Previous Blog Next Blog
Prev/Next Blog
by date

Plan for Ben Garney

Plan for Ben Garney
Name:Ben Garney
Date Posted:Oct 08, 2005
Rating:2.0 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Ben Garney

Blog post
IGC 2005. TDN SDK Owner's Beta now open. Whoa.
Hey guys,

Just a quick plan from the IGC floor (more or less... sort of :P). First off -- IGC 2005 is in full swing. Just got back from it around midnight. Talking to people, playing crazy games, having a good time. I got to play almost a full course of Golf? with its creator. Very fun game. Got to try out the latest Tube Twist build. WOW. The level of quality of games compared to last year's IGC is much higher. Lots of near-complete or complete things out there. Just incredible.

I got to talk a bit on the traditional Friday night "GG Dog & Pony" show. The biggest news that I got to impart was that TDN is finally into beta for SDK owners (people who own TGE, TSE, T2D). Head on over to tdn.garagegames.com and check it out. Don't forget to read the introduction page, it'll give you a more detailed notion of where we are on this monumental, revolutionary project! Short summary - we're a lot closer to making it public than we were before. ;)

TDN pages are also going to start making their way into the Google search on the site, updated nightly of course.

Some of you have already found it on your own - testament to our fanbase and the desire for this product, I'm sure. Congrats, now you're in my database. ;)

This is going to be a cool IGC.

I'd love to give a full report, go on and on, but I have a LOT of pictures and video to organize, and I also need to get some sleep, cuz I have to be at the conference hall in less than eight hours.... Crazy!

Let's just say this is going to be interesting. ;)

-- Ben




Notes added after reading comments - up here so everyone can see it! - follow:

Just to be clear, this is a case of "here's the container, let's start collaborating", not "all the docs are up right now." In response to those who asked, YES, absolutely start putting articles up. For now, just drop me or Adam deGrandis an e-mail if you've got an article posted, and we'll hook it into the hub pages... Don't forget to categorize it!

We'll be having interns, employees, and community members participate in official documentation projects (for instance, porting existing docs into TDN); meanwhile individuals should feel free to get involved. We'll have a page up announcing where we're doing heavy doc work so that you can be sure you're not going to get run over by a big doc dump or something. :)

(Once IGC is over) one of the most useful things you can do to help co-ordinate on TDN is get into the #tdn channel on the GG IRC server. That's where Adam and I hang out, and we also have all the changes to the site streaming into the channel via a bot. We'll also explore setting up a forum area or things like that.

I'll definitely be posting a lot more information on TDN once IGC is over; for now I'm just trying to stay on top of all the AWESOME stuff happening here!

If you do have any problems with TDN, please send me a copy of the source of the broken page, as well as the URL it happened at, and a description of what went wrong. You need a fairly recent browser or the site will look not-good. (ie, latest IE or Firefox is probably good though it should run on older browsers fine. IE5 is a known issue, some images won't work, we'll be addressing that.)

And... once again... Thanks guys, for checking this out and taking the time to use TDN! It's just going to get better from here on out - we've got at least one major surprise coming up in a week or so. (As always... when it's ready. :)

Oh yeah - multiple language support. We do support it; we'll be focusing on it once the site is a little bit more mature (and once we've identified people who can "own" each language - definitely don't want docs that are out of date!). Right now we need to get the basic structure put together, and pound out the bugs, so that we can have a solid platform for other languages to build from.

Recent Blog Posts
List:12/19/08 - Blast From The Past: Blitz3D Models in Torque
12/04/08 - Blockland Physics
09/22/08 - Austin GDC Talks: Robust Efficient Networking and Flash MMOs
05/30/08 - Next Big Thing
02/12/08 - Come See Me At GDC 2008!
10/27/07 - TGEForest Free Release
10/13/07 - Polysoup Free (And IGC)
01/26/07 - Speaking and Running Into Walls (Collision Fix)

Submit ResourceSubmit your own resources!

