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Polysoup Free (And IGC)

Polysoup Free (And IGC)
Name:Ben Garney
Date Posted:Oct 13, 2007
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Ben Garney

Blog post
Wow - another IGC come and gone. It was a good time. I won't do a recap here, but I do want to share this video. It represents the highlight of the Indie Games Jam - Justin Mette, Jeff Tunnell, and one of the Frozen Codebase founders do a Ramones cover. Worth a peek.

Also, I wanted to update everyone that the polysoup resource I posted a few months ago is now available to any Torque licensee for free. Commercial, indie, doesn't matter. Go for it. :) If you really like it, send me a nice thank-you letter (or a free copy of your product!).

You can get the polysoup resource here. It's compatible with TGE and TGEA (with a little merging) and uses Opcode to give any DTS file polygon-accurate collision.

Enjoy!

Recent Blog Posts
List:02/12/08 - Come See Me At GDC 2008!
10/27/07 - TGEForest Free Release
10/13/07 - Polysoup Free (And IGC)
01/26/07 - Speaking and Running Into Walls (Collision Fix)
12/25/06 - Merry Christmas, Community - Poly Soup
10/05/06 - Community Weekend (Not-IGC)
06/13/06 - Status Update on Atlas! (also, Ben On Vacation)
02/16/06 - GDC & Forest Pack Tech Preview

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Joseph Greenawalt   (Oct 13, 2007 at 01:49 GMT)   Resource Rating: 5
Ben, thanks so much for releasing this polysoup code for free! It is much appreciated.

Bobby Leighton   (Oct 13, 2007 at 03:34 GMT)
Wow, just got the idea, I can now make cool looking caves in max:) Thnx for this!!

Michelle aka Badazz   (Oct 13, 2007 at 04:19 GMT)
First .plan since January...yay Ben!!
:)

Todd Pickens   (Oct 13, 2007 at 05:02 GMT)
Kick Butt!

Thanks for official announcement Ben and for the awesome resource. Also a big thanks to Andy Maloney for spear heading the effort to make this a free resource to the community.

Martin Schultz   (Oct 13, 2007 at 06:48 GMT)
I'd love to have Ben write more often. Always interesting what this guy has to tell.

Ben Garney   (Oct 13, 2007 at 07:51 GMT)
Now that we're done with all the IGC announcements I should be able to post more. Now that we've opened the door again on our engine development, there's actually something to talk about... ;)

Martin Schultz   (Oct 13, 2007 at 08:35 GMT)
Yes yes yes yes yes yes yes yes yes yes yes yes... :-)

Sam Redfern   (Oct 13, 2007 at 09:20 GMT)
Ben, any chance of getting that polysoup resource available for non-TGEA owners? thnx.. :-)

Aaron Ellis   (Oct 13, 2007 at 14:16 GMT)
@Sam

From Ben's quote, it looks like it is now available for all Torque licensees (TGB too it seems). However, the licensing info on the TDN page may need updating to reflect the changes.

@Ben

Thanks. This polysoup implementation is very cool. Impressive stuff.

Thak   (Oct 13, 2007 at 18:48 GMT)
Ben has come from hiding Wooo! :D

I'm totally hyped on T2 so I'm very much looking forward to seeing the new engine take shape guys

Ben Garney   (Oct 13, 2007 at 20:16 GMT)
Yes, you can make use of it with TGE or TGEA. Not sure what the benefit is of using it with TGB. :P

Mike Rowley   (Oct 13, 2007 at 21:18 GMT)
Hey Ben, thankyou. I'll be taking a look at it later to see if I can use it. :) There have been those times I've wanted something like this. :)

btw...took a look at your wish list. My son noticed "bones" and started laughing becouse you only showed bones 1. He's got them all and loves them.

Ben Garney   (Oct 14, 2007 at 04:16 GMT)
Bone is a great series. I have several of them but not all... yet. ;)

Stephan (viKKing) Bondier   (Oct 14, 2007 at 11:06 GMT)
As of today, the resource is still located in formerly TSE section of TDN...

David Janssens   (Oct 14, 2007 at 13:03 GMT)
Yup, same problem for me here. I'm a TGE/TGB licensee, but no TGEA(or TSE). Unfortunately the resource seems to be in the TSE only part of the site. I guess it needs updated access rights.

James Laker (BurNinG)   (Oct 14, 2007 at 13:38 GMT)
That video is funnny... hehe..

Kevin Keathley   (Oct 18, 2007 at 00:57 GMT)
If it will work with TGB/TX (even if some effort on our part is required to make it work :-) then it will allow for concave collision polygons. As many of you know collision polygons in TX (and TGB too I believe) have to be convex, which makes for some odd collisions with stuff like planes and spaceships.

Good stuff :-)

Morrie   (Oct 18, 2007 at 02:52 GMT)
what is polysoup, and what does it do or what is it used for?
I'm a little confused on this still.

David Wilmot   (Oct 22, 2007 at 15:45 GMT)
@Ben Garney


Hi, i'v been trying to workout how you imported the atlas file in to 3d studio max and back out to get overhang, can i pull your arm to tell me how? Thanks for your time.

Ben Acord   (Dec 24, 2007 at 19:37 GMT)
Awesome work. (Yes, I'm back commenting because I forgot when it was first and second posted) This is very needed and *should* be GG supported. $0.02

Foestar   (Apr 28, 2008 at 00:16 GMT)   Resource Rating: 5
Wow, just wow. Thanks a bunch!!!

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