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Status Update on Atlas! (also, Ben On Vacation)
Status Update on Atlas! (also, Ben On Vacation)
| Name: | Ben Garney | ![]() |
|---|---|---|
| Date Posted: | Jun 13, 2006 | |
| Rating: | 3.3 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ben Garney |
Blog post
Howdy!
Long time no chat. What's new in the world of Ben?
Well, after a lot of focused development, the new Atlas codedrop is nearly ready to release. Yes! It's exciting! It's a complete refactoring of the current code, to be easier to extend, modify, understand, debug, and use. Many bugs have been fixed from the previous code, as well as a few performance boosts (especially to collision queries with large bounding volumes). It also has a basic GPU-accelerated texture blender, which is the first step in big things to come.

The new drop is functionally equivalent to the current code, with some cool improvements and the groundwork for a lot of future growth. Once it's up in CVS we have several contractors lined up (and a few more we're looking for, post a comment if you're interested in helping with Atlas dev!) to start rolling out editors, enhanced rendering features, file size optimizations, etc.
But in the meantime, life intrudes - I have a family vacation to Disney World and will be gone until the 25th! I was hoping to get Atlas out the door before, but for some reason Brian and Josh weren't interested in getting inundated with a bunch of questions and maybe even bug reports about it while I was out of contact... so unfortunately the general public launch will have to wait until I get back.
I've posted a prerelease rought draft of the docs on TDN at Using Atlas2, so if you own TSE you can check out what's coming. Mostly a MUCH easier to use toolchain (yay!), in addition to the aforementioned core changes. Feedback welcome, just send it to my e-mail address and I'll get back to you when I'm back in front of my computer! (Or if I just made a typo, you can fix it right on the site - aren't wikis great? :)
In other news - there some significant updates for TDN and Elixir pending, which will come after Atlas launches. I've also found someone to help me with the Forest Pack so hopefully I'll be able to get it out the door sooner than later. And the usual hundred and one awesome things that happen and I forget about, have happened and I've forgotten about them. :P
I look forward to getting Atlas into your hot little hands as soon as I'm back in Eugene, and helping my co-developers roll out a ton of awesome new functionality. Meanwhile, I'll be free to spend more of my time on a new, unannounced project... I'll leave you with a teaser shot of some of my research for it. ;)

Long time no chat. What's new in the world of Ben?
Well, after a lot of focused development, the new Atlas codedrop is nearly ready to release. Yes! It's exciting! It's a complete refactoring of the current code, to be easier to extend, modify, understand, debug, and use. Many bugs have been fixed from the previous code, as well as a few performance boosts (especially to collision queries with large bounding volumes). It also has a basic GPU-accelerated texture blender, which is the first step in big things to come.

The new drop is functionally equivalent to the current code, with some cool improvements and the groundwork for a lot of future growth. Once it's up in CVS we have several contractors lined up (and a few more we're looking for, post a comment if you're interested in helping with Atlas dev!) to start rolling out editors, enhanced rendering features, file size optimizations, etc.
But in the meantime, life intrudes - I have a family vacation to Disney World and will be gone until the 25th! I was hoping to get Atlas out the door before, but for some reason Brian and Josh weren't interested in getting inundated with a bunch of questions and maybe even bug reports about it while I was out of contact... so unfortunately the general public launch will have to wait until I get back.
I've posted a prerelease rought draft of the docs on TDN at Using Atlas2, so if you own TSE you can check out what's coming. Mostly a MUCH easier to use toolchain (yay!), in addition to the aforementioned core changes. Feedback welcome, just send it to my e-mail address and I'll get back to you when I'm back in front of my computer! (Or if I just made a typo, you can fix it right on the site - aren't wikis great? :)
In other news - there some significant updates for TDN and Elixir pending, which will come after Atlas launches. I've also found someone to help me with the Forest Pack so hopefully I'll be able to get it out the door sooner than later. And the usual hundred and one awesome things that happen and I forget about, have happened and I've forgotten about them. :P
I look forward to getting Atlas into your hot little hands as soon as I'm back in Eugene, and helping my co-developers roll out a ton of awesome new functionality. Meanwhile, I'll be free to spend more of my time on a new, unannounced project... I'll leave you with a teaser shot of some of my research for it. ;)

