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Plan for David "RM" Michael

Plan for David "RM" Michael
Name:DavidRM
Date Posted:Jun 23, 2004
Rating:4.0 out of 5
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Blog post
It's a long road to Singapore, and wet. Take a plane instead.
On 19 June, 2004, at nearly midnight, I returned from a weeklong trip to Singapore. Two months ago, I didn't even have a passport. And now I've clocked over 40K travel miles. One of life's little surprises. And a pleasant surprise, at that.

IDA and My Invitation

Unlike my trip to Australia in May, for this trip I wore my "Press" hat. And unlike the GDC (where I most often wear that hat), this wasn't a game-specific conference. It was a more general-purpose IT and technology conference, with a lot of networking and broadcast components, and participants from all over the world, especially from Asia.

So why was I even there? Glad you asked. =)

The Infocomm Development Authority of Singapore (IDA) invited three members of the US press to attend the imbX conference last week: one from IT press, one from film press, and one from game press. Thus, the US contigent came to Shel Israel (writing for Network World), Nick Dager (editor of Digital Cinema Report), and me (writing for GameDev.net).

So how did I get the invitation?

Well...it's a *bit* involved, but when you strip it down to brass tacks it's...because I had a valid passport. The Universe works in mysterious ways sometimes. (Yes, there was more to it, but this way makes a better story at parties. ;-) )

Besides we three from the US, there were four journalists from India and four more from China.

Some sightseeing

I arrived in Singapore just after midnight on Sunday, 13 June, which allowed me a convenient Jet Lag Dispersal Period before heading out to do some low-impact sightseeing. I didn't have anything official until that evening, and didn't know if I'd have much time to sightsee on my own once the week got going, so I carpe-ed the diem and headed out on my own.

Singapore is beautiful, if a bit...planned-seeming. Here a couple of snaps from my various walks on Sunday and Monday.





Oh, and I learned a valuable lesson about picture-taking in the tropics: let your camera warm up to air temperature *before* taking pictures. Otherwise, well...



I didn't get a picture of one, but a cab driver pointed out a mango tree, and complained about not being able to eat the fruit off of it. There was a fine, since it was a government-owned tree. If the fruit falls off...help yourself. Climb the tree, however, at your own peril.

Despite what you might have heard, though, Singapore isn't a police state with cops everywhere fining (and caning) you for every litte thing.

Instead, Singapore is a very pretty city, filled with pleasant people, and not too unlike US cities such as Santa Monica. Though probably cleaner. And safer at night.

As for goods and services, if you're used to finding it in the USA, you can probably find it in Singapore. They have quite a number of multi-storey shopping malls.

Life as "Managed Press"

As a member of the "foreign press", my time in Singapore was in the hands of the IDA PR group. They packed us up and sent us off hither and yon across Singapore.

Don't get me wrong, though, they were some very professional (and very pleasant) hands. And well...judge for yourself how much I must've minded. Meet Cindy, Dulcie, Hwei Ling, Stella, and Jennifer:



As I started to say above before my little digression, we of the foreign media were taken to a number of presentations and tours. For instance, to the Port of Singapore:



Which was actually pretty damn cool. Lots of huge, HUGE machinery and ships and containers all being pushed around by a very sophisticated collection of software and hardware. Not a bit of it game dev-related. But there's more to life than game dev. I've checked.

We were also taken to the Jurong Regional Library (a very impressive library) and to a hospital (which except for the pleasant little gardens scattered around, could have been in the US). Neither of those related to game dev either (even if the library was damn cool).

On Tuesday and Wednesday we were taken to the combined conferences for CommunicAsia, BroadcastAsia, and EnterpriseIT. Lots of exhibitors. A good crowd of gawkers milling about. In other words: a conference.

I think that the GDC 2004 Expo could have been *lost* in the expo space there. Believe it or not, though, there was a bit of game dev material to report on there. I jumped all over it. That is, between free-stuff-trawling the other booths of the conference. Got a great bouncey ball with a red light that flashes on impact... Anyway, here are some pics:









And, yes, I was about the only one there in Levi's and a pullover. Stupid American, messing up the dress code. ;)

Besides all the conference-related activities, we were also taken to some of the best local restaurants, the Singapore Zoo, and even dinner on a beach.





