Previous Blog Next Blog
Prev/Next Blog
by date

What's my blog doing under the GarageGames tab?

What's my blog doing under the GarageGames tab?
Name:David \"Fulcrum\" Wyand
Date Posted:Apr 06, 2007
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for David \"Fulcrum\" Wyand

Blog post


As many a blog has started: Long time no blog! A lot has happened since July of last year -- including the realization that it is indeed possible to cram even more into each 24 hours. How is this possible you ask? Method #1: don't write blogs! Method #B: Have children. No matter what time you go to bed you can always count on them to wake you up at sunrise. :o) Now on with the show...

Give me an E! E! Give me an M! M! Give me a P! P!...
If you've been reading the GarageGames' Employee Roster at all over the past few months -- and really, who hasn't -- you'll have noticed my mug plastered near the bottom. How could this be? Well you see, when you alphabetize a list from A-Z by last name, my W and Y always put me at the end. Usually I'm at the very end...damn you Zadell and Zepp!

Oh you meant why am I even listed at all? It's because I'm GarageGames' first remote employee!!!1!!one!! Yeehaw! Or as they like to say in Oregon...Waheey! Because, you know, I'm now up on these things.

I've actually been working closely with GarageGames for a while now. But now its official. And by official I mean that the conversation with Josh went something like this (transcribed from the wire tap):

Josh: Dude.
Me: Ya?
Josh: You in?
Me: Oh ya, eh!
Josh: Cool!
Me: Rock on!
* Air guitars ensue *

So what else has been happening?

Torque ShowTool Pro included in TGE 1.5
First it started with a demo of TST Pro included in TGE 1.4. And now every owner of TGE 1.5 gets a full copy. As a third-party developer it doesn't get much better than to be included with the core product. Bundling FTW!

Torque X
I had the pleasure of helping out with Torque X at the end of 2006. I did the programming on Torque Combat as well as add to the core engine. It is a cool engine to work with and learning Visual C# was actually fun. Seeing your game for the first time on your TV through the Xbox360 is pure coolness.



Torque Constructor
So, you've probably not heard as it has been kept quite hush hush, but Torque Constructor will be released on April 9th for free! You heard it here first! Oh wait, there is the news posting. Hmm, and the IOTD. And on the Forums. Well let's see. Carry the 2... You heard it here 11th! Don't you feel special?

Starting with that fateful IOTD posting in March, 2005 that spawned the joy of a thousand needles in your eye, it is great to have that final push to get it out there. They say that finishing off something is 10% inspiration and 90% perspiration. Well with all of the Coke and coffee I've been drinking lately to get the last minute stuff done, I'd say it is also at least 50% urination. I'll call it Wyand's Hypothesis of Finishedness...ination.

OK, joking aside, it is great to finally get Constructor out to everyone. A lot of people have helped the core team, especially recently, from internal project management and testing at GarageGames to the Beta testers. Now it's your turn to bang on it. Will it be perfect on April 9th? No. There are a few known issues. And there's nothing like a few thousand individual mouse clicks to let you know where you goofed up. But there comes a time when you need to poke it and call it done. Will we continue to work on Constructor to improve it? Most definitely.


Image from Constructor reference documentation on TDN.

Until next time...

- LightWave Dave

Recent Blog Posts
List:01/24/08 - Amazon EC2 Torque Test Follow Up
01/16/08 - Torque on Amazon's EC2. Need your help!
10/11/07 - Jeff Tunnel's Band LIVE
10/10/07 - Live Video Stream from IGC2007
10/02/07 - Come ride the rapids
04/06/07 - What's my blog doing under the GarageGames tab?
07/05/06 - LightWave DTS Exporter v06-07-04 Released
04/21/06 - Babies wait for no man

Submit ResourceSubmit your own resources!

Prairie Games   (Apr 06, 2007 at 17:21 GMT)
Congrats Daves, sweet! :)

Todd Pickens   (Apr 06, 2007 at 17:48 GMT)
Congrats Dave! And great news on the working with GG.

...So what are the chances of getting that "smooth blend" LOD transition for the LW2dts exporter now that you have master getting more work into you 24 hours day :P

Rubes   (Apr 06, 2007 at 18:03 GMT)
Quote:

They say that finishing off something is 10% inspiration and 90% perspiration. Well with all of the Coke and coffee I've been drinking lately to get the last minute stuff done, I'd say it is also at least 50% urination.


That is hysterical. I'm going to have to remember that one...I'm cramming for a deadline right now, and it is perfect.

Great blog!

Unsung Zero   (Apr 06, 2007 at 18:03 GMT)
Congrats Dave! You could get even more done in 24 hours if you put those kids to work!

Vashner   (Apr 06, 2007 at 18:19 GMT)
Congrats and thanks.

Michael Cozzolino   (Apr 06, 2007 at 18:25 GMT)
Congrats Dave. Are you a full-time employee or still working your old job too? Also does this mean more Lightwave love from GG's?

Eric Forhan   (Apr 06, 2007 at 18:31 GMT)
Grats on the employment, Dave! I had no idea. :)

Tom Bampton   (Apr 06, 2007 at 18:38 GMT)
Dave, dude, this blog reads like it was written by me or Pat ...

Congrats ;)

T.

Thijs Sloesen   (Apr 06, 2007 at 19:18 GMT)
Congratulations! Good to see the GG team stongened by great people! :)

Tom Eastman (Eastbeast314)   (Apr 06, 2007 at 19:27 GMT)
Sweet! GG is growing more and more powerful than ever before :)

Allyn "Mr_Bloodworth" Mcelrath   (Apr 06, 2007 at 20:13 GMT)
I hope this means more lightwave support!

Stefan Lundmark   (Apr 06, 2007 at 20:21 GMT)
Haha, cool!

Chip Lambert   (Apr 06, 2007 at 21:14 GMT)
Congratulations!

David Montgomery-Blake   (Apr 07, 2007 at 03:20 GMT)
This is really, REALLY good news! Congratulations!

Phil Carlisle   (Apr 07, 2007 at 08:00 GMT)
Nice one wavey davey!!

Gabor Forrai   (Apr 07, 2007 at 15:57 GMT)
hey David
I think you are one of the most valuable remote employees of GG ;)
Congrats on that ! Your works still kick ass...
Edited on Apr 07, 2007 15:58 GMT

Canon   (Apr 07, 2007 at 20:45 GMT)
Congratulations David, and thank you for your tools!

Christophe

Ramen-sama   (Apr 07, 2007 at 22:34 GMT)
Spiffy as always, now that that hurdle is behind you, any word on a new lightwave exporter version???

Jay Moore   (Apr 08, 2007 at 19:16 GMT)
Congratulations!

I think that must also make you the first International employee as well, eh?

I was thinking of our conversations about a multi-user TST Pro when I saw Verse at GDC in the Khronos booth in with the COLLADA showcase. http://www.quelsolaar.com/verse/index.html having a collaborative 3space art preview environment can so help the workflow of approving assets especially with most artists and producer/art directors being remote.

Again... great to see you as the first official remote / international employee!

Brian Ramage   (Apr 08, 2007 at 20:25 GMT)
Congrats Dave, great to have you onboard.

Zachary Zadell   (Apr 10, 2007 at 17:41 GMT)
Welcome aboard Dave!
Edited on Apr 10, 2007 17:43 GMT

You must be a member and be logged in to either append comments or rate this resource.