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iTGB 1.0.1 released!

iTGB 1.0.1 released!
Name:Brett Seyler
Date Posted:Oct 14, 2008
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Brett Seyler

Blog post
iTGB'ers, 13 days ago we made the decision to release iTGB for two reasons:

1. We didn't want any ready developers to have to wait for a more polished release.
2. We wanted to get real feedback from people actually using iTGB to make games.

First, thank you for your patience. Some of you were upset with the state of iTGB 1.0, and in most cases, reasonably so. Calling the Sept. 30 release "1.0" was a difficult decision. What we've done since with your fantastic feedback is create real step-by-step, detailed documentation for using iTGB. We've addressed some of the packaging / build issues (totally our fault on 1.0) and hopefully everything else you've been struggling with or waiting for.

So today, we've updated the release to 1.0.1. In it you'll find everything reported in Alex Rice's iTGB 1.0 thread has been addressed and resolved. Your account should show the new build available for download now. New docs are packaged with the build and can also be found on TDN.



Sample of new docs on TDN



Please, as usual, don't hestitate to provide feedback in the forums and let us know if you find any new issues.

Most of the same process described in my last blog comments still apply.
Quote:


1. Create your game using TGB 1.7.4 with the resolution fixes that allow iPhone screen res targets.

2. Use iTGB to deploy your game unedited to the iPhone (no script-to-code conversion necessary at this stage)

3. See your game running, speed may be slow.

4. Continue iterating on your game using 1.7.4. When you get near the final stages, begin your optimization work.

5. Scripts-to-code helps dramatically.

6. Texture optimizations helps dramatically.

7. Efficient use of callbacks and minimal use of script calculations help dramatically

[...]

Future versions of iTGB (which you'll receive free) should make steps 5 and 3 either go away or be much less cumbersome.



HUGE thanks by the way to both Michael Perry and Ken Holst for doubling their normal duties to make this update available today. You guys are superstars.



AlSO....iTGE update: October 15th release date moved

As you might have guessed, with more energies devoted to iTGB in the past couple weeks, we've had to push back iTGE for a while. I can't say at this time how long that will be, and I will keep you updated as I learn more. For those users with commercial licenses who have been working with the pre-1.0 code, we'll be pushing up a bunch of new changes later this week that address many of the reported issues.

Links

  • iTGB 1.0.1 available now!
  • My Last Blog

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    10/14/08 - iTGB 1.0.1 released!

    Submit ResourceSubmit your own resources!

    Bryan Duke   (Oct 14, 2008 at 00:49 GMT)   Resource Rating: 5
    Woohoo! Thanks GG for all the work on this. Off to download...

    Patrick Swinnea   (Oct 14, 2008 at 01:02 GMT)
    Great news! Huge thanks.

    Michael Perry   (Oct 14, 2008 at 01:07 GMT)
    That is a god awful picture of me...you caught me mid-growling at Deborah for her snide comment about me taking bad pictures....oh the bitter irony....

    Bryan Duke   (Oct 14, 2008 at 01:09 GMT)   Resource Rating: 5
    @Michael that'll teach ya to growl at Deborah. Or maybe it'll motivate you to hack in & replace the picture.

    Michael Perry   (Oct 14, 2008 at 01:13 GMT)
    @Bryan - At least it shows me reloading my Vulcan ammo belt...that could be viewed as cool...I guess...

    Also, big thanks and congrats to the iTGB devs and Brett for their effort in getting this update out the door.

    Bryan Duke   (Oct 14, 2008 at 01:15 GMT)   Resource Rating: 5
    @Michael Vulcan ammo...got any png's or ogg's for that? Might come in handy for the next game...

    Michael Perry   (Oct 14, 2008 at 01:18 GMT)
    The next video I'll create will be a GarageGames Office Nerf War. I'll let you know when that is up. My last video, The Fortress, was a big hit =)

    Bryan Duke   (Oct 14, 2008 at 01:20 GMT)   Resource Rating: 5
    @Michael The Fortress was great - looking forward to GGO Nerf Wars!

    Kenneth Holst   (Oct 14, 2008 at 06:39 GMT)   Resource Rating: 5
    Michael Perry always looks like that, don't let him fool you. He busted all his teeth out once in a trailer hitch accident, and now he has a perma-snarl from the wires holding his jaw in place.
    :(

    Michael Perry   (Oct 14, 2008 at 17:30 GMT)
    O_o

    What did I do to you, Ken?

    Kenneth Holst   (Oct 14, 2008 at 20:33 GMT)   Resource Rating: 5
    ^_^

    bank   (Oct 14, 2008 at 21:08 GMT)
    Ken & Michael - no war please :)

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