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use all engine functions from Torque in your own DLL.

use all engine functions from Torque in your own DLL.
Name:Thomas Bang 
Date Posted:Oct 02, 2008
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Hi

I dont know if it's useless or not. I dont know if it makes sense or not.
But it was interesting for me to know how i can use all the functions that Torque provides in my own DLL.

And the best of all: It works !!!

From a DLL i can call normal functions, methods of objects and methods of objects where i have only a pointer (like the "ResManager" Class).

If you are interested i would write a documentation about.
Dont worry. It is very easy to understand.


Greetings
Thomas

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Brian \\\"Cybore\\\" Smith   (Oct 02, 2008 at 13:52 GMT)
I would imagine that everyone in the community would be interested in a write up about this. I know that I would.

Ian Omroth Hardingham   (Oct 02, 2008 at 21:52 GMT)
Thomas, I would love to hear your methods.

Ian

fireVein   (Oct 03, 2008 at 04:31 GMT)
Sounds awesome.

Michael Chew   (Oct 03, 2008 at 14:58 GMT)
Please do, sounds very interesting.

Randy Hearn   (Oct 03, 2008 at 20:57 GMT)
I would probably be interested as well for several reasons. I also assume you are talking TGEA?

Thomas Bang   (Oct 04, 2008 at 07:35 GMT)
Unfortunately yesterday i had a HD crash. So first i have to restore my backups.
After that i will write the doc.

@Randy Hearn: No i dont have TGEA. But the workflow should be the same.
Edited on Oct 04, 2008 22:31 GMT

Thomas Bang   (Oct 04, 2008 at 22:31 GMT)
Here is the little documentation. Have fun...

useTorqueFunctions_DLL.pdf

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