At times, the amount of food they kept trying to make us to eat was staggering. Literally. Being allergic to seafood, what I could eat was very limited (only about 10% of the food in Singapore doesn't have some kind of fish in it; they're an island; go figure), but it was all very good. I tried to eat a bit of everything. But we would've need about twice the number of press in the group to have eaten all that they put in front of us. And even then doggie bags might've been needed to carry home leftovers. It was a lot of food.

In summary: Singapore is great! Especially if you're foreign press. =)

Singapore and Game Development

Since I was there to cover game development, I did what I could to find and talk to anyone working in game development. As you may have guessed by now...

There weren't that many.

But I did find a valuable few, like Tan Peck Leong Jasper of Teckwah, Sarah Fay Krom of Nanyang Technological University's Game Lab, and Bran Kelly of Inerworx. Everyone I talked to was excited about games and the potential of game development in Singapore.

I have a *lot* more to say about game development in a series of articles I'm doing for GameDev.net. Those articles should start appearing later this week.

Final Words

The past two months have been incredible. Six months ago I would never have thought I would have been so fortunate. All the fuss and preparations have slowed down my game development and other projects somewhat, but I wouldn't swap the experiences had and people met for anything.

For those who will, inevitably ask: Yes, work on Paintball Net is still happening, though it won't be my main focus for at least a couple more months.

Finally, a shout out to my new Indian buds: Anand, Gaurav, Lavanya, Edwin, and Madhavan!



Keep it real!

(For the astute reader who remembers that I said there were four Indian press members, now noticing that there are five people in this picture, I offer the following explanation: one of them isn't press.)

-David
Samu Games
The Indie Game Development Survival Guide

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Nicolas Quijano   (Jun 23, 2004 at 23:16 GMT)
As, so that's why you went over :) ( I suspected so much from the blurb about the conference on gd.net)

Chris "DiGi" Timberlake   (Jun 24, 2004 at 00:58 GMT)
I'm sure next time you can go, I can fit in a luggage bag and come too right??

Jay Moore   (Jun 24, 2004 at 03:45 GMT)
David you're a true ambassador of Indie Game Dev. Glad you had such an enriching experience. Look forward to reading your articles.

Brad "Cooltwox" Boyer   (Jun 25, 2004 at 00:54 GMT)
Cool stuff David. Hope you brought your old buddy back something ;).

Ryan Oxford   (Jun 26, 2004 at 05:48 GMT)
Glad you had a good time. I still can't wait for pbn2. Maybe even a bring back of the old PBN!?


<3 all the old folks from pbn, those were the good ole days


-Ryn

Christian "meeco" Kim   (Jun 26, 2004 at 15:25 GMT)
cool stuff david. hope you release pbn2 right away.

Redman (Roman Is The Man)   (Jun 28, 2004 at 22:04 GMT)
So about this game.... heh

Patrick Daivdson   (Jul 03, 2004 at 19:20 GMT)
if you want to play a pbn "clone" go to hvpb.com there are always about 50-100 people on.

Michael "Mbs" Sturgeon   (Aug 07, 2004 at 02:22 GMT)
Bring on Paintball....I am B O R E D David :) I need something to do.
Edited on Aug 07, 2004 02:23 GMT

Zack   (Aug 31, 2004 at 15:48 GMT)
David You have to Get THis Paintball Game Going Bro I can't Take it Anymore...... Ya'll shouldn't have cut the old one off untill u had this one made .... HVPB.com isn't working for me brother when i goto start it ... sayd invailded Login.

Claude Labrecque   (Aug 31, 2004 at 17:24 GMT)
hey everyone...don't know if you guys remember me but I was on the original game for a while...I was using the name Gilbert I've been playing a little on the hvpb game but I still wish the old one never dissappeared...oh well can't wait to see the new game so I can splat you guys again... good job RM....waiting patiently :-)
Edited on Aug 31, 2004 17:25 GMT

Zack   (Sep 01, 2004 at 23:35 GMT)
Hey David do u have an email i can reach u at i wanna talk with u about something very important!
Zack -

Christian "meeco" Kim   (Sep 09, 2004 at 19:53 GMT)
David, come on man, I am almost in college now and I started playing PBN back in 5th grade! Bring this game on!

