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Max2DTS for Max 7, 8 & 9 available for download :o)

Max2DTS for Max 7, 8 & 9 available for download :o)
Name:DodongoXP
Date Posted:May 27, 2007
Rating:4.3 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for DodongoXP

Blog post
hello

i have gathered the diferent max dts exporters for max 7, 8 and 9 .. and uploaded them to my webhosting so anyone who needs them.. can get them easily


they are:

Max2DTS_Exporter_Max7_8.rar

Max2DTS_Exporter_Max9_32bits.rar

Max2DTS_Exporter_Plus_Max7_8.rar

Max2DTS_Exporter_Pro_Max7_8.rar

Max2DTS_Exporter_Pro_Max9_32bits.rar


and you can get them at :

http://www.coatllabs.com/torque_max_exporters/



i hope this is ok..for garage games.. if not.. i will remove them :o)

my email is in my profile if you need to contact me..



Cheers

Recent Blog Posts
List:05/27/07 - Max2DTS for Max 7, 8 & 9 available for download :o)
04/18/07 - Torque: Maybe the only real great solution for indies

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Timothy Aste   (May 27, 2007 at 04:34 GMT)
They are also here locally on GarageGames, although they can sometimes be hard to find in the site layout.

http://garagegames.com/developer/torque/artist/

Ben Jones   (May 27, 2007 at 16:08 GMT)
There is also a 3dsmax 64bit exporter, but garagegames doesn't host it. I found it on Ray Noolness Gebhardt's blog.

www.garagegames.com/blogs/47638/11560

edit: my bad i guess i haven't checked the garagegames artist page in a while (in a few months). garagegames does host a 64bit exporter for 3dsmax.
Edited on May 27, 2007 16:11 GMT

Ray Noolness Gebhardt   (May 28, 2007 at 00:02 GMT)
Amusingly enough the 64 bit exporter on the artists page appears to be the one I compiled. I am guessing someone tried out the 64 bit version and it worked (I am 64 bit impaired). I should probably include an advertisement in the exporter next time. ;) After reading my blog i noticed it said "It requires some changes to the DTS exporter so here are links to updated versions of the exporter for 3D Studio Max." I forget what the changes were, but I know the changes didn't affect the normal operation of the exporter. They were just some modifications that were required in order for NoolPreview to operate correctly.
Edited on May 28, 2007 00:09 GMT

Ray Noolness Gebhardt   (May 28, 2007 at 00:24 GMT)
The only change I made the the source code was to allow for the custom materials I had in NoolPreview. The lines I added are as follows:

tools\max2dtsExporterPro\maxAppMesh.cpp : Line 136

      if( mtl->ClassID() == Class_ID(0x7614325e, 0x365237dc) )
{
mtl = (Mtl*)mtl->GetReference(0);
}

I doubt it will matter to most people, but it's worth noting if you are using the exporter I guess. It will not affect the normal operation of the exporter.
Edited on May 28, 2007 00:25 GMT

James Laker (BurNinG)   (May 28, 2007 at 18:41 GMT)
Is there a tutorial on how to use it? When I use the Quick Setup/Quick export I get an "Nothing to Export" error. Anyone care to help?


Exporter Report

Config file "D:\Apps\Torque\Asteroid\ceres.cfg" not found.

Config file "D:\Apps\Torque\Asteroid\ceres.cfg" not found.

Config file "D:\Apps\Torque\Asteroid\dtsScene.cfg" not found.
First pass: enumerate scene...

Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node detail2 with parent base01
Processing Node Collision-1 with parent base01
Processing Node bounds with parent Scene Root
Bounding box found
Processing Node Ceres2 with parent Scene Root
Mesh "Ceres2" with parent "Scene Root" added to entry list

Second pass: put shape structure together...

Adding detail named "start01" of size 1 to subtree "base01".
Adding detail named "detail2" of size 2 to subtree "base01".
Adding detail named "Collision-1" of size -1 to subtree "base01".
Adding object named "Ceres".
Adding mesh of size 2 to object "Ceres".

Third pass: Collapsing unneeded nodes...

Nothing to export.Warnings:
Warning #101: Config file "D:\Apps\Torque\Asteroid\dtsScene.cfg" not found.

Errors:
Error #1:Nothing to export.

Edited on May 28, 2007 18:43 GMT

James Laker (BurNinG)   (May 28, 2007 at 18:45 GMT)
Nevermind... I just had to create the ceres.cfg... Stupid programmer me... ;)

Sean Brady   (Aug 02, 2007 at 17:28 GMT)
Cheers for locating and bundling them together because it would be a pain in the ass finding them,

Nice One;)

Quest Johnny   (Oct 16, 2007 at 03:12 GMT)
Were they removed? I can't find a link to them

Apparatus   (Jun 20, 2008 at 02:33 GMT)
hey guys; most links are dead one year after :)

Nmuta Jones   (Jun 29, 2008 at 16:36 GMT)
I don't understand why links to important files like max2dts exporters would have to expire in one year. This link:

http://www.garagegames2.com/web/exporters/max2dtsExporter_max9.zip

has been 'expired' for quite a while now. I think this is why people have felt the need to post the exporters on their own personal web sites.

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