by date
Plan for Spencer Boomhower
Plan for Spencer Boomhower
| Name: | Spencer Boomhower | ![]() |
|---|---|---|
| Date Posted: | Jul 20, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Spencer Boomhower |
Blog post
New AdamPack is here!
OK, this is a little late, what with there having been an Image of the Day, and a news item on the subject up for a while now. But I just noticed my last .plan was titled "New AdamPack is on its way," and I figured I'd better get up-to-date :).
From the IotD:
"Most obviously, I added a T-shirt texture to the pack. The old muscle shirt allowed more flexibility in turning Adam into other characters (like, say, some kind of fantasy warrior character), but I prefer the way the T-shirt looks. The old muscle shirt will, however, still be the primary skin in the updated pack, and it'll still be available as a layer in the Photoshop file. While I was I was making changes to the texture I also added a khaki version of the pants.
In response to one of the bugs reported in the original release, I added triggers to the run cycles that create the footsteps and poofs of dust that appear when a Torque character runs.
Beyond that, I made small tweaks to the vertices, UVs, and vertex influences. I also made some minor tweaks to the animations. "
Here's the link to AdamPack.
Thanks again to everyone who helped get this out the door!
-Spencer
From the IotD:
"Most obviously, I added a T-shirt texture to the pack. The old muscle shirt allowed more flexibility in turning Adam into other characters (like, say, some kind of fantasy warrior character), but I prefer the way the T-shirt looks. The old muscle shirt will, however, still be the primary skin in the updated pack, and it'll still be available as a layer in the Photoshop file. While I was I was making changes to the texture I also added a khaki version of the pants.
In response to one of the bugs reported in the original release, I added triggers to the run cycles that create the footsteps and poofs of dust that appear when a Torque character runs.
Beyond that, I made small tweaks to the vertices, UVs, and vertex influences. I also made some minor tweaks to the animations. "
Here's the link to AdamPack.
Thanks again to everyone who helped get this out the door!
-Spencer
Recent Blog Posts
| List: | 03/28/07 - Bringing the synergy paradigm to fruition 05/18/06 - AvaPack to join AdamPack! Soon, very soon... 07/20/05 - Plan for Spencer Boomhower 06/29/05 - Plan for Spencer Boomhower 04/10/05 - Plan for Spencer Boomhower 04/01/05 - Plan for Spencer Boomhower |
|---|
Submit your own resources!| Adam deGrandis (Jul 21, 2005 at 04:37 GMT) |
| Spencer Boomhower (Jul 21, 2005 at 05:10 GMT) |
As for future plans, someday I might get around to packing up this character. Here's an image:

This was the character I initially started with when I was making a character pack, but I abandoned it when I found out Bravetree was doing a female character also. So I went with a male (one that I'd been working on also). I also just kind of liked how the female character turned out, and figured I'd keep it for my own projects :).
I was also knocking around the idea of making add-on model packs that would work with both AdamPack and Bravetree's Girl Pack. Like a bundle of characters of all different genres (and both male and female) that would ship without animations. If you wanted the animation, you'd have to buy one or both of the existing character packs.
All of those simple sounding ideas represent a tremendous amount of work. So we'll see :)
-Spencer
| Bryan Edds (Jul 21, 2005 at 13:32 GMT) |
Sally Pack?
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


