Previous Blog Next Blog
Prev/Next Blog
by date

Plan for Ben Garney

Plan for Ben Garney
Name:Ben Garney
Date Posted:Nov 23, 2005
Rating:2.0 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Ben Garney

Blog post
1.4... It's out!
Torque Game Engine 1.4.0 is out! Get it now!

Just in case you missed my last .plan about 1.4 being imminent, and about all the goodies that are in it...

Torque 1.4 is the most polished Torque release yet. There's a slick tutorial to get you started (make your first game in just an hour or so!), an integrated RSS feed reader (with source!) so we can let you know when updates come out, significantly enhanced editors... Unicode support, better localization tools, enhanced multithreading support, a vast number of code cleanups, hugely better Mac support (thanks Paul!), map2dif plus, new GUI controls, Integrated, crossplatform video playback via the Ogg Theora codec, better OpenAL support, and over 200 other improvements.

And it's up for download now on your account page, if you're a Torque licensee. :) Go get it!

Incidentally, the feature demo now comes with a neat little video called "Are You Popular?", encoded in Ogg Theora. It's based on a video from the Prelinger Archives, of the same name. Of course, our version has a Torque spin. :)

Linux builds of the installers & demos are coming soon, and many of the content and code packs are already updated to be 1.4 compatible. We're taking a little time off here at GG as Thanksgiving is this week, then it's back to work, getting everything upgraded and up to date.

Some of us will be doing post-launch tasks on 1.4 (preparing for subsequent releases, making sure everything is going smoothly), while others will move on to new projects. A few of us will do both. As for myself, I'm looking forward to getting back to TDN and TSE and giving them the love they sorely deserve.

And with that, I'm driving home for Thanksgiving. Delicious homecooked meals, here I come!

PS- Make cool games with this.

Recent Blog Posts
List:05/30/08 - Next Big Thing
02/12/08 - Come See Me At GDC 2008!
10/27/07 - TGEForest Free Release
10/13/07 - Polysoup Free (And IGC)
01/26/07 - Speaking and Running Into Walls (Collision Fix)
12/25/06 - Merry Christmas, Community - Poly Soup
10/05/06 - Community Weekend (Not-IGC)
06/13/06 - Status Update on Atlas! (also, Ben On Vacation)

Submit ResourceSubmit your own resources!

Tim Muenstermann   (Nov 23, 2005 at 20:43 GMT)
Great stuff! Thanks guys....

-Tim

Eric Roberts   (Nov 23, 2005 at 20:45 GMT)
Awesome! :D

Make games with this? ;)

- Eric

Foz   (Nov 23, 2005 at 21:01 GMT)
What a great Holiday gift. Good work guys. I'd like to second the thanks to Paul Scott for the Mac specific work.

Alan McCosh   (Nov 23, 2005 at 21:04 GMT)
Thank you so very much

Jonathan Rose   (Nov 23, 2005 at 21:05 GMT)
Awesome! The moment I've been waiting for the past 4 months!

Anthony Rosenbaum   (Nov 23, 2005 at 21:38 GMT)
Great job on 1.4

Mark Berry   (Nov 23, 2005 at 22:44 GMT)
Better Multithreading?

OK, I'm happy.

Have a good hol. Cheers, Mark.

Darren Stuart   (Nov 23, 2005 at 23:39 GMT)
cool whats in 1.4
Edited on Nov 23, 2005 23:40 GMT

Jeremy Alessi   (Nov 24, 2005 at 00:00 GMT)
Beautiful ... thanks Ben!

Gregory Stewart   (Nov 24, 2005 at 01:09 GMT)
You've earned it; have a great holiday. Thanks for the hard work.

bank   (Nov 24, 2005 at 03:15 GMT)
unbelievable... ;) FULL UNICODE SUPPORT! Yay! Now in my game ppl can talk using cyrillic ;)
Thank a lot GG!

Andrew Hull   (Nov 24, 2005 at 04:59 GMT)
But when's it going to be out?

Oh wait... IT IS!!!

Tom Bentz   (Nov 24, 2005 at 09:28 GMT)
great job!

Nick Zafiris   (Nov 24, 2005 at 13:41 GMT)
That's great news Ben! After playing around with it a little, I was pleased to find out that it's very robust. HEAD used to crash a lot.

Nick

Sebastien Bourgon   (Nov 24, 2005 at 17:03 GMT)
(Angry 6yr Old Childs Voice) I WANT MY 1.5 TORQUE GAME ENGINE NOW! :)

Jesse Hall   (Nov 24, 2005 at 17:06 GMT)
Sweetah!

James Dunmow   (Nov 24, 2005 at 17:23 GMT)
Thanks Ben!

Vashner   (Nov 24, 2005 at 19:57 GMT)
Good work guys!

Ben Garney   (Nov 26, 2005 at 02:28 GMT)
Thanks for the kind words, guys! :)

Don't forget to post feedback in the forums so we can continue to improve Torque. ;)

Jeffrey Bakker   (Nov 27, 2005 at 10:01 GMT)
LOL @ "Are You Popular"

Stefan Caplat   (Nov 27, 2005 at 22:59 GMT)
Any new Physics support added? I noticed that little is said about the type of physics that ships with torque. In the 1.4 demo it sows some rigid body physics and some physics from explosions. Are there any tutorials or resources i could see about this. thanks

Unsung Zero   (Nov 28, 2005 at 14:15 GMT)
I go away for 4 days and come back to news of 1.4 being released and Torque in NASA. I need to go away more often :]

You must be a member and be logged in to either append comments or rate this resource.