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Ruin Online - Feature demo "Movie" and...
Ruin Online - Feature demo "Movie" and...
| Name: | Jondo | ![]() |
|---|---|---|
| Date Posted: | May 08, 2008 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jondo |
Blog post
....Rev 365 update
Well, Ari managed to get the bulk of the CSK (combat starter kit) engine code into Ruin. Its not all "playable" in the live client yet, but for the most part all of it is working in the dev build. This includes:
Upgraded (much better) ground and air vehicles
Ground and vehicle-mountable turrets (needing work still)
Control point 'flags'
Fixed stances (prone, crouch, swim)
Better weapon code
Commander map
Few other less notable goodies... oh, did I mention:
Parachutes?!
Those have been pretty fun.
In addition to the CSK implements Ari got some more updates in there too:
Enhanced bullets (they are smarter and prettier).
Jetpacks (yes!), hmm what else...?
Much better human skins now, some animation tweaks.
Upcoming:
Moe, Rex and I have been putting some final touches on the 1.0 release of the Ruin Male character and his source files, code-named: ACK! (advanced character kit). LOD's, full clothing stack, multi-racial, about a million anims.
Big rewrite of the DB is underway. Pretty crazy stuff Ari is doing there, will be a couple weeks before we see it live, maybe sooner. Characters, or at least their inventories will probably have to get smoked to test properly, so enjoy the lazer katanas while you have em...
As promised here's a movie. Basically a feature demo, but if you can't tell we were role-playing out a 'lil story too! Nothing to be alarmed about... just us expressing our creativity!
that's about it for now...
Jondo
Well, Ari managed to get the bulk of the CSK (combat starter kit) engine code into Ruin. Its not all "playable" in the live client yet, but for the most part all of it is working in the dev build. This includes:
Upgraded (much better) ground and air vehicles
Ground and vehicle-mountable turrets (needing work still)
Control point 'flags'
Fixed stances (prone, crouch, swim)
Better weapon code
Commander map
Few other less notable goodies... oh, did I mention:
Parachutes?!
Those have been pretty fun.
In addition to the CSK implements Ari got some more updates in there too:
Enhanced bullets (they are smarter and prettier).
Jetpacks (yes!), hmm what else...?
Much better human skins now, some animation tweaks.
Upcoming:
Moe, Rex and I have been putting some final touches on the 1.0 release of the Ruin Male character and his source files, code-named: ACK! (advanced character kit). LOD's, full clothing stack, multi-racial, about a million anims.
Big rewrite of the DB is underway. Pretty crazy stuff Ari is doing there, will be a couple weeks before we see it live, maybe sooner. Characters, or at least their inventories will probably have to get smoked to test properly, so enjoy the lazer katanas while you have em...
As promised here's a movie. Basically a feature demo, but if you can't tell we were role-playing out a 'lil story too! Nothing to be alarmed about... just us expressing our creativity!
that's about it for now...
Jondo
Recent Blog Posts
| List: | 05/08/08 - Ruin Online - Feature demo "Movie" and... 02/10/08 - BrokeAssGames - Ruin Online - 2007 Year in review 08/17/07 - BrokeAss Games - Ruin Online Update, new vids, and a request 06/15/07 - Genesis Male - Military Build 1st look (images) 06/05/07 - Introducing myself.... (warning nudity) |
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Submit your own resources!| Johnny Hill (May 08, 2008 at 23:26 GMT) |
| Jondo (May 09, 2008 at 00:08 GMT) |
Backflips are on the way. Took awhile to figure out how to roll those out in Torque, I am thinking as Run replacements, so you can just backflip/front flip off into the distance. We're also considering a flip as a doublejump.
Jondo
Edited on May 09, 2008 00:11 GMT
| BrokeAss Games (May 09, 2008 at 03:06 GMT) Resource Rating: 5 |
The melee system has been cultivated over years and is what we at BAG consider the future of fighting/fps games.
It still lacks throws/grabs (tandem animations) and a good interface for specials, but that should be cleared up soon.
Keep an eye on those characters because they will be available for purchase soon (yes, with all the clothes, skins, hair, anims, etc.).
Once AFX is combined with the melee specials it should have the feel of FF7+Tekken+Virtua Fighter (that is one of our goals).
The action in the video is what is live in Ruin and is currently online for download/play/test on our website.
There is a serious bug with excess gore/blood that can crash the server (which is on auto reload that takes aout 60 seconds) but beyond that and a collision bug it's fairly stable.
Expect a 1.1GB download, Ruin is not a small Torque project by any means, it is an attempt at a next generation MMO.
Our patcher/updater system is based off of SVN so that we can get our current work out to players as fast as clicking "Commit".
Special thanks to the BAG team (who work on Ruin for FREE), DGI and the GG community!
We'll keep wrenching on Ruin until most of you can't help but come play it with us!
Ari
"Ask not what Torque can do for you, but what you can do for Torque!"
Edited on May 09, 2008 04:05 GMT
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4.0 out of 5


