Previous Blog Next Blog
Prev/Next Blog
by date

But hey, it's free. .

But hey, it's free. .
Name:Vinny Polston
Date Posted:Feb 13, 2007
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Vinny Polston

Blog post
But hey, it's free. .

I figured why let a model go to waste.
This is just something that I have been working on lately in my spare time. You may recognize the design to be similar to that in the www.projectoffset.com videos, which inspired me on some parts of this.

I model every once and a while ( RL consumes me most of the time ). So here it is, fantasy architecture for free. I'm doing this for several reasons
1. Free models are always nice to have
2. I really would like to see this in-game.
3. I still, sadly, do not own TGE or TGEA

As you can see, there are no UV maps or textures do to the fact that I am not good at that. Therefore you may consider this more of a resource than ready-to-go model.

A really bad render. . .


and that same render after some photoshopping



and now the download link
Click Here for the download

Thanks, and C&C are always welcome.

-Vinny Polston

Recent Blog Posts
List:02/18/07 - Normal map practice =]
02/13/07 - But hey, it's free. .

Submit ResourceSubmit your own resources!

Aaron E   (Feb 13, 2007 at 17:46 GMT)
I don't have Max to try it out, but it looks great. If you have an .OBJ version, it would be fun to play around with it. The art in Project Offset really is inspiring.

Surge   (Feb 13, 2007 at 17:52 GMT)
So funny, I thought Project Offset first.
Then I read your comment.

Pretty Good Job Man

Vinny Polston   (Feb 13, 2007 at 17:58 GMT)
Thanks for the comments =]

My apologies for it just being max. I just re-uploaded resource.zip, which now includes .OBJ and .3DS.
www.zimop.com/me/gg/resource.zip
Thanks again,

-Vinny

Vashner   (Feb 13, 2007 at 20:57 GMT)
Buy showtool pro...

But seriously the engines are cheap man go flip some burgers, join the army or mow some lawns.. something. (jk)

Steve Flowers   (Feb 13, 2007 at 21:45 GMT)
You really should be able to test your models in the demo if you're curious. The engine REALLY is a good buy, but if you are just poking around or making art (for FREE especially) -- you should be able to put the stuff right into the demo. Get some experience in the system, you'll see you can't live without it:) And that's some motivation to spend the $$. Heck you could even build some models on the cheap and sell them to supplement your hobby -- it doesn't take much, or long.

Mark   (Feb 13, 2007 at 23:44 GMT)
I used to check out all my stuff in the demo as well, then I eventually purchased it so I felt better about the screenshots I took to show people

Florian   (Feb 14, 2007 at 17:44 GMT)
hey
i checked out your model
sorry it looks great but its way to high poly to use ingame
its 6000polys+ :s

Vinny Polston   (Feb 14, 2007 at 19:01 GMT)
too high poly?
this saddens me some.
Is it too high poly for TGEA?
alrighty, I will see what I can do.

James Laker (BurNinG)   (Feb 14, 2007 at 23:58 GMT)
Looks good... would be great is you can set that up for use with Torque...

PS! Kewl pic (in ya profile)

Vinny Polston   (Feb 18, 2007 at 07:31 GMT)
I would love to see it in TGEA.
I plan on buying TGEA in the end of May =]

Florian   (Feb 18, 2007 at 16:53 GMT)
well its not that its to high just for TGEA but for any engine except when this should be an ENORMOUS hall, then 6000polys might be ok for a whole level
what could be done is that one makes a low poly version and makes normal maps out of the high poly model

You must be a member and be logged in to either append comments or rate this resource.