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Plan for Spencer Boomhower
Plan for Spencer Boomhower
| Name: | Spencer Boomhower | ![]() |
|---|---|---|
| Date Posted: | Apr 01, 2005 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Spencer Boomhower |
Blog post
AdamPack!

My character content pack, known as AdamPack, is ultra-super-mega-close to being released (I've been saying it's, "close to being released" for, oh, six months now, so I figured I should switch to something more descriptive).
I have new respect for people who manage to ship content packs. Or ship anything. I've worked on games that have shipped, so I should know better. But the work I've done on games has only been as part of a much bigger effort. This is the first time shipping anything on my own, from concept to final release, and it's as difficult as it is really freaking cool.
AdamPack started out as a character for ongoing project - a project code-named: "Putting Stuff Into the Torque Engine For the Hell of It". Jeff Tunnell encouraged me to take it to the character pack level, as did Joe Maruschak. Joe, as usual, went the extra mile and offered tons of technical expertise and advice. Many thanks to both of those guys. Big thanks also to Josh Williams for a tremendous effort in guiding this pack to market.
About the pack itself: The idea is to give people a fairly generic male character that would simultaneously work out of the box as a usable soldier-type character, as well as being easily modifiable into any similar character. So you could easily turn him into a sci-fi or fantasy tough guy by adding armor or clothes to the relatively bare base character.
If you're unfamiliar with 3D editing, but you really need to make changes to AdamPack, consider hiring one of the many talented artists in the GarageGames community. It'll still be a heck of a lot cheaper than building from scratch. I've taken care of some of the more complicated modeling tasks, like the muscles of the torso and arms, so even inexperienced artists will be able to tweak you up some good results.
-Spencer
Recent Blog Posts
| List: | 03/28/07 - Bringing the synergy paradigm to fruition 05/18/06 - AvaPack to join AdamPack! Soon, very soon... 07/20/05 - Plan for Spencer Boomhower 06/29/05 - Plan for Spencer Boomhower 04/10/05 - Plan for Spencer Boomhower 04/01/05 - Plan for Spencer Boomhower |
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Submit your own resources!| Ian Roach (Apr 01, 2005 at 04:39 GMT) |
Will it come with new animations ?
| Josh Williams (Apr 01, 2005 at 04:43 GMT) |
| Anton Bursch (Apr 01, 2005 at 06:14 GMT) |
Edited on May 21, 2005 06:19 GMT
| Josh Moore (Apr 01, 2005 at 06:29 GMT) |
| Timothy Aste (Apr 01, 2005 at 07:41 GMT) |
| Ben -Djaggernaut- Chavigner (Apr 01, 2005 at 10:31 GMT) |
He will be perfect associated with Bob, my soldier :)
| Phil Carlisle (Apr 01, 2005 at 13:55 GMT) |
Spencer... get on with it! this will give us some good background character to our game.
| Joshua Dallman (Apr 01, 2005 at 15:44 GMT) |
| Spencer Boomhower (Apr 01, 2005 at 18:43 GMT) |
@Ian: AdamPack uses a whole new skeleton, on a Character Studio Biped. I *believe* that Jill uses just about every skeleton type available, *except* for Biped. Joe and I both started working on character packs about the same time, and made sure we weren't stepping on each other's toes. So I went with Biped only, and a male character.
There is talk about getting a universal skeleton developed, so that characters and animations can be swapped. I'm into that.
@Josh, thanks, and thanks yet again for your help
@Anton: actually, my initial plan was an Adam and Eve (or maybe 'Eva', so as not to offend :). But I decided to go with just Adam for now. I do have a basically complete female character in the same style, but I'm in no hurry to release. Considering how long this stuff seems to take, it could be a while :)
@Josh Moore: in-game shots are coming, and I have another really good way of showing off AdamPack: I took Fraps footage of me running Adam through his animations in the Torque ShowTool Pro, so you get to see all his moves.
@Ben, Phil: thank yas :)
@Joshua: the Bad Dudes reference was made in an earlier WIP thread :). Was that you? I had no idea Adam had a predecessor, but you're right, there is a spooky resemblance.
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