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Plan for Ben Garney

Plan for Ben Garney
Name:Ben Garney
Date Posted:Nov 20, 2003
Rating:Not Rated
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Another few months, another plan.

I thought I'd post a little bit on my latest little project. As you might know, I've been working on a snowboard content pack for a while... the physics keep messing me up. Perhaps I haven't spent enough time on the slopes. :) So I've moved on for the moment...

In other news, I've been participating in the Purdue Game Development Club (pgdc.purdue.org/). Though the EA campus representative has been taking advantage of them a little bit :), I've been trying to help them along (indie power!). Latest thing happening there is a game development contest that ends in February. So I decided to write a little squad, turn-based strategy game for the competition. I've put in about two days so far, and gotten...



The orc is an AI player that you can control by moving the arrow. I'm planning on using AI players for the combatants, and providing a nice interface on the client side. I've got the hardest bits done - the custom grid object, the marker, and getting gamepads working so it can be enjoyed "properly". From here on out, it's just writing some script...

I'm planning on having a battle royale between the Orc, the Elf, and the Torque guy for the end of the contest. And after that, I might try to polish this up as a content pack. We'll see. :)

Arrow provided by the almighty Robert - Robert, you rock! Communities are awesome!

Recent Blog Posts
List:12/19/08 - Blast From The Past: Blitz3D Models in Torque
12/04/08 - Blockland Physics
09/22/08 - Austin GDC Talks: Robust Efficient Networking and Flash MMOs
05/30/08 - Next Big Thing
02/12/08 - Come See Me At GDC 2008!
10/27/07 - TGEForest Free Release
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01/26/07 - Speaking and Running Into Walls (Collision Fix)

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Sebastien Bourgon   (Nov 20, 2003 at 05:39 GMT)
I'd like to place $10 on the Torque Guy as winner

Craig Ball   (Nov 20, 2003 at 08:17 GMT)
Ooh, snowboard content pack?

Ben Garney   (Nov 20, 2003 at 12:51 GMT)
@Sebastien: Heheh... We shall see, we shall see... ;)

@Craig: Yeah, that's another project of mine... the physics haven't been very co-operative, though, and feel is everything, so I haven't made very much progress. This has gone dramatically faster, so I'm going to run with it a bit.

Eric Forhan   (Nov 20, 2003 at 20:07 GMT)
I guess Legends or Tribes2-like skiing doesn't work? I know it must be more complex than that. ;-)

Ben Garney   (Nov 21, 2003 at 04:42 GMT)
Yeah, it has to be able to carve, and the player<->board interactions are fairly complex. I'm sure I could get it done if... my brain is just stalled.

In other news, just got my first networked test run of this completed; it works great.

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