Ben Garney   (Oct 08, 2005 at 09:30 GMT)
Incidentally, I want to give PunkyFeople props for being the first guy to come in and do some positive contributions on TDN since the beta opened. Nice work, PF!

Toby W. Allen   (Oct 08, 2005 at 10:24 GMT)
Wicked Stuff - Woke up from a hangover to this and now I'm buzzing! Man I just want to start writting and writting!

Toby.

Toby W. Allen   (Oct 08, 2005 at 10:26 GMT)
Oh.. here's a question..

Say you have the a section empty in the TDN - but you know the docs cover it well; or to an ok-level but essentially it would be best to wait for the docs and then polis them up.

What do you do? Are you already on the ball with the docs comign in the next few days or what? Should we go ahead, copy the docs in and then work on them?

Toby.

Toby W. Allen   (Oct 08, 2005 at 10:30 GMT)
Sorry.. more things to talk about... could we get a place where it says in the article if this info is for TGE 1.3, 1.4 so we know that it's in the latest build, or not..

Gary Preston   (Oct 08, 2005 at 11:44 GMT)
Lots of interesting info on TDN already, its looking like it will deliver everything we've been led to believe :)

oh and keep the IGC pics coming, between you and danny hopefully nobody will escape the camera :P

Davey Jackson   (Oct 08, 2005 at 12:06 GMT)
Good stuff Ben and good job on your presentation tonight.

Now if I could only fall asleep maybe I could start sleeping off my IGC hangover....

Andrew Nicholson   (Oct 08, 2005 at 14:16 GMT)
TDN is looking good, thank you..

Rob Terrell   (Oct 08, 2005 at 14:19 GMT)
For some reason TDN doesn't think I'm a TGE owner. I tried logging out & back in, but it still redirects me to the scripter/artist page. I'll keep checking back... I'm sure it's just a launch glitch.

Greg Findlay   (Oct 08, 2005 at 15:00 GMT)
The first time I went to the introduction page it said I needed to login and gave a link. Clicking the link redirected me to the GG home page. Second time I went to the intro page it went to the login page again but clicking the link took me to the TDN homepage. Weird stuff.

Dave Calabrese   (Oct 08, 2005 at 15:12 GMT)
TDN is a very exciting project, Ben, one that I'm sure many community members including myself are going to get a lot out of. On another note, I've been going camera happy at IGC as well and was going to be posting the images to my own web site, however if you are already working on a pretty complete video and photo package of what occurs in the dank recesses of IGC, would you be interested if I sent you the 'best of the best' of my array of shots?

Lee-Orr Orbach   (Oct 08, 2005 at 16:09 GMT)
Congrats!!!!
TDN looks great!!!!
:)
I have one question:
Is it possible to translate recources on TDN to other languages?
and one error:
After I tried changing the language setting(to test the other languages), I couldn't enter the change
setting page because when I clicked on the link, it loged me out.
[edit]
I succeded to enter the setting page, but I had to write this:"tdn.garagegames.com/wiki/Special:Preferences", is there any way to disband that need?
[/edit]

Keep Up The Good Work,
Lee-Orr
Edited on Oct 08, 2005 16:22 GMT

Harold "LabRat" Brown   (Oct 08, 2005 at 16:15 GMT)
The TGE section is still being worked on because of the access problem. I know Ben has been fighting with that section for a few days. But IGC is current priority, and after IGC he'll be back to cracking at getting it ship shape.


EDIT BEGINS:

OK let me Amend my post.

It seems Ben did fix the access proble to the TGE pages.

Yes you will see an Artist and Scriptor section. As well as a Coder sectiion. The content for the TGE pages needs a bit of Polish and well that will be something the community will help provide. I know I for one have several things I need to either finish, or start posting to help fill in the TGE holes for the scripting section.
Edited on Oct 08, 2005 16:19 GMT

Alex Rice   (Oct 08, 2005 at 17:07 GMT)
TDN is looking pretty broken at the moment. Lots of code being spewed forth at the top of each page.

