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TGEForest Free Release
TGEForest Free Release
| Name: | Ben Garney | ![]() |
|---|---|---|
| Date Posted: | Oct 27, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ben Garney |
Blog post

Hey guys,
I mentioned this to one or two people at IGC and I found myself with a spare weekend, so here it goes...
I'm releasing the Forest Kit, now renamed TGEForest, for free, to all TGE licensees. Do with it what you will. It comes with no warranty and few restrictions - use it how you like, but please give credit and do not resell it as your own. If you want/need support or features, let me know (but be aware my time is limited).
You can read some previous .plans about my forest work here and here. Things have come a long way in the past few years - it's sort of fun to take a glance back into the mists of time... :)
Links:
tdn.garagegames.com/wiki/TGEForest/Installation
tdn.garagegames.com/wiki/TGEForest/Manual
Note that this code is entirely distinct from what Tom Spilman demoed at last year's GDC - his work is for Torque Advanced and integrates SpeedTree. This is just for TGE, although the code is accessible to Torque Advanced owners as well. Please don't get them confused. :)
Everything you need to know should be on the wiki article, including the download link.
Please post code questions in this forum thread. General questions can go here in the blog.
This code is basically release-ready. It's been tested but it never quite (due to deals with SpeedTree and such) made it out the door. The docs on the wiki should be enough to get you going. The install process is fairly well documented, although I had to make a few last-minute changes to play nice against 1.5.2 (since it includes many Lighting Kit related changes).
Enjoy! Go make something cool from this. :)
Recent Blog Posts
| List: | 02/12/08 - Come See Me At GDC 2008! 10/27/07 - TGEForest Free Release 10/13/07 - Polysoup Free (And IGC) 01/26/07 - Speaking and Running Into Walls (Collision Fix) 12/25/06 - Merry Christmas, Community - Poly Soup 10/05/06 - Community Weekend (Not-IGC) 06/13/06 - Status Update on Atlas! (also, Ben On Vacation) 02/16/06 - GDC & Forest Pack Tech Preview |
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Submit your own resources!| Ian Roach (Oct 27, 2007 at 08:59 GMT) |
| Mike Rowley (Oct 27, 2007 at 09:15 GMT) |
| Stephan (viKKing) Bondier (Oct 27, 2007 at 09:30 GMT) |
| Alienforce (Oct 27, 2007 at 09:46 GMT) Resource Rating: 5 |
| Martin Schultz (Oct 27, 2007 at 10:02 GMT) Resource Rating: 5 |
| Ben Garney (Oct 27, 2007 at 10:39 GMT) |
PS - the wiki might be slightly out of date. I'll check on it tomorrow sometime, and of course, I'll be monitoring this .plan and the forum thread, too.
| Christian S (Oct 27, 2007 at 11:17 GMT) |
Nice move Ben :)
And for nice usage, we sure hope so.
| Dave Young (Oct 27, 2007 at 12:11 GMT) |
| bank (Oct 27, 2007 at 12:26 GMT) |
Now I need to find some time to play with it :)
| Matt Huston (Oct 27, 2007 at 13:25 GMT) Resource Rating: 5 |
| Hans Cremers (Oct 27, 2007 at 14:12 GMT) |
Thanks a lot.
| David Blake (Oct 27, 2007 at 15:19 GMT) Resource Rating: 5 |
| Thak (Oct 27, 2007 at 15:20 GMT) |
| James (Oct 27, 2007 at 16:25 GMT) |
Okay, a REALLY nice guy :)
Thanks Ben, really appreciate this.
| Dave Young (Oct 27, 2007 at 16:41 GMT) |
| Derry Bryson (Oct 27, 2007 at 20:15 GMT) |
| Bobby Leighton (Oct 27, 2007 at 21:52 GMT) |
| Ben Garney (Oct 27, 2007 at 22:02 GMT) |
| Johnny Hill (Oct 28, 2007 at 01:14 GMT) |
| Chris Calef (Oct 28, 2007 at 01:47 GMT) |
| Bobby Leighton (Oct 28, 2007 at 02:58 GMT) |
| Ben Garney (Oct 28, 2007 at 06:40 GMT) |
(PS - I was totally a community member before I was an employee. GG community rocks! ;)
Edited on Oct 28, 2007 06:41 GMT
| Stephen Beck (Oct 28, 2007 at 15:34 GMT) |
| Claude-Alain Fournier (Oct 28, 2007 at 21:03 GMT) |
| Chris \"C2\" Byars (Oct 28, 2007 at 23:55 GMT) |
Edited on Oct 28, 2007 23:58 GMT
| Ben Garney (Oct 29, 2007 at 00:24 GMT) |
| Chris \"C2\" Byars (Oct 29, 2007 at 02:48 GMT) |
| Chris \"C2\" Byars (Oct 29, 2007 at 13:20 GMT) |
Tom Spilman:
Quote:
The ForestKit will be shipping, but I don't have a firm date other than as
soon as I get time to finish some remaining bugs and issues. I'm glad Ben
posted the old stuff as it gives TGE people a good solution that i do not
have time to provide.
I hope to be posting something firm about all this in the next few days.
Edited on Oct 29, 2007 13:28 GMT
| Britt Scott (Oct 29, 2007 at 14:15 GMT) |
| Corey Punches (Oct 29, 2007 at 16:11 GMT) |
| Ben Acord (Nov 02, 2007 at 02:05 GMT) |
| Jay Moore (Nov 02, 2007 at 18:31 GMT) |
| Ben Garney (Nov 05, 2007 at 02:05 GMT) |
There were some bugs in lighting and tree placement in the code drop. I have posted some fixes in the thread, so if you are encountering issues, head over there and help test my fixes! :)
Once I've fully fixed these issues I'll be releasing an updated code drop.
Ben
| Jean-Pierre Cuerrier (Nov 08, 2007 at 06:52 GMT) Resource Rating: 5 |
RT
| Flybynight Studios (Dec 05, 2007 at 21:59 GMT) |
Much +karma to you :)
Mark
| Josh Moore (Dec 12, 2007 at 01:10 GMT) |
Big Thanks Again, Josh
| Shon Gale (Feb 09, 2008 at 21:29 GMT) |
| J (Feb 21, 2008 at 14:22 GMT) Resource Rating: 5 |
I get that newForest..cs too. But everything works.
The only thing I messed up on was making sure my tree files and terrain texture file is pointing to actual trees and textures I have in my game, in newForest.cs file. Then make sure you have your terrain painted with the appropriate texture to give you your trees. Might have to paint it then restart your mission.
Also, Ben says in the manual that he set the default number of trees to 0, might have to change that in the mission file. Hope that helped.
Very sweet resource, exactly what I needed for my RPG...Thank you very much for your hard work Ben! Greatly Greatly appreciated!
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