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GarageGames Now Hiring for several positions

GarageGames Now Hiring for several positions
Name:Brett Seyler
Date Posted:Apr 11, 2007
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Blog post
Now Hiring for positions in Marketing, Web Development, and Engineering

Location:
Eugene, Oregon

Who We Are:
GarageGames.com, Inc is an established, growing on-line game publishing and development company. Our team is composed of talented gamers, and we make games on our own terms. We have a unique culture of hard working, highly motivated people and a flexible, creative work environment where they can flourish. We make the games we want to play and develop the technology we would want to use.

At GarageGames you are part of a team and a partner in our development as a business. This shared growth philosophy permeates all aspects of the company. Compensation heavily rewards performance on top of a base salary with benefits. Additionally, there exists the potential to earn equity in this fast-growing venture.

=====================MARKETING=======================

Web Savvy Marketing Pros Wanted - SEO, external team managment, bizdev

Help sell something that's actually worth getting excited about...GAMES!

Position:
Full Time Marketing Project Director -- SEO, External Team Management, Business Development

What you need to qualify:
- Expert-level knowledge of SEO, viral, and other modern marketing techniques
- Experience with traditional marketing
- Experience in a management role

Pluses:
- Bachelor's degree in Marketing, Advertising, or related program
- A passion for games and game technology.
- Worked at a startup before

Benefits :
- Driven, exciting work environment
- Profit Sharing
- Project Royalties
- Health care Benefits (medical, dental, vision, alternative)
- Vacation, Personal and Sick Days

How to Apply:

Please respond with thorough documentation of your skills and ambitions for full consideration. Cover letters are acceptable.

Contact recruiting@garagegames.com with:

- Resume
- Links to your past/current work if available

=====================WEB DEVELOPMENT===================

Full Time Lamp Web Developer (Project lead)-- PHP, CSS, Javascript, AJAX, MySQL, A

Position:
Full Time - LAMP Web Developer -- PHP, CSS, Javascript, AJAX, MySQL, Apache, Linux

What you need to qualify:
- Expert-level knowledge of PHP4 Programming
- Knowledge of PHP5
- Experience with Apache and Linux
- Strong understanding of MySQL 4.1t is required (5.0 is preferred)
- Strong understanding of JavaScript & Ajax
- Bachelors in Computer Science or Information Science.

Pluses:
- A passion for games and game technology.
- Knowledge of XML
- Experience with SVN - Understanding of web caching techniques
- Some knowledge of Command Line tools (SSH, RSYNC, VI/NANO)
- Photoshop
- Been Dugg or Slashdotted and survived ;)

Benefits :
- Driven, exciting work environment
- Profit Sharing
- Project Royalties
- Health care Benefits (medical, dental, vision, alternative)
- Vacation, Personal and Sick Days

How to Apply:

Please respond with thorough documentation of your skills and ambitions for full consideration. Cover letters are acceptable.

Contact recruiting@garagegames.com with:

- Resume
- Links to your past/current
- Code samples

========================ENGINEERING======================

Position:
GarageGames have several positions open for experienced and talented game, technology and tool developers.

You will be working with our teams of designers, artists, and programmers to create cutting-edge games or game technology.

What are we looking for?
-All-Stars who are willing to take point and grab our technology by the horns in the creation of great games.
-Self-motivated individuals who are capable of working with others.
-People who will bring a wealth of experience to our teams of talented programmers.

Qualifications:
- Experience with either networking, multi-threading, 3D rendering architecture, or collision detection & physics
- 3-5 years development experience in the game industry.
- C/C++ experience required
- Shipped titles on next-gen consoles or PC
- Experience either as lead programmer or as a senior developer
- Excellent debugging and math skills
- Passion to make Great Games

Pluses:
- Bachelor Degree in Computer Science, Mathematics, Physics or related degrees
- Experience with Torque technologies

Benefits :
- Driven, exciting work environment
- Profit Sharing
- Project Royalties
- Health care Benefits (medical, dental, vision, alternative)
- Vacation, Personal and Sick Days

How to Apply:

Please respond with thorough documentation of your skills and ambitions for full consideration. Cover letters are acceptable.

Contact recruiting@garagegames.com with:

- Resume
- Links to your past/current
- Code samples

========================INTERNSHIPS====================

Hey guys, if you fall short on the experience or skill set requirements for any of the above positions, but would still like to get some valuable experience working with our teams in Marketing, Web Development, or Engineering, take a look at our internship program.

We're always looking for new talent and sometimes we find it where we'd least expect. If interested, please forward your resume (cover letter acceptable) and some work samples to recruiting@garagegames.com. These positions are unpaid, but they're a great way to get in the door here or just to gain useful experience in the games industry.