I browsed through the T2D section earlier today and was not very impressed. No new docs, just a rehash of all the old tutorials and it didn't even have the full set of T2D docs (T2D reference guide for instance)

Well it's a BETA- I guess I should shut up now.

Stephen Zepp   (Oct 08, 2005 at 17:19 GMT)
@Alex: What browser, what OS, etc. The T2D section is functioning perfectly for me, as is the rest of TDN.

Jeff Peck   (Oct 08, 2005 at 17:42 GMT)
Alex, TDN is somewhat equivalent to a wiki, meaning that it needs to fill up over time with contributions from interested parties. It was never meant to be something to be released with reams of new information nobody had ever seen before, at least, that is my understanding.

Ben Garney   (Oct 08, 2005 at 18:04 GMT)
Wow, a lot of feedback here!

I've added my comments to the blog post itself so more people can see it. Thanks for pounding on things!

Ben Garney   (Oct 08, 2005 at 18:07 GMT)
By the way, you can see recent changes at tdn.garagegames.com/wiki/Special:Recentchanges

Unsung Zero   (Oct 08, 2005 at 18:23 GMT)
Wiki-ish =neat. It's looking good (yet slightly empty) so far. But it should fill up as people decide to share or learn new things.

Alex Rice   (Oct 08, 2005 at 19:14 GMT)
@Stephen, Firefox 1.0.7 on WinXP; I logged out of TDN and back in again, and the error messages went away. It looked like PHP code or something, all over the top 1/4 of the page. If it happens again I'll make a screenshot and send it to you.

Hopefully this will be a successfull wiki.

Tony Richards   (Oct 08, 2005 at 19:38 GMT)
Awesome! Thank you so much for this.

Oh, and the IRC bot in #tdn is an absolutely incredible idea.... it tells you when new content is added / modified, right?

Joseph Euan   (Oct 08, 2005 at 20:46 GMT)
Alex, I got the same thing a few times... had to logout then back in to sort it out.

Chris   (Oct 08, 2005 at 20:50 GMT)
I think Alex is talking about this:
edited

Happens every so often to me. Just log in and out to fix it for me...

I'm more interested in the "You have to own the Torque Game Engine to view this article." error, cause I really want to view that articel :P
Edited on Oct 09, 2005 00:56 GMT

Ben Garney   (Oct 08, 2005 at 23:49 GMT)
Screenshots aren't really useful... Can you take that down and send me the source code from the page instead? Thanks!

Ben Garney   (Oct 08, 2005 at 23:52 GMT)
Anyway, I think I fixed it - if the problem comes up again, PLEASE e-mail me the page source. Screenshots are basically useless to me in terms of fixing the problem.

Chris   (Oct 09, 2005 at 00:45 GMT)
;) Sure. Seems you did indeed fix it... Quick work!

Toby W. Allen   (Oct 09, 2005 at 05:15 GMT)
Ben,
The login issue is still there - you can bypass it by login out and then back into it, then refreshing the page. I'm using Opera 8.x

Toby.

Matt Troup   (Oct 09, 2005 at 07:39 GMT)
I was puzzled by something in TGE today, and I quickly found my answer, and more, via the search/TDN. I was so pleased with the content of the TDN page that I actually gave my computer a thumbs up... at which point I found it appropriate to inform you of such unexpected reflex actions.

Teck Lee Tan   (Oct 09, 2005 at 08:38 GMT)
Ben, I'm using Opera 8.x as well, and I've been having less than intermittent access to TDN. Every so often I'm able to do the logout-login trick to regain access, but it's pretty unreliable on my end. From what I've seen so far, though, this is rockin'. Kudos to everyone involved. :)

Oh, one more thing. The double quotes in my username don't translate properly, instead showing "&quot".
Edited on Oct 09, 2005 08:39 GMT

Grugin   (Oct 09, 2005 at 11:25 GMT)
I want the same shirt as you Ben ! with the garagegames logo on it. And great work (as always) for the tdn.

