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Polysoup Free (And IGC)
Polysoup Free (And IGC)
| Name: | Ben Garney | ![]() |
|---|---|---|
| Date Posted: | Oct 13, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ben Garney |
Blog post
Wow - another IGC come and gone. It was a good time. I won't do a recap here, but I do want to share this video. It represents the highlight of the Indie Games Jam - Justin Mette, Jeff Tunnell, and one of the Frozen Codebase founders do a Ramones cover. Worth a peek.Also, I wanted to update everyone that the polysoup resource I posted a few months ago is now available to any Torque licensee for free. Commercial, indie, doesn't matter. Go for it. :) If you really like it, send me a nice thank-you letter (or a free copy of your product!).
You can get the polysoup resource here. It's compatible with TGE and TGEA (with a little merging) and uses Opcode to give any DTS file polygon-accurate collision.
Enjoy!
Recent Blog Posts
| List: | 02/12/08 - Come See Me At GDC 2008! 10/27/07 - TGEForest Free Release 10/13/07 - Polysoup Free (And IGC) 01/26/07 - Speaking and Running Into Walls (Collision Fix) 12/25/06 - Merry Christmas, Community - Poly Soup 10/05/06 - Community Weekend (Not-IGC) 06/13/06 - Status Update on Atlas! (also, Ben On Vacation) 02/16/06 - GDC & Forest Pack Tech Preview |
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Submit your own resources!| Joseph Greenawalt (Oct 13, 2007 at 01:49 GMT) Resource Rating: 5 |
| Bobby Leighton (Oct 13, 2007 at 03:34 GMT) |
| Michelle aka Badazz (Oct 13, 2007 at 04:19 GMT) |
:)
| Todd Pickens (Oct 13, 2007 at 05:02 GMT) |
Thanks for official announcement Ben and for the awesome resource. Also a big thanks to Andy Maloney for spear heading the effort to make this a free resource to the community.
| Martin Schultz (Oct 13, 2007 at 06:48 GMT) |
| Ben Garney (Oct 13, 2007 at 07:51 GMT) |
| Martin Schultz (Oct 13, 2007 at 08:35 GMT) |
| Sam Redfern (Oct 13, 2007 at 09:20 GMT) |
| Aaron Ellis (Oct 13, 2007 at 14:16 GMT) |
From Ben's quote, it looks like it is now available for all Torque licensees (TGB too it seems). However, the licensing info on the TDN page may need updating to reflect the changes.
@Ben
Thanks. This polysoup implementation is very cool. Impressive stuff.
| Thak (Oct 13, 2007 at 18:48 GMT) |
I'm totally hyped on T2 so I'm very much looking forward to seeing the new engine take shape guys
| Ben Garney (Oct 13, 2007 at 20:16 GMT) |
| Mike Rowley (Oct 13, 2007 at 21:18 GMT) |
btw...took a look at your wish list. My son noticed "bones" and started laughing becouse you only showed bones 1. He's got them all and loves them.
| Ben Garney (Oct 14, 2007 at 04:16 GMT) |
| Stephan (viKKing) Bondier (Oct 14, 2007 at 11:06 GMT) |
| David Janssens (Oct 14, 2007 at 13:03 GMT) |
| James Laker (BurNinG) (Oct 14, 2007 at 13:38 GMT) |
| Kevin Keathley (Oct 18, 2007 at 00:57 GMT) |
Good stuff :-)
| Morrie (Oct 18, 2007 at 02:52 GMT) |
I'm a little confused on this still.
| David Wilmot (Oct 22, 2007 at 15:45 GMT) |
Hi, i'v been trying to workout how you imported the atlas file in to 3d studio max and back out to get overhang, can i pull your arm to tell me how? Thanks for your time.
| Ben Acord (Dec 24, 2007 at 19:37 GMT) |
| Foestar (Apr 28, 2008 at 00:16 GMT) Resource Rating: 5 |
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5.0 out of 5