Recent Blog Posts
List:03/26/08 - Torque's 2D and 3D Future
03/13/08 - Torque X!
12/22/07 - What a year... Here comes 2008!
04/30/07 - Still looking for Senior Engineers
04/11/07 - GarageGames Now Hiring for several positions

Submit ResourceSubmit your own resources!

Joseph Helm   (Apr 11, 2007 at 23:28 GMT)
I'd love to work for GG doing marketing... even another internship would be great....

Timothy Aste   (Apr 11, 2007 at 23:35 GMT)
Time to hit the gas and stop the days of being stretched thin. :)

Anton Bursch   (Apr 11, 2007 at 23:39 GMT)
@Timothy Aste

:)

Michael Perry   (Apr 12, 2007 at 01:03 GMT)
Damn I wish I wasn't strapped down here in Orlando =(.

The only thing I'm lacking in the Engineering requirements is a shipped title, which will be rectified this summer. I don't suppose internship is allowed remotely? =^)

Good luck with the hirings, guys.

Tom Eastman (Eastbeast314)   (Apr 12, 2007 at 02:20 GMT)
Grrrrr...
I should never read the blogs here as a break from my problem sets. Clearly, being able to modify radix sort so that it still takes linear time with insane inputs isn't a qualification ;)

The warehouse isn't going to be somewhat empty for very long at this rate. Good luck with hiring :)

Maxwell Marsh   (Apr 12, 2007 at 02:28 GMT)
Will you still be hiring in about 3 years?

Alexander "taualex" Gaevoy   (Apr 12, 2007 at 03:09 GMT)
Will you consider remote positions (I'm in NC, US)? I really cannot relocate :)

Jody Byrd   (Apr 12, 2007 at 04:51 GMT)
Y'all need an east coast office.

Ben R Vesco   (Apr 12, 2007 at 06:29 GMT)
@Tom

My alternative title for radix sort is "magic" sort. Take some things, put them in buckets, take them out of the buckets, put them back in the buckets, take them out of the buckets, put them in the buckets, take them out of the buckets, voila, they're sorted!

Christopher Dapo   (Apr 12, 2007 at 07:49 GMT)
I know I'm a diamond in the rough, but I also understand you can't see me unless I show you, so here's looking forward to next year...

...Most certainly!
- Ronixus

Phil Carlisle   (Apr 12, 2007 at 08:17 GMT)
Nice... good to see you hiring some programmers. Especially experienced ones, should open up the field a bit more to some more tech.
Edited on Apr 12, 2007 08:17 GMT

Thomas Buscaglia   (Apr 12, 2007 at 09:42 GMT)
I'm thinking about interning again. That shit was FUN. ;P

Tom Eastman (Eastbeast314)   (Apr 12, 2007 at 13:17 GMT)
@Ben
I think that's bucket sort ;)

Zachary Zadell   (Apr 12, 2007 at 18:05 GMT)
Most of the people who work at GG has come through the community. Idealy we would hire engineers who are experienced with torque and are from the community. So even if you don't meet all the requirements send in your resume if you think you kick ass.

Ben R Vesco   (Apr 12, 2007 at 18:41 GMT)
@Tom

I assure you it is not. Radix sort uses buckets by putting things in and taking them out. Bucket sort uses buckets by putting things in buckets, then sorting the contents of the buckets.

Radix Sort:
Each key is first figuratively dropped into one level of buckets corresponding to the value of the rightmost digit of each key. Each bucket preserves the original order of the keys as the keys are dropped into each bucket. There is a one-to-one correspondence between the number of buckets and the number of values that can be represented by a digit. Then, the process repeats with the next neighboring digit until there are no more digits to process.

Radix sort is my most favoritest sort ever.
Edited on Apr 12, 2007 18:43 GMT

Tom Eastman (Eastbeast314)   (Apr 12, 2007 at 20:13 GMT)
@ Ben

Yeah, I know. We call them bins instead of buckets so that we don't get confused. It was supposed to be a joke - the wink was ambiguous there though ;)

Ben R Vesco   (Apr 12, 2007 at 20:22 GMT)
Wait, you use bins for bucket sort to keep from confusing it with radix sort?

:p

Tom Eastman (Eastbeast314)   (Apr 12, 2007 at 20:27 GMT)
Yep - though often we just use styrofoam cups.

;)

Brett Seyler   (Apr 12, 2007 at 20:39 GMT)
@All who are "close" on the engineering quals:

Like Zac said, if you're a badass, send in your resume anyway. You certainly must meet nearly all the qualifications, but missing one or two or iffy somewhere?...go ahead. Send'em in. This is especially true if you're a wizard with Torque.
Edited on Apr 12, 2007 20:39 GMT

James Laker (BurNinG)   (Apr 25, 2007 at 13:40 GMT)
If my teacher only told me that you're will use math in something like.... ummm.... Game Programming!!!... I would've paid more attention. But Nooooo...

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