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Plan for David "RM" Michael

Plan for David "RM" Michael
Name:DavidRM
Date Posted:Apr 23, 2004
Rating:5.0 out of 5
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Blog post
"What happened" or "Here come the excuses..."
Testing...testing...<tap> <tap>...Does this thing still work? Oh, it's on? Sorry...<ahem>

I decided that "post mortem" approach would be the simplest way to update the small universe of Those Who Care about what the hell happened after my last plan post 10 months ago. Here goes...

A Post-Mortem for the Past 10 Months

What went right:

1. In June 2003 I stopped wanting to write a novel and just started doing it. The schedule I set (and kept) for The Indie Game Development Survival Guide proved to myself that I *could* write a book. I've actually been pretty happy with how this is turning out. On the hand, this turns up again under "What Went Wrong".

2. The Indie Game Development Survival Guide was released in August 2003 to very positive reviews and has been doing pretty well.

3. The Journal has continued to grow, and is within a few months of a very significant upgrade. (It's my primary project for the moment.)

4. Artifact didn't die. We took our lumps on a pricing structure change in 2003, admitted defeat when it failed, and reverted. "If it doesn't kill you..." maybe it makes you stronger eventually. Sometimes it leaves you weak and tired, though.

5. The IGF at GDC 2004 was amazing. I only covered it, didn't participate, but seeing how far it's come was inspiring. In fact, overall, GDC 2004 was pretty inspiring. Even if the big publishers pretended it was *them* that discovered the casual gamer market. ;)

What Went Wrong

1. Writing a novel, like most creative efforts, is hard to schedule. I naively thought that I would be done with the manuscript in November 2003. Currently, I'm looking at June 2004.

2. Artifact. Besides a pricing change that tanked (and cost us a lot of old *and* new players), there was an update that wasn't very well received, a couple of disasterous server crashes, and the game actually went into the red for several months, requiring money to be pumped *in* just to keep it online. It was hard to keep a positive outlook.

3. The Paintball Net project stalled out. The only reason I'm going to give for this is that I had a crisis of faith. Have you ever had a crisis of faith? A time when you stared at the world around you and despaired that things could ever improve? If not, allow me to sum up: It sucks.

4. Blah blah blah. Everyone has a sob story.

Enough with the negative stuff. If you weren't there, it doesn't make for very interesting reading. Hell, I *was* there and I'm sick of focusing on it.

And now...?

There should be news about Paintball Net again within the foreseeable future. Not that it's done, mind you. Just that it's moving again.

Artifact is growing again and resting comfortably on its new server. I'm even considering updating (read that as "completely re-writing") the client software this year. Maybe even getting new artwork for it.

The Journal...well...with the release of Microsoft's OneNote, the market for notekeeping/diary software has been given the Bill Gates Stamp of Approval. This could be a very nice year. :)

On the book side...I'm putting together a proposal for another game development book (with some indie usefulness, I think), and I'll be learning how to sell a fiction manuscript this year, as well.

That about sums things up. Thank you for your attention. :)

-David
Samu Games
The Indie Game Development Survival Guide

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Paul Malyschko   (Apr 23, 2004 at 03:13 GMT)
Hey David,

Glad to see you're coming to Free Play in Australia in May. Can't wait to see what you're going to bring to this place! :)

Good luck, and salutations,
Paul.

Eric Petersen   (Apr 23, 2004 at 05:00 GMT)
I wish I had read your book [indie game development survival guide] back in 2000 before/when I signed my first publishing deal. Its full of good advice. I know from experience. A good read. I highly recommend it.

Ben Garney   (Apr 23, 2004 at 14:45 GMT)
I was wondering where Paintball Net had gotten itself to. :)

Nice to know you're still alive, and it's pretty darn sweet to see your book out.

Eric Forhan   (Apr 23, 2004 at 18:57 GMT)
"A crisis in faith."

I'm pretty much there, David. Trajectory Zone is taking much longer in development than I expected(though Davis just released beta3 today, with a slew of changes), some other game projects either failed or didn't become as lucrative as I had hoped, plus a whole slew of things on the home front. I'm plugging away, but for the first real time in about 2-3 years, I'm wondering if I made the right choices in pursuing Indie game making. Sometimes when you hit enough walls, ya gotta wonder if there's not a better path. :)

But, who knows... it may all come together in a fairy tale ending. I sure wish the best of luck to you!

-Eric F

Brad "Cooltwox" Boyer   (Apr 23, 2004 at 21:06 GMT)   Resource Rating: 5
It's great to see you post again David. As you said before, "Persistence." ;)

Tyler Reichelt (aka icurnvs, Mac   (Apr 25, 2004 at 08:36 GMT)
Woohoo! After 10 months of visiting samugames.com every day hoping for an update, I was VERY pleasantly surprised this morning. Glad to see you're somewhat back again RM.

-Tyler Reichelt
ICURNVS (MacGuyver)

Christian "meeco" Kim   (Apr 27, 2004 at 21:06 GMT)
interesting

Derek Hansen   (Apr 28, 2004 at 02:08 GMT)
Good to hear from ya, depsite those 10 months, I still checked every day, keep it going with Paintball, I'm sure those that have waited will :).

-HeavyD

FlyinEmu   (May 05, 2004 at 08:31 GMT)
ICUP

-epu

Matt "HURRICANE" Eastman   (May 07, 2004 at 18:30 GMT)
yeah

Matt \"RaptorRed\" Meyer   (May 10, 2004 at 23:49 GMT)   Resource Rating: 5
And there was much rejoicing.

Bar hehe.

BugsBunny   (May 12, 2004 at 04:07 GMT)
w00t RM is alive!
good to see theres still hope =)

Tan "TRUEfoe" Nguyen   (May 19, 2004 at 04:43 GMT)
*Sigh* I knew he was sleeping all along.
Now let the "Oww" re-begin.

Mark Hatton   (May 19, 2004 at 19:37 GMT)
and RM is back! phew, thought ya had died... Well if theres anything anyone can do to expidite PB net. ya know we we will all help.

Josh Grimm   (Jun 01, 2004 at 04:41 GMT)
anything new updates on the game yet?!?

Yiding \"Linker\" Jia   (Jun 16, 2004 at 02:01 GMT)   Resource Rating: 5
I know quite a bit about TorqueScript now, maybe I can make some stuff for the game =) (not to be condescending or anything)
Feel free to email me, I'd be glad to give help to see this game succeed.
Edited on Jun 16, 2004 02:02 GMT

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