMT)   Resource Rating: 4
Quote:

why hasn't anyone ever tried to create something similar in torque?


...because you haven't written it yet.

And by *you* i mean the community (this rant isn't really directed at you). It often seems we only have a hand full of people in the community that actually do stuff... the rest seem to sit around and whine that what keeps them from building their MMORPG is everyone else.

If everyone in this community contributed one bug fix, one new feature, or one TDN article we could correct just about every gripe anyone has had about Torque.

What ever happened to the GG motto "world domination through collaboration"? We need more of that and less of the wahmbulance.

Apparatus   (Jun 03, 2007 at 18:38 GMT)
This editor has a neat road editor too, and the price tag is really nice. Not sure about Beyond Virtual price but this is worth a try.

Christian S   (Jun 03, 2007 at 19:21 GMT)
Ahh C'mon Tom.

Normally I dont 'whine' but this is sure a high pitched sigh!

It is a bit unfair and uncalled to say that the awesome code stuff that would make this Game Engine and it's Toolset totally supreme -should be done by the very same community that purchase it in hope of a cool engine and a toolset that ease up gamemaking.

Especially since stuff like Claude-Alain Fournier Trees are halted due to Ben's(GG) & Yours announced developments. And extremely good things like DG's MMOKit being bellyshot due to MomTech that will come in 'near future' and so on.

Ye , ye. We could write it ourself, but hey not all are super coders. And for us its as annoying to to see GG seemingly turn towards the publisher role (Just look at the newsletter content), as it is to see stuff announced being halted and/or being told we whine.

I wont say that anything is kept from me while I wait for anything, cause my hands are on the keyboard and at the pen and not in my kisser or the exhauster -but the artillery shelling is a bit saddening to behold!
Edited on Jun 03, 2007 19:22 GMT

Anton Bursch   (Jun 03, 2007 at 19:51 GMT)
@Apparatus

I made a cool downhill race scene in that and exported to Torque all in less than 15 minutes. I really like Freeworld3D.

Tom Spilman   (Jun 03, 2007 at 19:54 GMT)   Resource Rating: 4
@Christian - First nothing should have halted Claude's tree work other than Claude. I encouraged him to continue his work for his project and even make it available to the community how ever he wished.

Torque does make it easier to get started with any game... what it doesn't do is solve all the technology needs for every game which is what people seem to expect of it. I was hoping my post would kick a few people off their asses and get them moving on whatever pet feature they've been waiting on. If your goal is to ship a game then it's unrealistic to hope and wait for someone else to come along and build tech for you.

And really... there is nothing "super coder" about the topic of William's plan which i just hijacked. Evaluating the points on a spline is less than a dozen lines of code. Stringing points between two splines then building triangles is another dozen or two lines of code. Making a simple SceneObject to hold the data and render the scene is easy to recreate by copying and modifying another SceneObject like WaterBlock. For collision look at the Atlas does it for it's arbitrary polygon collision. And hell if you get stuck... post a question to the forums and myself or someone else would be glad to point you in the right direction.

And i'll throw in the secret technique to writing like a Torque Super Coder(tm). If you fail to see another post from me i'm sure the Torque Illuminati(tm) must have come to kill me for divulging this information. Here it is.... use Google search, read the Torque source code, and visit the local bookstore.

William James   (Jun 03, 2007 at 22:43 GMT)   Resource Rating: 4
Quote:

...because you haven't written it yet.

@Tom I know this wasn't directed at me. I simply posted to see if anyone had anything like this is the works. I plan on getting more involved in Torque and possibly creating such a system.
I purchase TGE only about a month ago and I am Googling. reading source, and have taking trips to the books store.
I was going to attempt to create this at the link below but I quickly realized It was too early me to attempt until I became more experienced in Torque.
www.garagegames.com/mg/forums/result.thread.php?qt=61448
Edited on Jun 03, 2007 22:58 GMT

Adam deGrandis   (Jun 04, 2007 at 01:00 GMT)
I remember hearing that the dRacer tech could be licensed awhile back. That being the case, it probably won't be released as a resource any time soon.

J Sears   (Jun 04, 2007 at 06:00 GMT)
@Tom there's tons of threads that already cover what's good and bad about this engine and the community and GG etc. no need to hijack a guys blog

I think a road system like that would help a ton of people out, especially since the engine comes with a racer starter, a road system would give you a ton to play with right off the bat.

James Laker (BurNinG)   (Jun 04, 2007 at 07:46 GMT)
That looks really cool. A Contructor plug-in would be awesome. Don't think it would be too hard to create either for some of the people in the community (depending on the features).

Dan MacDonald   (Jun 04, 2007 at 09:44 GMT)
You mean like the one Brett Fattori did for dracer?

http://www.garagegames.com/blogs/17990/8348

Phil Carlisle   (Jun 04, 2007 at 16:00 GMT)
Actually, if you were using TGEA, you could make a road system like this pretty easily I'd have though. You could write a second pass shader that did the rendering of the roads and as Tom pointed out, the spline stuff is easy enough.

David Dougher   (Jun 04, 2007 at 17:47 GMT)
@ Tom Spilman and Christian S.

I can assure you that the work Claude on the trees has not stopped.

Just as the Atlas code Dennis Trevillyan did, and the cool tutorials that were written up by Richard on Constructor, any work that originated from Adellion gets preliminary approval for submission to GarageGames from me. They ask, I say ok, they write it up and submit it. They did all the work and should get all the credit. So people should know that the work is continuing.

Claude is still working on his tree code, but he recently had a higher priority project that required his attention -- a three week trip to Africa so he could get to know his wife again (they guy was working ridiculous hours lately...)

There will be additional submissions from Adellion development as our project gets closer to completion.

In fact, I hope I will have something interesting to contribute just as soon as, the latest recruitment drive for additional artists and programmers is ended.
Edited on Jun 04, 2007 18:39 GMT

Emerson Gresoski   (Jun 05, 2007 at 01:06 GMT)
I made a Road editor by myself and, my editor can export to .3DS ... But, I CAN'T use in torque, because the Torque only work with .DIFs like BSPs. So, I use other engine to do my game!!! The pictures showed above are of "Beyond Virtual Game Core" (www.beyondvirtual.com), I tried to use this engine, but, really have many bugs, including this what happened with me (see this video in youtube http://www.youtube.com/watch?v=8vtcV3mgYnE ). The road in the video are created with my road editor, with this editor, you can do kilometers of roads in few minutes =D.

Matt Vitelli   (Jun 16, 2007 at 06:26 GMT)
If anyone's interested in pursuing this, please contact me. I've been working on some road rendering code recently and I think it could work very well with an editor. The code is designed to render small details along with optical illusions caused by light such as the "water mirage" effect.

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