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Plan for Ben Garney
Plan for Ben Garney
| Name: | Ben Garney | ![]() |
|---|---|---|
| Date Posted: | Nov 23, 2005 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ben Garney |
Blog post
1.4... It's out!
Torque Game Engine 1.4.0 is out! Get it now!
Just in case you missed my last .plan about 1.4 being imminent, and about all the goodies that are in it...
Torque 1.4 is the most polished Torque release yet. There's a slick tutorial to get you started (make your first game in just an hour or so!), an integrated RSS feed reader (with source!) so we can let you know when updates come out, significantly enhanced editors... Unicode support, better localization tools, enhanced multithreading support, a vast number of code cleanups, hugely better Mac support (thanks Paul!), map2dif plus, new GUI controls, Integrated, crossplatform video playback via the Ogg Theora codec, better OpenAL support, and over 200 other improvements.
And it's up for download now on your account page, if you're a Torque licensee. :) Go get it!
Incidentally, the feature demo now comes with a neat little video called "Are You Popular?", encoded in Ogg Theora. It's based on a video from the Prelinger Archives, of the same name. Of course, our version has a Torque spin. :)
Linux builds of the installers & demos are coming soon, and many of the content and code packs are already updated to be 1.4 compatible. We're taking a little time off here at GG as Thanksgiving is this week, then it's back to work, getting everything upgraded and up to date.
Some of us will be doing post-launch tasks on 1.4 (preparing for subsequent releases, making sure everything is going smoothly), while others will move on to new projects. A few of us will do both. As for myself, I'm looking forward to getting back to TDN and TSE and giving them the love they sorely deserve.
And with that, I'm driving home for Thanksgiving. Delicious homecooked meals, here I come!
PS- Make cool games with this.

Just in case you missed my last .plan about 1.4 being imminent, and about all the goodies that are in it...
Torque 1.4 is the most polished Torque release yet. There's a slick tutorial to get you started (make your first game in just an hour or so!), an integrated RSS feed reader (with source!) so we can let you know when updates come out, significantly enhanced editors... Unicode support, better localization tools, enhanced multithreading support, a vast number of code cleanups, hugely better Mac support (thanks Paul!), map2dif plus, new GUI controls, Integrated, crossplatform video playback via the Ogg Theora codec, better OpenAL support, and over 200 other improvements.
And it's up for download now on your account page, if you're a Torque licensee. :) Go get it!
Incidentally, the feature demo now comes with a neat little video called "Are You Popular?", encoded in Ogg Theora. It's based on a video from the Prelinger Archives, of the same name. Of course, our version has a Torque spin. :)
Linux builds of the installers & demos are coming soon, and many of the content and code packs are already updated to be 1.4 compatible. We're taking a little time off here at GG as Thanksgiving is this week, then it's back to work, getting everything upgraded and up to date.
Some of us will be doing post-launch tasks on 1.4 (preparing for subsequent releases, making sure everything is going smoothly), while others will move on to new projects. A few of us will do both. As for myself, I'm looking forward to getting back to TDN and TSE and giving them the love they sorely deserve.
And with that, I'm driving home for Thanksgiving. Delicious homecooked meals, here I come!
PS- Make cool games with this.
Recent Blog Posts
| List: | 05/30/08 - Next Big Thing 02/12/08 - Come See Me At GDC 2008! 10/27/07 - TGEForest Free Release 10/13/07 - Polysoup Free (And IGC) 01/26/07 - Speaking and Running Into Walls (Collision Fix) 12/25/06 - Merry Christmas, Community - Poly Soup 10/05/06 - Community Weekend (Not-IGC) 06/13/06 - Status Update on Atlas! (also, Ben On Vacation) |
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Submit your own resources!| Tim Muenstermann (Nov 23, 2005 at 20:43 GMT) |
-Tim
| Eric Roberts (Nov 23, 2005 at 20:45 GMT) |
Make games with this? ;)
- Eric
| Foz (Nov 23, 2005 at 21:01 GMT) |
| Alan McCosh (Nov 23, 2005 at 21:04 GMT) |
| Jonathan Rose (Nov 23, 2005 at 21:05 GMT) |
| Anthony Rosenbaum (Nov 23, 2005 at 21:38 GMT) |
| Mark Berry (Nov 23, 2005 at 22:44 GMT) |
OK, I'm happy.
Have a good hol. Cheers, Mark.
| Darren Stuart (Nov 23, 2005 at 23:39 GMT) |
Edited on Nov 23, 2005 23:40 GMT
| Jeremy Alessi (Nov 24, 2005 at 00:00 GMT) |
| Gregory Stewart (Nov 24, 2005 at 01:09 GMT) |
| bank (Nov 24, 2005 at 03:15 GMT) |
Thank a lot GG!
| Andrew Hull (Nov 24, 2005 at 04:59 GMT) |
Oh wait... IT IS!!!
| Tom Bentz (Nov 24, 2005 at 09:28 GMT) |
| Nick Zafiris (Nov 24, 2005 at 13:41 GMT) |
Nick
| Sebastien Bourgon (Nov 24, 2005 at 17:03 GMT) |
| Jesse Hall (Nov 24, 2005 at 17:06 GMT) |
| James Dunmow (Nov 24, 2005 at 17:23 GMT) |
| Vashner (Nov 24, 2005 at 19:57 GMT) |
| Ben Garney (Nov 26, 2005 at 02:28 GMT) |
Don't forget to post feedback in the forums so we can continue to improve Torque. ;)
| Jeffrey Bakker (Nov 27, 2005 at 10:01 GMT) |
| Stefan Caplat (Nov 27, 2005 at 22:59 GMT) |
| Unsung Zero (Nov 28, 2005 at 14:15 GMT) |
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2.0 out of 5