Recent Blog Posts
| List: | 05/30/08 - Next Big Thing 02/12/08 - Come See Me At GDC 2008! 10/27/07 - TGEForest Free Release 10/13/07 - Polysoup Free (And IGC) 01/26/07 - Speaking and Running Into Walls (Collision Fix) 12/25/06 - Merry Christmas, Community - Poly Soup 10/05/06 - Community Weekend (Not-IGC) 06/13/06 - Status Update on Atlas! (also, Ben On Vacation) |
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Submit your own resources!| Bryan Stroebel (Jun 13, 2006 at 20:08 GMT) |
Edited on Jun 13, 2006 20:24 GMT
| Mike Kuklinski (Jun 13, 2006 at 20:08 GMT) |
| Jesse (Midhir) Liles (Jun 13, 2006 at 20:29 GMT) |
| Bryan Stroebel (Jun 13, 2006 at 20:30 GMT) |
| Michael Cozzolino (Jun 13, 2006 at 20:32 GMT) |
| James Thompson (Jun 13, 2006 at 20:36 GMT) |
The new project looks cool - I will agree with Mike
| Chris Calef (Jun 13, 2006 at 20:39 GMT) |
| Sean H. (Jun 13, 2006 at 20:47 GMT) |
| Matt Vitelli (Jun 13, 2006 at 21:51 GMT) |
| Nick Zafiris (Jun 13, 2006 at 21:51 GMT) |
| Gary Preston (Jun 13, 2006 at 21:58 GMT) |
Have a good holiday :)
| Stefan Beffy Moises (Jun 13, 2006 at 22:12 GMT) |
Have fun at Disney Land :)
| Ben Garney (Jun 13, 2006 at 22:17 GMT) |
Toss me another one, gmail is down so I can't flag your previous mail and I'll definitely forget by the time I get back...
Thanks for all the wellwishing, guys! :)
| Mike Kuklinski (Jun 13, 2006 at 23:24 GMT) |
| Adam deGrandis (Jun 14, 2006 at 01:35 GMT) |
:) Have fun buddy. And way to go on the atlas progress.
| Anthony Fullmer (Jun 14, 2006 at 03:07 GMT) |
| Vashner (Jun 14, 2006 at 04:18 GMT) |
| Dave D (Jun 14, 2006 at 05:03 GMT) |
| Matt Laurenson (Jun 14, 2006 at 10:08 GMT) |
Not sure what that whole "liquid metal" effect thingy is your working on...but no doubt you will spill
the beans at some point.
- i know its not high on the list of things to do..if its even on the list - but can we expect to see some new
TSE engine demos? showcasing all the funky new stuff...probably wouldnt work on my retro kit, but im sure
others would like to see all this stuff in action..those of us that cant make it to these big showcase events..
i want to see a shaderfied Disney FPS with lots of GORE - i hate them cutsey toons, taking them apart in
true Gorey doom fps style would be most excellent..thankyou :p
good stuff ;)
Edited on Jun 14, 2006 10:15 GMT
| Stefan Lundmark (Jun 14, 2006 at 11:37 GMT) |
GarageGames or a bounty-hunter is probably making a demo for TSE soon. I don't think you should worry :) TSE without a demo would be hard to show off.
I am also pretty sure some games will start showing up soon that uses TSE.
| Unsung Zero (Jun 14, 2006 at 13:00 GMT) |
| Clint Herron (Jun 14, 2006 at 14:56 GMT) |
| Vincent BILLET (Jun 14, 2006 at 15:25 GMT) Resource Rating: 5 |
Quote:
post a comment if you're interested in helping with Atlas dev!
Am I interested? Yes of course ! So I post a comment
Here is a screenshot of coming HTC+. It can handle ShapeReplication for a Atlas wide range terrain. GUI simplification, and some import functionnalities.

Have a great time on vacation, ben!
Edit : All grasses and trees are animated of course ;)
Edit2 : Very cool job on Atlas. If it work as I think, We can soon handle very huges terrains
Edited on Jun 14, 2006 15:50 GMT
| J.C. Smith (Jun 14, 2006 at 18:24 GMT) |
| Pisal Setthawong (Jun 14, 2006 at 18:35 GMT) |
| Eric Preisz (Jun 15, 2006 at 02:28 GMT) |
Todays lecture was on optimizing shaders.
Catch you later.
| Vashner (Jun 15, 2006 at 16:55 GMT) |
| Stefan Lundmark (Jun 19, 2006 at 11:28 GMT) |
That's what I thought too, but there's a bounty as well. Perhaps they just forgot to remove it.
Anyway, exciting times!
| Pauliver (Jun 29, 2006 at 01:15 GMT) |
**Edit: Don't mean to be rude, but it would be great to have it before the upcoming 4 day weekend**
Edited on Jun 29, 2006 13:50 GMT
| Vincent BILLET (Jun 29, 2006 at 08:23 GMT) Resource Rating: 5 |
Edit : Good time on vacation?
Edited on Jun 29, 2006 08:24 GMT
| Ben Garney (Jun 30, 2006 at 00:06 GMT) |
| Vincent BILLET (Jun 30, 2006 at 07:28 GMT) Resource Rating: 5 |
| Pauliver (Jun 30, 2006 at 14:07 GMT) |
| Ben Garney (Jun 30, 2006 at 18:06 GMT) |
Feedback goes here.
| sky_lark (Aug 13, 2006 at 16:28 GMT) Resource Rating: 3 |
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3.3 out of 5


