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Plan for Alex Greene
Plan for Alex Greene
| Name: | Alex Greene | |
|---|---|---|
| Date Posted: | Jun 29, 2002 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Alex Greene |
Blog post
I want to make a 3D Starcraft game with advanced physics, AI and realtime raytracing.
This will be the perfect RTS converted to a 3D action packed FPS. Since the game will be FPS, the advanced AI will act own their own but can be given commands (ex. SCV's will automatically build and gather resources but can be given other orders)
I haven't actually sat down and decided how I am going to convert it to first person yet because I am working on the engine.
So far I have a year's worth of code (C++/ASM) and am working on the raytracer right now. It will be outdoors mostly but people can go inside of the buildings. I am using Hawaii and Maui as my "maps" so far. Heightmaps can be used as well.
This will be the perfect RTS converted to a 3D action packed FPS. Since the game will be FPS, the advanced AI will act own their own but can be given commands (ex. SCV's will automatically build and gather resources but can be given other orders)
I haven't actually sat down and decided how I am going to convert it to first person yet because I am working on the engine.
So far I have a year's worth of code (C++/ASM) and am working on the raytracer right now. It will be outdoors mostly but people can go inside of the buildings. I am using Hawaii and Maui as my "maps" so far. Heightmaps can be used as well.
Recent Blog Posts
| List: | 01/07/03 - Plan for Alex Greene 09/16/02 - Plan for Alex Greene 06/29/02 - Plan for Alex Greene |
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