Neil Marshall   (Oct 09, 2005 at 17:39 GMT)
"Some of you have already found it on your own - testament to our fanbase and the desire for this product, I'm sure. Congrats, now you're in my database. ;)"

Haha, that's me! I accidently found it the other day.

Alex Rice   (Oct 09, 2005 at 23:01 GMT)
1. I am still getting unauthorized messages saying I have to own the SDK to view TDN articles. Signing out and back in always clears it up, but it's going to be a pain to always click click just to get TDN to re-authenticate me.

2. Searching on TDN could use some work. I searched for "scriptobject" and there is only 1 hit,
Quote:

"T2DScript/PlatformerWorld (11186 bytes)"


yet it shows a hitlist/pagelist as well?!

Quote:

Showing below 1 results starting with #1.

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500).



Also there are a bunch of checkboxes for "namespaces" whatever those are for:

Quote:


Search in namespaces :
(Main) Talk User User talk TDN TDN talk Image Image talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk



[edit: and checking off all the namespaces doesn't yeild any more hits]

3. Also there is both a "GO" and "Search" button on TDN. What's the point aren't they doing the same think- submitting the search form?

Oh well; back to searching the old garagegames.com for "scriptobject" (222 hits).
Edited on Oct 09, 2005 23:02 GMT

Jeff Peck   (Oct 10, 2005 at 00:16 GMT)
Another useful thing might be (I think this is a theme thing) bad link higlighting for the TDN theme, because right now it is impossible to distinguish "empty" articles from articles that exist.

Stephen Zepp   (Oct 10, 2005 at 00:25 GMT)
@Jeff: That's how wiki's work and grow...the idea being that the skeletons of empty pages allow people to add information as they see fit on things that they understand while doing research of their own.

As TDN is used more and more, those "empty" links become valuable repositories of knowledge.

Robert Pierce   (Oct 10, 2005 at 03:51 GMT)
@Stephen:
I think what Jeff is going for is that you don't know if what you are clicking has the information one is expecting.

I'd think it would be easier for one to fill in blank articles if they knew it was blank beforehand. (At least, that is the way I think).

That is just my odd, twisted method of thinking...

--Robert

Alex Rice   (Oct 10, 2005 at 04:49 GMT)
The way wikis work is that people write outlines and structure with SpecialWordsLikeThis then they and others can go back later go back later and fill the content. If the wiki could talk:

"you clicked on this link so you must be an expert, or at least know something about SpecialWordsLikeThis, so go ahead and document that ...would you there, champ?"

Most articles in a typical wiki are neither empty or finished, they are somewhere in between.

Nick Zafiris   (Oct 10, 2005 at 07:16 GMT)
Ben when your ready to go with other languages let us know. I might be interested.

Ben Garney   (Oct 10, 2005 at 09:47 GMT)
We will be integrating with the google search for all TDN searching, so that search page (except for specific purposes) will go away.

The Opera login issue is interesting. I'll have to test with it.

And the link highlighting will get taken care of, don't worry - still have the info in the pages, just no CSS assigned to it yet.

anyway, it's 3am and I'm going to bed, take care everyone! :)

Jeff Peck   (Oct 10, 2005 at 12:14 GMT)
@ Alex & Stephen: I do understand how wiki's work, I contribute pretty frequently to the python.org and wxpython wikis, what I was saying (possibly confusingly) was that unlike wikipedia where empty articles are highlighted in red (I think), the TDN wiki lacks unique empty link highlights allowing one to differentiate between articles with information and articles lacking information. I know that when I was browsing the TDN yesterday I kept clicking links going "Oooh this should be interesting!" and finding a blank article, kinda felt a little cheated that I didn't know ahead of time that it was blank, if you know what I mean.

@Ben: Sleep is good, try and get some.

Mike "Tango Whiskey" Lawrence   (Oct 10, 2005 at 16:35 GMT)
Any plans to cover DTS with Milkshape and Blender?