I miss PBN, atleast give us an update.
BTW they have a paintball mod for half life... digital paintball

its not very fun.

Zack   (Sep 15, 2004 at 08:20 GMT)
David ... u inspired a new prgrammer ... I'm currently learing C/C++ ... and hopefully i will start to learn how to write my own games... any advise as to what langage works best? .... That old Paintball game was the bomb i want to recreate it.

Zack   (Sep 20, 2004 at 14:46 GMT)
Hey everyone email david and tell him to relauch Painball.net .... I already told him that i would pay him to relaunch it.... lets do this babby!

Christian "meeco" Kim   (Sep 21, 2004 at 21:27 GMT)
he might be dead? actually, i think he only gets online once a year...

Laura "Foam" Lavigne   (Oct 04, 2004 at 00:47 GMT)
Zach, with all the PBN clones out there right now, I doubt he would ever do that... This project he is working on is great.

Hopefully see you in a few month RM... Can't wait for this game to pull through...

Jeroen "TFO" Sommer   (Oct 11, 2004 at 10:34 GMT)
Nice to see you are doing fun stuff and getting around the world :)

I am to watching the progress of the game that we all adored so much.

As for Meeco's response (21sept).

Even though it might be a good idea (I know I sure as hell asked him a few times to many :)) I doubt he has the time to keep it going anyways...so how much it it sucks for us, it's 99.99% sure not going to happen :(

Looking out for your new report David!

Cheers to you all!

Matt \"RaptorRed\" Meyer   (Oct 13, 2004 at 05:02 GMT)   Resource Rating: 5
::single tear::

Christian "meeco" Kim   (Oct 18, 2004 at 19:46 GMT)
i find it quite amazing that even though the game still has followers, the maker has yet to do anything about it.... what other small production game do you know still has fans 5 years after ending? i don't know of any or else i would probably be playing that game, but damn man we are some dedicated folk. i love seeing the vets.

Mike "Wewmowmdys" Smith   (Oct 28, 2004 at 02:50 GMT)
meeco, you're right. It is astounding that there is still such a huge following in the PBN community.
I am still avidly awaiting an Update RM... Don't disappoint us all ;)

~Wewmowmdys
Edited on Oct 28, 2004 02:50 GMT

Matt \"RaptorRed\" Meyer   (Oct 28, 2004 at 04:59 GMT)   Resource Rating: 5
boo yaow sells a sack.

Ryan Oxford   (Nov 04, 2004 at 00:02 GMT)
man, what ever happened to boo yaow, i had his ICQ number but he hasnt been on in like 4 years

i miss him, he was my best friend on pbn

Christian "meeco" Kim   (Nov 04, 2004 at 00:54 GMT)
Foam was one of my best buds, talked to her for awhile even after it ended

and I had so many... so long ago.... memories... faded.


AWWWW COME ON RM!!!! :(

Matt \"RaptorRed\" Meyer   (Nov 11, 2004 at 07:15 GMT)   Resource Rating: 5
SsSsPpPpOoOoOoOoMmMm!!

Thomas "Lynxeyed" Frevold   (Dec 02, 2004 at 19:43 GMT)
Bah come on i wanna see some screen shots and Game play....

Christian "meeco" Kim   (Dec 02, 2004 at 22:51 GMT)
maybe... this is not going to happen?

i'm not sure, but atleast update telling us the game is a flop rather than having us anticipate nothing :(

Mike "Sabot" P   (Dec 06, 2004 at 07:56 GMT)
Holy crap there's another PBN coming out. Last time I lost a girlfriend AND my job, maybe this time there's a divorce in it for me. Do I get a launcher filled with 9999 weightless nades?

How's everyone been?

-Sabot

Christian "meeco" Kim   (Dec 06, 2004 at 23:04 GMT)
^^^^^^^^ AHHHHHHHHHHHHHHHHH.........

godly

Redman (Roman Is The Man)   (Dec 14, 2004 at 02:03 GMT)
weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

Christian "meeco" Kim   (Dec 14, 2004 at 23:09 GMT)
http://www.epo2.com/

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