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Torque X Notes
Torque X Notes
| Name: | Christian Arellano | |
|---|---|---|
| Date Posted: | Jun 13, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Christian Arellano |
Blog post
I've been spending the past week learning Torque X / TGBX, and at the same time learning C#, learning using the TGBX editor (in my previous game programming projects, I got by encoding maps in text files :( ), etc. I must say that it has been a very pleasant experience, especially with the GarageGames forums.
Among the TGBX learning resources, I found the Blaster/Microbes tutorials most helpful, and they seemed to demonstrate the best practices for writing Torque X games. To help me absorb better the material contained in those tutorials, I came up with some Torque X Notes, in which I attempt to extract step-by-step instructions from the tutorials and put them in a more general setting.
I made these notes for my own personal use, but I thought that someone else may find them useful, so I posted them online.
If there are people out there who would like to add to, improve, or correct the notes, I'd love to hear from you :). I'm hoping that this will eventually become useful to a lot of people.
Hopefully, this will be the start of a fruitful journey with Torque X / Torque technologies in general towards making fun games :) .
Among the TGBX learning resources, I found the Blaster/Microbes tutorials most helpful, and they seemed to demonstrate the best practices for writing Torque X games. To help me absorb better the material contained in those tutorials, I came up with some Torque X Notes, in which I attempt to extract step-by-step instructions from the tutorials and put them in a more general setting.
I made these notes for my own personal use, but I thought that someone else may find them useful, so I posted them online.
If there are people out there who would like to add to, improve, or correct the notes, I'd love to hear from you :). I'm hoping that this will eventually become useful to a lot of people.
Hopefully, this will be the start of a fruitful journey with Torque X / Torque technologies in general towards making fun games :) .
Submit your own resources!| Thomas Buscaglia (Jun 14, 2007 at 01:02 GMT) |
| Christian Arellano (Jun 14, 2007 at 10:36 GMT) |
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