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Cel Shading and Outlining in TGE 1.4

Cel Shading and Outlining in TGE 1.4
Name:DavidRM
Date Posted:May 29, 2006
Rating:4.8 out of 5
Public:YES
Comments:YES
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Blog post
I posted these resources to GG back in late April, and are the result of work on the revived Paintball Net project.

Cel Shading in TGE

This method of cel shading DTS objects is based on OpenGL multi-texturing and uses a 2nd rendering pass. The resulting look, though, seems to be well worth the extra pass. And since you can limit which objects get the cel-shading (players, statics, etc) you don't have to take the 2-pass performance hit on everything.

Shape Outlining in TGE

This resource draws outlines around shapes (DTS objects) based on the edges and faces of the object. Creating the necessary list of the edges and faces of the model is somewhat time-intensive, though, so this resource also includes a mechanism for saving and loading the edges and faces from a file.

An extension I would like to see in the outlining is support for textured strokes. This would add another performance hit, but would look quite snazzy, I think. I might experiment with achieving that effect later in the year.

Both resources are for OpenGL. Neither particularly likes DirectX.

Have fun with 'em.

-David
Joe Indie

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Ramen-sama   (May 29, 2006 at 19:32 GMT)
Very nice work! Definately the best celshading there is for torque.

Anthony Rosenbaum   (May 29, 2006 at 23:18 GMT)
Many thanks the community has been waiting for a complete implimentation

FlyinEmu   (May 30, 2006 at 22:54 GMT)
[gps][gps][gps][gps][gps][gps][gps][gps]

DUDES reunion tour coming soon

Clint Herron   (May 31, 2006 at 15:57 GMT)
Wow! Great job, RM!

"work on the revived Paintball Net project"

!!!

I was just thinking about PBN last week and thinking "Gee, if RM doesn't ever pick that back up, maybe I should try that project -- it was a great game and it's a shame that he stopped moving on that." So very glad to hear that you're moving forward on PBN again!

Cheers!

--clint (HanClinto/We)
Edited on May 31, 2006 15:57 GMT

Samuel Siu   (Jun 13, 2006 at 06:28 GMT)   Resource Rating: 5
Excellent Works!!!!!!!!

Sawyer Lucy   (Jul 25, 2006 at 17:42 GMT)
So I woke up today, six years down the road, and I was like, man, what ever happened to that online paintball game that I use to play all the time go? I'm glad to see you're still going strong in the game world David, and I forgot how many cool people I met playing it. I hope the new one turns out well if you ever get it done. Also, FlyinEmu message me sometime. I'm still Gazemer on everything so I'm not too hard to find on the internet.

Sawyer a.k.a. Gazemer

Tyler Reichelt (aka icurnvs, Mac   (Sep 14, 2006 at 06:03 GMT)
I'm all for that DUDES reunion tour epu :)

Matt \"RaptorRed\" Meyer   (Nov 23, 2006 at 10:26 GMT)   Resource Rating: 5
Jumpin' fuckin' Jesus, PBN v2 is still alive. I'd honestly thought I'd never so much as see a screenshot for it. I am pleasantly surprised.

Here's hoping that it will one day be released. I want 3D vaderz!

<3,
RR

P.S. -- EPU!>!

Ryan Oxford   (Jan 16, 2007 at 03:37 GMT)
heh, i get nostagic even thinking about PBN...yeah i started playing pbn when i was 13 and im 22 now, and i still think about it alot...i hope your still progressing on this project, id love to play it one day =)
PoOp

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