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Plan for Jeff Ward
Plan for Jeff Ward
| Name: | Jeff Ward | ![]() |
|---|---|---|
| Date Posted: | Mar 25, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jeff Ward |
Blog post
I've been working on ODE integration, and every time I get happy with work I've done, someone comes out with something that makes my work look terrible.
So Akio's apparently been working on ODE Integration as well:
http://www.garagegames.com/mg/forums/result.thread.php?qt=27918
He's a lot farther along than I am, and the whole ragdoll / coolness factor of his integration is far beyond what I have. That said, I have made some progress.
I've finally actually got ODE collision and rendering working properly, and I *believe* the client / server implementation works as well. It should predict things nicely and warp correctly. Unfortunately, the collision currently works only at VERY low speed, meaning gravity set at about -0.01. I'm going to look into that tomarrow after I get some sleep.
That said, I am a LONG way off from Akio's resource. I haven't even gotten to thinking about Rag Doll, though the game I'd loke to work on doesn't need that *or* vehicle rigid shapes, so I probably wouldn't get there for quite a while. Hopefully, Akio will decide to release his code so that I'll at least have a bit more to work with than the old item code (which I've departed from quite a bit). I do promise that when my work is done, that I will release the integration code as a free resource, even if others do not.
http://www.garagegames.com/mg/forums/result.thread.php?qt=27918
He's a lot farther along than I am, and the whole ragdoll / coolness factor of his integration is far beyond what I have. That said, I have made some progress.
I've finally actually got ODE collision and rendering working properly, and I *believe* the client / server implementation works as well. It should predict things nicely and warp correctly. Unfortunately, the collision currently works only at VERY low speed, meaning gravity set at about -0.01. I'm going to look into that tomarrow after I get some sleep.
That said, I am a LONG way off from Akio's resource. I haven't even gotten to thinking about Rag Doll, though the game I'd loke to work on doesn't need that *or* vehicle rigid shapes, so I probably wouldn't get there for quite a while. Hopefully, Akio will decide to release his code so that I'll at least have a bit more to work with than the old item code (which I've departed from quite a bit). I do promise that when my work is done, that I will release the integration code as a free resource, even if others do not.
Recent Blog Posts
| List: | 03/25/05 - Plan for Jeff Ward 02/08/05 - Plan for Jeff Ward 10/02/04 - Plan for Jeff Ward 08/17/04 - Plan for Jeff Ward 01/21/03 - Plan for Jeff Ward 01/18/03 - Plan for Jeff Ward 11/24/02 - Plan for Jeff Ward 10/07/02 - Plan for Jeff Ward |
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Submit your own resources!| Mark Berry (Mar 25, 2005 at 11:12 GMT) |
But seriously, it is a lot of work. Maybe when its done you should let people know you have an amazon wishlist or something?
Call it wishware(tm)
Cheers, Mark.
| Jeff Ward (Mar 25, 2005 at 16:47 GMT) |
I'm going to work a lot tonight to see if I can figure out what's up with collision and post another plan if I make some progress. I got bumped apparently ;)
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