Eduardo Baiao   (Oct 10, 2005 at 18:22 GMT)
Hi,

After saturday I could not login on TDN anymore.
I'm a TGE owner but I can't login.
Are there any issues with language of the browser(I'm from Brasil)?
The status bar of IE says to me that there an error on page.

Can someone help me?

Ben Garney   (Oct 10, 2005 at 22:18 GMT)
@Mike: If someone wants to step up and write some docs, certainly.

@Eduardo&all others with login problems: I'll be looking into this a little later today.

Ben Garney   (Oct 11, 2005 at 00:24 GMT)
I've checked, and logins with Opera 8.5 work fine. Do you have any firewalls or strange security settings turned on? I used a basic install without problem.

Joseph Euan   (Oct 11, 2005 at 02:00 GMT)
The error at the top of the screen is gone... but about once every few hours I get "You have to own the Torque Game Engine to view this article." (even though i'm logged in)

So I have to logout and back in again to sort it.

I'm using FireFox 1.0.7
Edited on Oct 11, 2005 02:00 GMT

Stephen Zepp   (Oct 11, 2005 at 02:04 GMT)
Quote:


@ Alex & Stephen: I do understand how wiki's work, I contribute pretty frequently to the python.org and wxpython wikis, what I was saying (possibly confusingly) was that unlike wikipedia where empty articles are highlighted in red (I think), the TDN wiki lacks unique empty link highlights allowing one to differentiate between articles with information and articles lacking information. I know that when I was browsing the TDN yesterday I kept clicking links going "Oooh this should be interesting!" and finding a blank article, kinda felt a little cheated that I didn't know ahead of time that it was blank, if you know what I mean.



I found this actually myself--you have to change the preferences to the "alternate display for broken links", which makes it have a question mark at the end of the wiki word instead of presenting it as a normal link.

It does of course imply that you need to "leave empty words alone", and not put in stubs for words that are being planned, but that can be handled as well.

Jesse (Midhir) Liles   (Oct 11, 2005 at 02:57 GMT)
I am getting the same problem Joseph is getting with TDN. I am set to auto-login and it seems to automatically log me in except that I can't access the TGE area until I log out and back in. This is reproduceable every time. I'm using Firefox 1.0.7

Also, Is it allowed to put up links to GG resources if we didn't put them on GG in the first place?
Edited on Oct 11, 2005 08:10 GMT

Teck Lee Tan   (Oct 11, 2005 at 08:19 GMT)
Hmm. The only thing reproducible for me over the weekend was the complete inability to view any of the TDN content. I've tried various things, from logging out of the GG site first, different browsers (Opera 8.5, Firefox 1.07, IE 6), etc. So far I've come up dry. I'm not running anything out of the ordinary, as far as firewalls are concerned (built-in windows firewall), and my browser settings don't have anything in them that could obviously affect the login process.

:(

edit: Forgot to mention, I've tried the logout/login trick countless times. The only time it's worked so far was a couple of lucky occasions on the first day. After that, nada. :(
Edited on Oct 11, 2005 11:41 GMT

Grugin   (Oct 11, 2005 at 10:29 GMT)
If you have some problems to see the content of the tdn, log out and log in after that. It works for me

Lee-Orr Orbach   (Oct 11, 2005 at 15:49 GMT)
I will like to help with a language as well

Eduardo Baiao   (Oct 11, 2005 at 17:36 GMT)
@Teck Lee, you are not alone. I have exactly the same problem.

Vashner   (Oct 11, 2005 at 18:25 GMT)
Very much appreciated. This looks great (TDN beta).

Josh "GimpMaster" Hintze   (Oct 11, 2005 at 19:45 GMT)
whenever i go to tdn i get the Error on top of the page...with the login required section. If i click the link to actually login it brings me back to this same page saying log in required.

Forgot to mention using IE 6 and standard windows firewall. It starts to bring me to the specialuser login section but then reverst back to the wiki login.
Edited on Oct 11, 2005 19:47 GMT

Eduardo Baiao   (Oct 11, 2005 at 20:23 GMT)
@Josh, welcome to my Island of Frustration... |(

Josh "GimpMaster" Hintze   (Oct 11, 2005 at 21:04 GMT)
Not sure if this helps but i double clicked the error in IE it says Error on Line 4, Char 1, Syntax Error, Code 0.

