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XNA game game studio express contest
XNA game game studio express contest
| Name: | Will O*Reagan | |
|---|---|---|
| Date Posted: | Mar 01, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Will O*Reagan |
Blog post
I just submitted my 2nd game for the XNA game studio express contest. Its been a crazy last few days, as i was racing against the timeline. I think I must have debugged about 100 times a day for the last 3 days, its been crazy. I'm uploading some photographs, in case nobody ever sees this game. Basically it was inspired by the game Gradius III. Though I only got to play Gradius once while I was making this, as I was sort of cramped for time. Mainly, I was interested in a constantly scrolling background like Gradius had. I also wanted the some extreme variation and exageration for the modern concepts, and design. The Background scrolls in a complete octagon in the final version.


Recent Blog Posts
| List: | 02/29/08 - New prototype 12/15/07 - TorqueX brain recovery 07/20/07 - *Free* Sticker, MMI, *Free* Become involved with up and coming developement company 06/23/07 - Saving Games in TorqueX, on your 360 or PC 06/07/07 - A new overlay 03/01/07 - XNA game game studio express contest |
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Submit your own resources!| Andy Hawkins (Mar 01, 2007 at 07:05 GMT) |



Edited on Mar 01, 2007 07:06 GMT
| Matthew Spindle Harris (Mar 01, 2007 at 07:43 GMT) |
| Gary Ash (Mar 01, 2007 at 16:24 GMT) |
I'm sitting that out and putting everything into may own game
gb
Edited on Mar 01, 2007 16:25 GMT
| Will O*Reagan (Mar 01, 2007 at 17:20 GMT) |
| Will O*Reagan (Mar 01, 2007 at 19:41 GMT) |
Quote:
oo Motion Blur... or is that the camera ;)
I don't know, I wasn't adding any blur filters or anything. The objects did appear to blur a bit at times, but that could have been due to any number of things.
| Thomas Buscaglia (Mar 01, 2007 at 19:52 GMT) |
| Ray Noolness Gebhardt (Mar 01, 2007 at 22:05 GMT) |
| Will O*Reagan (Mar 01, 2007 at 22:34 GMT) |
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