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BrokeAss Games - Ruin Online Update, new vids, and a request
BrokeAss Games - Ruin Online Update, new vids, and a request
| Name: | Jondo | ![]() |
|---|---|---|
| Date Posted: | Aug 17, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jondo |
Blog post
Hello everyone,
We've managed to capture some better gameplay footage of Ruin and put it to music. So I want to share those and get some feedback.
Videos
If you like what you see and are interested at participating in development of Ruin Online at some level, we'd love to hear from you! info(at)brokeassgames.com
We'll be posting a position soon for programmers, but other skillsets are always welcome, which is what I really wanted to mention in this post:
We could really use some help on this beast! We're in what we consider the final phase of Feature/Framework adding. Some of which have been in game and were removed, some have never made it in. So far the team that developed out of our test community has been great. We've got some dedicated volunteers that make the live-test deployment side of this fairly easy, and rewarding with instant feedback or alerts if things go south...which they do.
Following is an excerpt from our Overlord list on Frameworks, this is just the sort of thing we are seeking programmers to help us with.
So take a look at the videos and Framework list below... if this is something you might be interested in, please contact me or lead dev: Ari.
Ruin Online is: TGE 1.51/1.52 (TMK) MYSQL
Thanks!
jon(at)brokeassgames.com
ari(at)brokeassgames.com
************************************************************************************
Needed Frameworks:
Experience + Skill System (reactivate code from BETA3)
Peer to Peer (for players sending each other waypoints and such)
Save to string (server saving houses and vehicles, items on ground)
Advanced Equip Bar system (drag and drop items from Gryphon inventory to an Equipment slot UI)
Media Player
Email (tie to SMF)
PDA - Datapad (UI)
Game time sync, Day/Night
Quest Journal (per player page tracking)
Special Moves/ Abilities Bar tied to skills/profs (arcane based)
AFX reintegration
CTF game system (for iconic server-unique weapons)
Event Driven revamp
BFT (vehicles, firearms revamps)
***********************************************************************************
Already Added Frameworks (need debugging):
Waypoint system completed March 24, 2007
Containers - Bank/Lootable corpses/Storage/Drag & Drop Inventory completed March 24, 2007
Advanced Specials Bar system completed March 24, 2007
Port Engine to Torque 1.4/1.5 completed March 24, 2007
Ranged Combat completed October 19, 2006
2D menu GUI completed October 19, 2006
rpgBrowser: dynamic npc/vendor/scripting completed October 19, 2006
IRC Integration completed October 19, 2006
Basic Inventory/saving completed October 19, 2006
Character Creation/saving completed October 19, 2006
Limited wearables and customization completed October 19, 2006
Melee Combat completed October 19, 2006
Faction system completed October 19, 2006
Realtime world map completed October 19, 2006
King of the Hill game system completed October 19, 2006
Player housing completed October 19, 2006
Nexus Server: Zones/Zoning/Authentication completed October 19, 2006
Vehicles completed October 19, 2006
Mounts completed October 19, 2006
Options completed October 19, 2006
Elite Mobs completed October 19, 2006
Shaders/Mapping: TMK completed October 19, 2006
Basic Characters completed October 19, 2006
Spell/Effects system: Arcane FX completed October 19, 2006
Engine: Torque 1.35 completed October 19, 2006
Launcher/Downloader/Auto-Patcher/IRCSupport completed October 19, 2006
Basic Crafting completed October 19, 2006
We've managed to capture some better gameplay footage of Ruin and put it to music. So I want to share those and get some feedback.
Videos
If you like what you see and are interested at participating in development of Ruin Online at some level, we'd love to hear from you! info(at)brokeassgames.com
We'll be posting a position soon for programmers, but other skillsets are always welcome, which is what I really wanted to mention in this post:
We could really use some help on this beast! We're in what we consider the final phase of Feature/Framework adding. Some of which have been in game and were removed, some have never made it in. So far the team that developed out of our test community has been great. We've got some dedicated volunteers that make the live-test deployment side of this fairly easy, and rewarding with instant feedback or alerts if things go south...which they do.
Following is an excerpt from our Overlord list on Frameworks, this is just the sort of thing we are seeking programmers to help us with.
So take a look at the videos and Framework list below... if this is something you might be interested in, please contact me or lead dev: Ari.
Ruin Online is: TGE 1.51/1.52 (TMK) MYSQL
Thanks!
jon(at)brokeassgames.com
ari(at)brokeassgames.com
************************************************************************************
Needed Frameworks:
Experience + Skill System (reactivate code from BETA3)
Peer to Peer (for players sending each other waypoints and such)
Save to string (server saving houses and vehicles, items on ground)
Advanced Equip Bar system (drag and drop items from Gryphon inventory to an Equipment slot UI)
Media Player
Email (tie to SMF)
PDA - Datapad (UI)
Game time sync, Day/Night
Quest Journal (per player page tracking)
Special Moves/ Abilities Bar tied to skills/profs (arcane based)
AFX reintegration
CTF game system (for iconic server-unique weapons)
Event Driven revamp
BFT (vehicles, firearms revamps)
***********************************************************************************
Already Added Frameworks (need debugging):
Waypoint system completed March 24, 2007
Containers - Bank/Lootable corpses/Storage/Drag & Drop Inventory completed March 24, 2007
Advanced Specials Bar system completed March 24, 2007
Port Engine to Torque 1.4/1.5 completed March 24, 2007
Ranged Combat completed October 19, 2006
2D menu GUI completed October 19, 2006
rpgBrowser: dynamic npc/vendor/scripting completed October 19, 2006
IRC Integration completed October 19, 2006
Basic Inventory/saving completed October 19, 2006
Character Creation/saving completed October 19, 2006
Limited wearables and customization completed October 19, 2006
Melee Combat completed October 19, 2006
Faction system completed October 19, 2006
Realtime world map completed October 19, 2006
King of the Hill game system completed October 19, 2006
Player housing completed October 19, 2006
Nexus Server: Zones/Zoning/Authentication completed October 19, 2006
Vehicles completed October 19, 2006
Mounts completed October 19, 2006
Options completed October 19, 2006
Elite Mobs completed October 19, 2006
Shaders/Mapping: TMK completed October 19, 2006
Basic Characters completed October 19, 2006
Spell/Effects system: Arcane FX completed October 19, 2006
Engine: Torque 1.35 completed October 19, 2006
Launcher/Downloader/Auto-Patcher/IRCSupport completed October 19, 2006
Basic Crafting completed October 19, 2006
Recent Blog Posts
| List: | 05/08/08 - Ruin Online - Feature demo "Movie" and... 02/10/08 - BrokeAssGames - Ruin Online - 2007 Year in review 08/17/07 - BrokeAss Games - Ruin Online Update, new vids, and a request 06/15/07 - Genesis Male - Military Build 1st look (images) 06/05/07 - Introducing myself.... (warning nudity) |
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Submit your own resources!| mb (Aug 17, 2007 at 17:48 GMT) |
| Tim Heldna (Aug 18, 2007 at 08:20 GMT) |
Keep it up!
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