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But hey, it's free. .
But hey, it's free. .
| Name: | Vinny Polston | ![]() |
|---|---|---|
| Date Posted: | Feb 13, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Vinny Polston |
Blog post
But hey, it's free. .
I figured why let a model go to waste.
This is just something that I have been working on lately in my spare time. You may recognize the design to be similar to that in the www.projectoffset.com videos, which inspired me on some parts of this.
I model every once and a while ( RL consumes me most of the time ). So here it is, fantasy architecture for free. I'm doing this for several reasons
1. Free models are always nice to have
2. I really would like to see this in-game.
3. I still, sadly, do not own TGE or TGEA
As you can see, there are no UV maps or textures do to the fact that I am not good at that. Therefore you may consider this more of a resource than ready-to-go model.
A really bad render. . .

and that same render after some photoshopping

and now the download link
Click Here for the download
Thanks, and C&C are always welcome.
-Vinny Polston
I figured why let a model go to waste.
This is just something that I have been working on lately in my spare time. You may recognize the design to be similar to that in the www.projectoffset.com videos, which inspired me on some parts of this.
I model every once and a while ( RL consumes me most of the time ). So here it is, fantasy architecture for free. I'm doing this for several reasons
1. Free models are always nice to have
2. I really would like to see this in-game.
3. I still, sadly, do not own TGE or TGEA
As you can see, there are no UV maps or textures do to the fact that I am not good at that. Therefore you may consider this more of a resource than ready-to-go model.
A really bad render. . .

and that same render after some photoshopping

and now the download link
Click Here for the download
Thanks, and C&C are always welcome.
-Vinny Polston
Recent Blog Posts
| List: | 02/18/07 - Normal map practice =] 02/13/07 - But hey, it's free. . |
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Submit your own resources!| Aaron E (Feb 13, 2007 at 17:46 GMT) |
| Surge (Feb 13, 2007 at 17:52 GMT) |
Then I read your comment.
Pretty Good Job Man
| Vinny Polston (Feb 13, 2007 at 17:58 GMT) |
My apologies for it just being max. I just re-uploaded resource.zip, which now includes .OBJ and .3DS.
www.zimop.com/me/gg/resource.zip
Thanks again,
-Vinny
| Vashner (Feb 13, 2007 at 20:57 GMT) |
But seriously the engines are cheap man go flip some burgers, join the army or mow some lawns.. something. (jk)
| Steve Flowers (Feb 13, 2007 at 21:45 GMT) |
| Mark (Feb 13, 2007 at 23:44 GMT) |
| Florian (Feb 14, 2007 at 17:44 GMT) |
i checked out your model
sorry it looks great but its way to high poly to use ingame
its 6000polys+ :s
| Vinny Polston (Feb 14, 2007 at 19:01 GMT) |
this saddens me some.
Is it too high poly for TGEA?
alrighty, I will see what I can do.
| James Laker (BurNinG) (Feb 14, 2007 at 23:58 GMT) |
PS! Kewl pic (in ya profile)
| Vinny Polston (Feb 18, 2007 at 07:31 GMT) |
I plan on buying TGEA in the end of May =]
| Florian (Feb 18, 2007 at 16:53 GMT) |
what could be done is that one makes a low poly version and makes normal maps out of the high poly model
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