Mike "Tango Whiskey" Lawrence   (Oct 12, 2005 at 02:44 GMT)
@Ben:

From TDN:

"Coming Soon!
We apologize, but the Blender DTS Exporter FAQ is still in the process of being developed. We should have something for you October 1. Until then, thanks for your interest!"

From you:

"If someone wants to step up and write some docs, certainly."

Is the blurb in the wiki just a placeholder pending some brave soul stepping forward or are you guys (James perhaps?) actually planning to put something together?

Either way is fine by me, I just want to know if I should wait for the doc to come out or should slug it out with what's available now. I will say a well-organized doc would be nice, but I understand if you guys don't have the bandwidth to put one out.

-MJL

Stephen Zepp   (Oct 12, 2005 at 04:07 GMT)
One thing to keep in mind that the wiki structure and concepts were a work in progress as well as the underlying architecture itself, so some pages have stubs like the one you mentioned Mike, while some were intentionally left empty because the author of a different article realised the need for an article related to one they were working on, but didn't have the time/expertise to write one.

In either case (stubbed, or empty), feel free to jump in and put something up--wiki's work so well because it is a collaborative effort, and content builds on previous content. If you start something, even if it's very basic/unformatted, someone else will build off what you do and the resource as a whole gets better!

A perfect example is the TorqueNetworking article I wrote. Lots of content there, but it's not formatted well (IMO at least) for good presentation, and it certainly has many holes that could be filled in by others as well...especially in the user case examples (which I stubbed completely), as well as the platform and packet layers.
Edited on Oct 12, 2005 04:08 GMT

Josh "GimpMaster" Hintze   (Oct 12, 2005 at 04:55 GMT)
Ok i donwloaded and installed Firefox...still no work. I actually did get something to work when i logged out of Garage Games website and went directly to TDN. I then clicked the login link and it asked for user name and password. WHen i filled it in it brought me back to the same login required website :(

Stephen Zepp   (Oct 12, 2005 at 04:59 GMT)
FYI, it's possible that those with special characters in their login and/or display name are the ones having problems with being able to login at all (not those that are losing their tokens, that seems to be a separate issue).

I'll let Ben respond to this when he has a firmer grasp on the issue, but anecdotal checks of the display names of people having trouble all show quotes or special characters in their display names...

Josh "GimpMaster" Hintze   (Oct 12, 2005 at 06:42 GMT)
Hmmm...i changed my profile name to remove the "Gimp Master" and tried it. Still no luck. BTW my login name is just GimpMaster.

Ben Garney   (Oct 12, 2005 at 10:30 GMT)
Hey guys,

Did some work, absent articles show up as red links now. (Just had to readd some CSS :) Also added some docs on how to choose your article titles, very important to read. Read it here! - not all of the site takes it into account yet but will soon.

We also protected the hub pages; we want people to focus on adding new articles, tutorials, etc., and we'd like those to be very consistent, cohesive pages, so we figured it would best to just remove the temptation altogether. If you think a link should be up there feel free to contact an editor/admin (Adam or I are good bets) and we'll update the links/page as necessary.

Done some research on the login issue, but I've not fond anything obviously wrong. Some firewall/AV software seems to interact poorly with TDN's session cookies. What would be super useful would be for you to clear your TDN and GG cookies, then go back to TDN and try to login (don't visit the main GG site before this point). Let me know what happens (probably best to do this by e-mail if you have specific information beyond yes/no).

Thanks for all the help, guys, TDN is really starting to come along!

Ben

Josh "GimpMaster" Hintze   (Oct 12, 2005 at 16:29 GMT)
No didn't work, email sent to you

Joseph Euan   (Oct 12, 2005 at 22:31 GMT)
Will you be adding a section for the lighting pack?

