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Come See Me At GDC 2008!
Come See Me At GDC 2008!
| Name: | Ben Garney | ![]() |
|---|---|---|
| Date Posted: | Feb 12, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ben Garney |
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Update: If you're in the SF area but aren't attending GDC, drop me an e-mail. It looks like I'll be doing the presentation at the Adobe building downtown, and of course, they don't charge you thousands of dollars to get in. :)
Howdy!
What have I been up to since October of last year?

Well, I wrote an chapter on clipmaps for Game Programming Gems 7. It goes into details on how you can implement a clipmap texturing system similar to what's in Atlas. Useful if you're implementing your own terrain system or just want to learn more of the theory behind that part of Atlas.
This was also my first time being published in a real book. It's pretty dang surreal to see your name in print, much less an article you wrote coming right after it. Weird. :)
I'm also giving a talk at GDC on Tamarin, the scripting runtime behind Flash. Looking for a good scripting runtime? Come to this talk and see why Tamarin might be just what you're looking for.
Finally, you may be wondering about the forest pack, which has a few bugs in the latest TGE release. I'm looking for a contractor to fix those bugs, because I'm simply too busy to do it myself. Are you a sharp TGE coder? Get in touch with me (beng AT garagegames DOT com) and we can work something out.
Howdy!
What have I been up to since October of last year?

Well, I wrote an chapter on clipmaps for Game Programming Gems 7. It goes into details on how you can implement a clipmap texturing system similar to what's in Atlas. Useful if you're implementing your own terrain system or just want to learn more of the theory behind that part of Atlas.
This was also my first time being published in a real book. It's pretty dang surreal to see your name in print, much less an article you wrote coming right after it. Weird. :)
I'm also giving a talk at GDC on Tamarin, the scripting runtime behind Flash. Looking for a good scripting runtime? Come to this talk and see why Tamarin might be just what you're looking for.
Finally, you may be wondering about the forest pack, which has a few bugs in the latest TGE release. I'm looking for a contractor to fix those bugs, because I'm simply too busy to do it myself. Are you a sharp TGE coder? Get in touch with me (beng AT garagegames DOT com) and we can work something out.
Recent Blog Posts
| List: | 02/12/08 - Come See Me At GDC 2008! 10/27/07 - TGEForest Free Release 10/13/07 - Polysoup Free (And IGC) 01/26/07 - Speaking and Running Into Walls (Collision Fix) 12/25/06 - Merry Christmas, Community - Poly Soup 10/05/06 - Community Weekend (Not-IGC) 06/13/06 - Status Update on Atlas! (also, Ben On Vacation) 02/16/06 - GDC & Forest Pack Tech Preview |
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Submit your own resources!| Adrian Wright (Feb 12, 2008 at 02:10 GMT) |
| Ben Garney (Feb 12, 2008 at 02:43 GMT) |
| Tom Spilman (Feb 12, 2008 at 03:36 GMT) |
| Novack (Feb 12, 2008 at 04:02 GMT) |
| Drew -Gaiiden- Sikora (Feb 12, 2008 at 05:27 GMT) |
| Ben Garney (Feb 12, 2008 at 07:30 GMT) |
@Drew: Yup, see you there?
@Novack: You got me!
| Kenneth Holst (Feb 12, 2008 at 08:06 GMT) |
| H.W. Kim (Feb 12, 2008 at 08:15 GMT) |
Cheers.
| Michael Perry (Feb 12, 2008 at 13:17 GMT) |
| Clint Herron (Feb 12, 2008 at 16:05 GMT) |
| JoZ (Feb 12, 2008 at 17:12 GMT) |
JoZ
| Timothy Aste (Feb 12, 2008 at 17:24 GMT) |
| Anthony Rosenbaum (Feb 12, 2008 at 18:25 GMT) |
| Ben Garney (Feb 12, 2008 at 19:54 GMT) |
@Anthony/Clint/HW Kim/Michael: Thanks!
| Mike Rowley (Feb 12, 2008 at 23:57 GMT) |
Congrats for getting your work in print. :)
You guys have a great time.
| Drew -Gaiiden- Sikora (Feb 15, 2008 at 16:39 GMT) |
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