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Plan for David "Fulcrum" Wyand
Plan for David "Fulcrum" Wyand
| Name: | David \"Fulcrum\" Wyand | ![]() |
|---|---|---|
| Date Posted: | Oct 05, 2004 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for David \"Fulcrum\" Wyand |
Blog post
Off to IGC I go!
Greetings!
In a few short hours I'll be off to my first IGC. I'm really looking forward to it, meeting the GG crew and those around the site. I'll be bringing along my Looking Glass software for people to see. It sounds like it'll even be used during some of the art sessions.
And speaking of Looking Glass, I've update my Gnometech site with some new information and screen shots. You'll want to head here: www.gnometech.com/lookingglassmain.shtml.
Here's a peak at what's new:

This image shows off the addition of the Synapse Gaming Lighting Pack using an overexposed light. The Lighting Pack may be toggled on or off and gives you a good sense of how your object will look in game with the Lighting Pack installed. And if you don't own the Lighting Pack, now you can see how good your objects will look once you pick it up! :o)
The above image also shows the first in a series of shape properties. The Rendering tab simulates how the TGE will draw your object by showing you the order in which the meshes are accessed. Having trouble with transparent meshes? Perhaps you have them drawing at the wrong step? That's what you'll be able to find out here.
The other two tabs allow you to see the entire structure of your exported DTS object to make sure the hierarchy is correct. The Tree tab gives this to you in a tree format, while the TSDump tab makes use of the TGE tsDump() function to provide a text version. This may also be saved out so you may send it to someone to check out your object's structure.
There's a whole bunch of other stuff that's been added in since my last .plan, such as orthographic views and user definable presets. If you're interested, look me up at the IGC!
And here's a preview of what you may also see there:

:o)
- LightWave Dave
In a few short hours I'll be off to my first IGC. I'm really looking forward to it, meeting the GG crew and those around the site. I'll be bringing along my Looking Glass software for people to see. It sounds like it'll even be used during some of the art sessions.
And speaking of Looking Glass, I've update my Gnometech site with some new information and screen shots. You'll want to head here: www.gnometech.com/lookingglassmain.shtml.
Here's a peak at what's new:

This image shows off the addition of the Synapse Gaming Lighting Pack using an overexposed light. The Lighting Pack may be toggled on or off and gives you a good sense of how your object will look in game with the Lighting Pack installed. And if you don't own the Lighting Pack, now you can see how good your objects will look once you pick it up! :o)
The above image also shows the first in a series of shape properties. The Rendering tab simulates how the TGE will draw your object by showing you the order in which the meshes are accessed. Having trouble with transparent meshes? Perhaps you have them drawing at the wrong step? That's what you'll be able to find out here.
The other two tabs allow you to see the entire structure of your exported DTS object to make sure the hierarchy is correct. The Tree tab gives this to you in a tree format, while the TSDump tab makes use of the TGE tsDump() function to provide a text version. This may also be saved out so you may send it to someone to check out your object's structure.
There's a whole bunch of other stuff that's been added in since my last .plan, such as orthographic views and user definable presets. If you're interested, look me up at the IGC!
And here's a preview of what you may also see there:

:o)
- LightWave Dave
Recent Blog Posts
| List: | 01/24/08 - Amazon EC2 Torque Test Follow Up 01/16/08 - Torque on Amazon's EC2. Need your help! 10/11/07 - Jeff Tunnel's Band LIVE 10/10/07 - Live Video Stream from IGC2007 10/02/07 - Come ride the rapids 04/06/07 - What's my blog doing under the GarageGames tab? 07/05/06 - LightWave DTS Exporter v06-07-04 Released 04/21/06 - Babies wait for no man |
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Submit your own resources!| Jay Moore (Oct 05, 2004 at 23:57 GMT) |
| Vernon Finch (Oct 06, 2004 at 00:41 GMT) |
| Weston (Oct 06, 2004 at 01:50 GMT) Resource Rating: 5 |
This will do wonders for the torque art pipeline! I hope all the GG guys are singing your praises!
Excellent work!
-Weston
| Michael Cozzolino (Oct 06, 2004 at 01:59 GMT) |
| Pascal Bos (Oct 06, 2004 at 06:27 GMT) |
Other than Weston, i did get a chance to try out lookingglass for quite some time now and i must say lookingglass totaly blew me away, i don't think i can do without it anymore.
| Jeremy Alessi (Oct 06, 2004 at 07:49 GMT) |
Quote:
This will do wonders for the torque art pipeline
I hope so ;)
| Logan Foster (Oct 07, 2004 at 13:11 GMT) |
BTW it was cool to meet you in person yesteday at the pre-IGC headquarter (aka the GG/BT offices).
| Rex (Oct 07, 2004 at 17:26 GMT) |
Edited on Oct 07, 2004 17:31 GMT
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