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Plan for David "RM" Michael
Plan for David "RM" Michael
| Name: | DavidRM | |
|---|---|---|
| Date Posted: | Apr 20, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for DavidRM |
Blog post
Oh no, not again.
Curiously enough, the only thing that went through the mind of the bowl of petunias as it fell was Oh no, not again. Many people have speculated that if we knew exactly why the bowl of petunias had thought that we would know a lot more about the nature of the Universe than we do now.
--The Hitchhikers Guide to the Galaxy
As I posted on my Joe Indie blog last week, by an unexpected confluence of events totally beyond my control, the Paintball Net project is underway again.
Or, at least, it's underway to get underway again.
One of the first things I've been doing is reading up on Torque again. It had been since...oh...summer 2003...that I had last checked up on the engine. I feel out of date. Fortunately, Torque seems to have kept up, and maybe even pulled ahead some. 1.3 looks pretty damn impressive.
I've been reading through the forums (using that nifty new search feature), researching some topics (like cartoon outlining) and checking out what's new/changed. Some familiar names...lots of new names.
I have a lot of catching up to do.
Some stuff is already happening. Already talking to a potential art director/lead artist. Putting together a budget (which is, BTW, a nice thing to have) estimate. Reviewing my scripting from before. Deciding on issues like whether to go TSE or not (probably not), what look we want to pursue, etc.
Exciting times.
We're enthusiastic. Cautiously. (After all, we've been here before. ;-) ) But still enthusiastic.
-David
--The Hitchhikers Guide to the Galaxy
As I posted on my Joe Indie blog last week, by an unexpected confluence of events totally beyond my control, the Paintball Net project is underway again.
Or, at least, it's underway to get underway again.
One of the first things I've been doing is reading up on Torque again. It had been since...oh...summer 2003...that I had last checked up on the engine. I feel out of date. Fortunately, Torque seems to have kept up, and maybe even pulled ahead some. 1.3 looks pretty damn impressive.
I've been reading through the forums (using that nifty new search feature), researching some topics (like cartoon outlining) and checking out what's new/changed. Some familiar names...lots of new names.
I have a lot of catching up to do.
Some stuff is already happening. Already talking to a potential art director/lead artist. Putting together a budget (which is, BTW, a nice thing to have) estimate. Reviewing my scripting from before. Deciding on issues like whether to go TSE or not (probably not), what look we want to pursue, etc.
Exciting times.
We're enthusiastic. Cautiously. (After all, we've been here before. ;-) ) But still enthusiastic.
-David
Recent Blog Posts
| List: | 05/29/06 - Cel Shading and Outlining in TGE 1.4 04/20/05 - Plan for David "RM" Michael 04/20/05 - Plan for David "RM" Michael 12/17/04 - Plan for David "RM" Michael 06/23/04 - Plan for David "RM" Michael 05/27/04 - Plan for David "RM" Michael 04/23/04 - Plan for David "RM" Michael 06/25/03 - Plan for David "RM" Michael |
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Submit your own resources!| Davis Ray Sickmon, Jr (Apr 20, 2005 at 06:41 GMT) |
| Nick Zafiris (Apr 20, 2005 at 06:58 GMT) |
Nick
| Ben -Djaggernaut- Chavigner (Apr 20, 2005 at 10:11 GMT) |
| Phil Carlisle (Apr 20, 2005 at 12:18 GMT) |
Paintball.net actually seems like one of those projects that REALLY suits torque well.
With all the enhancements and the collective knowledge we've gained in the last few years about Torque, it feels like the time has come to ship some great games!
Phil.
| Nicolas Quijano (Apr 20, 2005 at 19:23 GMT) |
| Tyler Reichelt (aka icurnvs, Mac (Aug 14, 2005 at 20:44 GMT) |
Edited on Aug 14, 2005 20:44 GMT
| Tyler Reichelt (aka icurnvs, Mac (Dec 24, 2005 at 16:55 GMT) |
| Ryan Oxford (Mar 25, 2006 at 23:16 GMT) |
-Ryn
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