Ben Garney   (Oct 12, 2005 at 23:47 GMT)
Yes, there will be a lighting pack section. We'll work with Mr. Kabus on co-ordinating that.

Joseph Euan   (Oct 13, 2005 at 00:05 GMT)
Good to hear... thanks Ben.

Mike "Tango Whiskey" Lawrence   (Oct 13, 2005 at 04:06 GMT)
@Sam:

Read you loud and clear, boss.

I read over the Meta and honestly, I'm totally lost on how to add content. Even if I figure out how to add something, I'm afraid of screwing up the site.

I tried to put something up, but found no way to do it except to edit pages that looked like they shouldn't be messed with.

And... clicking TGE home just gives me this:

You have to own the Torque Game Engine to view this article.

Retrieved from "http://tdn.garagegames.com/wiki/Torque_Game_Engine"

It's all just... too hard.

Ben Garney   (Oct 13, 2005 at 06:19 GMT)
@Mike:

Hey, don't worry. Right now the "how to" docs are a bit rough. And if you don't have anything you specifically want to add, well, then there's no need to just do something for the sake of doing it. :)

As far as making new content, just type in the URL you want it to be at, and go to town. The howtos in Meta will cover this as soon as I finish them.

Also, the login stuff as mentioned several times in this thread seems to be slightly broken. I'm going to be doing some serious troubleshooting and figuring out what the problem is in the immediate future, and hopefully tracking down the problem. The symptom of this is being logged into the site but not having permissions to access anything, ie, getting denied messages everywhere.

Don't worry - all this is normal for a beta. All the issues are going to get resolved soon, and meanwhile, a lot of people are already contributing some awesome docs to TDN.

Edward F. Maurina III   (Oct 13, 2005 at 06:50 GMT)
Ben,

I finally got to sit down and really look through TDN. In a word, impressive. I think this is going to be really great and in fact it already has some super content.

I really like the layout. You guys did a really good job of setting it up and picking a theme. Sweet.

Now, if I can just wring some free time to fill in some of those empty spots. Ha! Sure, in about a couple months....

Well, back and it.... tappa tappa...


Hall Of Worlds - For Gamers
EdM|EGTGE


BG DUMMY!   (Oct 13, 2005 at 07:08 GMT)
Hey,

Found a potential bug in the code related to changing user names and names with funky characters in them. And even got an account that reproduced the issue to work again. All you guys with troubles... give it another try. :)

Thanks,
Ben

Ben Garney   (Oct 13, 2005 at 07:11 GMT)
Heh - whoops, used my test account there. Yes, should be more people with an ability to login now. :)

Mike "Tango Whiskey" Lawrence   (Oct 13, 2005 at 08:53 GMT)
Fair enough, Ben.

I really want to see TDN take off and do well. And, yes, I do have some things to contribute. This is why I'm riding you a bit here. Just so you know, I've been on the other side of beta, so I know what it's like. Looking forward to your fix and how-to on writing articles.

Charlie Mike.

-MJL

Ben Garney   (Oct 13, 2005 at 09:43 GMT)
Fix should be up, would be great if people with problems can deny/confirm.

@Mike: Don't know if you're in contact with Adam or I but shooting us an e-mail to help co-ordinate effort would be awesome!

Eduardo Baiao   (Oct 13, 2005 at 13:34 GMT)
Ben, I love you!!!!! Finally I could login and now I can see TDN. Thanks!

Joseph Euan   (Oct 13, 2005 at 14:34 GMT)
Quote:

Fix should be up, would be great if people with problems can deny/confirm.


I still get the login error.

Josh "GimpMaster" Hintze   (Oct 13, 2005 at 14:57 GMT)
Yay.....it works for me.....thanks Ben!!!

Mike "Tango Whiskey" Lawrence   (Oct 13, 2005 at 16:30 GMT)
Login:

Well, I had the same problem again, BUT. I logged out (something I haven't done since first trying TDN) and logged back in and all is well.

