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use all engine functions from Torque in your own DLL.
use all engine functions from Torque in your own DLL.
| Name: | Thomas Bang | |
|---|---|---|
| Date Posted: | Oct 02, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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Blog post
Hi
I dont know if it's useless or not. I dont know if it makes sense or not.
But it was interesting for me to know how i can use all the functions that Torque provides in my own DLL.
And the best of all: It works !!!
From a DLL i can call normal functions, methods of objects and methods of objects where i have only a pointer (like the "ResManager" Class).
If you are interested i would write a documentation about.
Dont worry. It is very easy to understand.
Greetings
Thomas
I dont know if it's useless or not. I dont know if it makes sense or not.
But it was interesting for me to know how i can use all the functions that Torque provides in my own DLL.
And the best of all: It works !!!
From a DLL i can call normal functions, methods of objects and methods of objects where i have only a pointer (like the "ResManager" Class).
If you are interested i would write a documentation about.
Dont worry. It is very easy to understand.
Greetings
Thomas
Recent Blog Posts
| List: | 10/02/08 - use all engine functions from Torque in your own DLL. 05/22/08 - my wishes for the next TGE(A)-Updates 05/09/08 - gamebase.dll - ready to use (AES Rijndael) |
|---|
Submit your own resources!| Brian \\\"Cybore\\\" Smith (Oct 02, 2008 at 13:52 GMT) |
| Ian Omroth Hardingham (Oct 02, 2008 at 21:52 GMT) |
Ian
| fireVein (Oct 03, 2008 at 04:31 GMT) |
| Michael Chew (Oct 03, 2008 at 14:58 GMT) |
| Randy Hearn (Oct 03, 2008 at 20:57 GMT) |
| Thomas Bang (Oct 04, 2008 at 07:35 GMT) |
After that i will write the doc.
@Randy Hearn: No i dont have TGEA. But the workflow should be the same.
Edited on Oct 04, 2008 22:31 GMT
| Thomas Bang (Oct 04, 2008 at 22:31 GMT) |
useTorqueFunctions_DLL.pdf
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