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gamebase.dll - ready to use (AES Rijndael)
gamebase.dll - ready to use (AES Rijndael)
| Name: | Thomas Bang | |
|---|---|---|
| Date Posted: | May 09, 2008 | |
| Rating: | 4.2 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Thomas Bang |
Blog post

Hi
This is my first blog here at garagegames.
What i have to say...
I wrote a DLL where you can use functions to save/load crypted/decrypted text to/from a file (usable with TGB, TGE and TGEA). This has several reasons.
1. I want to get some deeper knowledge about GG's engines.
2. I write my own game with TGB and i need some special functions.
3. It's a lot of fun to write DLLs. ;-)
Here we have a saved file.

The customer of your game can edit all values very easy. Bad.
And this is the crypted version of the file. Good.
The text is crypted/decrypted password-dependent.

The functions provided with this DLL are very easy to use.
Here is the complete documentation.
www.darkware.de/gamebase_documentation/index.htm
The future:
I will implement more functions like copy, delete and remove files/folders, create folders, search files in a folder, support for ini-files and the registry and so on.
If you have wishes... please let me know.
I hope you like the gamebase.dll
Greetings
Thomas Bang
Germany
Edit: New functions are available.
Now you can crypt/decrypt text if you have your own load/save-functions.
And you can search files in a specified folder with more than one search-mask.
Documentation modified !!!
Submit your own resources!| Neill Silva (May 09, 2008 at 20:44 GMT) |
| fireVein (May 09, 2008 at 21:57 GMT) Resource Rating: 5 |
| Neil (Deepeyed) (May 09, 2008 at 23:16 GMT) Resource Rating: 4 |
Thanks! please keep working on this.
| Daniel Buckmaster (May 10, 2008 at 08:24 GMT) Resource Rating: 5 |
Question: in your installation walkthrough, you said to make sure to add it in Release mode. Does the dll work in debug mode as well?
Edited on May 10, 2008 08:37 GMT
| Thomas Bang (May 10, 2008 at 08:57 GMT) |
@Daniel
I didn't tried Debug Mode but i think it should work also.
| Thomas Bang (May 10, 2008 at 13:39 GMT) |
Now you can crypt/decrypt text if you have your own load/save-functions.
And you can search files in a specified folder with more than one search-mask.
Documentation modified !!!
| Daniel Buckmaster (May 10, 2008 at 18:35 GMT) Resource Rating: 5 |
| Jeramy79 (May 10, 2008 at 18:59 GMT) Resource Rating: 5 |
| Matt Huston (May 10, 2008 at 19:11 GMT) Resource Rating: 5 |
| Javier Canon (May 12, 2008 at 17:31 GMT) |
thanks...
| Thomas Bang (May 12, 2008 at 17:42 GMT) |
Edited on May 12, 2008 18:25 GMT
| Brian Wilson (May 13, 2008 at 12:53 GMT) Resource Rating: 5 |
| Thomas Bang (May 13, 2008 at 13:50 GMT) |
There is a resource called "CipherLib". It is possible to crypt/decrypt Image-Files. I use this piece of code with TGB. It works very good.
I tried it also with TGE. It works but there is a problem with DTS and DIF.
As far as i know textures for dts and dif are stored separately.
The best way would be a new TGE(A)-Update with password-dependent file-encryption. And a new ShowToolPro-Update where we can open these encrypted files.
| Ehrlichmann Casas P. (May 16, 2008 at 18:58 GMT) |
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4.2 out of 5