I dunno if this would have fixed my problem in the first place, but there it is. Works now.

Editing help - apa.org? LOL. Was this intentional?
Edited on Oct 13, 2005 16:36 GMT

Kevin Rogers   (Oct 13, 2005 at 20:53 GMT)
Just had to add my $0.02... the TDN is looking phenomenal! Nice work!

Mike "Tango Whiskey" Lawrence   (Oct 14, 2005 at 00:34 GMT)
Well, I'm running into a problem while writing an article.

(http://tdn.garagegames.com/wiki/WorldBuilding/Making_Real_World_Terrain) [This is just a text article, but it's complete.]

Twice I've gone to preview and the page says that it's locked an I lose all the work I did since the last preview. This has happened to me twice and I've lost an hour or so of work each time.

If anybody else is having this problem, I can see this being a big deterrent to folks contributing.

Also, I don't see my article being linked anywhere. I'm sure this is due to my own ignorance on placing it. It shows up in search, but not in any of the directories. Gentle steerage in the right direction to ensure it shows up in the directory would be appreciated.

-MJL
Edited on Oct 14, 2005 01:21 GMT

Samuel Lopez De Victoria   (Oct 14, 2005 at 00:56 GMT)
I am recently new to the TGE and TDN seems to be a big help. Awsome progress. Keep it up!

Stephen Zepp   (Oct 14, 2005 at 01:59 GMT)
@Mike: since the main summary pages are managed by Ben, he will probably add in a link when he gets a chance.

I imagine that the locked problem may be related to the "log out to log in required" bug, which I know he's still researching. Hopefully he's gotten it fixed. I know that several people write their big articles in a word processor, and Spider has posted a macro for OpenOffice in the Meta pages that can convert some standard word processing formatting for you automatically.

It requires OpenOffice, but will read in MS Word files (OpenOffice will).

Ben Garney   (Oct 14, 2005 at 02:15 GMT)
Mike,

I have sent you an e-mail. Please get in contact with me ASAP so we can resolve your problems!

Everyone:

In general, one good piece of advice is to make sure that you can view TDN in another window before submitting more content. Previewing frequently can also help keep the session alive. And I always, always, always copy any large piece of text I'm submitting to any web page into the clipboard quickly before hitting the button. It helps guard against dropped connections, intermittent server errors, and all manner of other nasty situations.

Links are not automatically added anywhere. The hub pages are manually managed; if you have an article you want linked, please get in contact with Adam or I via e-mail so we can figure out where to link things from. Content will still show up on search and be linkable regardless of whether an admin is involved.

And, once again, if anyone runs into problems, PLEASE send me screenshots, source code from the pages, the URLs that caused the problem, steps to reproduce the probem (or a description of what you were doing, in as much detail as you can manage). That sort of information is CRUCIAL to resolving these issues. And please, send it via e-mail.

Thanks,
Ben

Welias D. Willie II   (Oct 14, 2005 at 15:08 GMT)
Early at jumping into the TDN, Late at responding here.

Thanks Ben! I am very excited to see TDN and with the WIKI system I am sure everyone will benefit.

Anthony Lovell   (Oct 15, 2005 at 18:48 GMT)
I thiink TDN will be a success if the questions and corrections posted in article comments are quickly gathered up and reflected in changes and amendments to the article itself. That is: reading the peanut gallery should NOT be an essential to taking the hard data from the site unless one wants to see more detail than fit the scope of the article as conceived.

The TGE community is great, but having to follow threads of ideas and "integrate" an understanding through a conversation is laborious. Having a competent and knowledgeable person maintain a best-of digest in the article is the quickest way to combine the powers of coherent documentation with community involvement in bettering it.

tone

Ben Garney   (Oct 16, 2005 at 01:47 GMT)
There are no article comments on TDN, Anthony. :)

(Well, there are talk pages, but they are not intended to be used as comment areas in the same sense that the GG resources use them, and if people have improved docs they should NOT post them there.)

You must be a member and be logged in to either append comments or rate this resource.