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LOCKDOWN: The Future of Warfare
LOCKDOWN: The Future of Warfare
| Name: | Taylor Wiebe | |
|---|---|---|
| Date Posted: | Jun 23, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Taylor Wiebe |
Blog post
I decided a little while ago that I was going to set Ed's Adventures off the the side for a bit and work on a new game LOCKDOWN: The Future of Warfare. The reasons are: First off we actually have a script in the works (Ed's Adventure had little to no script written for it yet), the second is I have been playing a lot of Battle Field 2 and there is so much I believe I could do better with this game (except this game is takes place in the future).
The basic story line is the Japanese have been working on advanced robots and when World War 3 starts due to a nuclear bomb exploding over the united states, an underground group steals the Japanese technology/robots and they attack the U.S.
Thats the BASIC storyline we have a way more in depth one being worked on.
I have started to modeling while the script is in the works. At the moment I am nearly finished a weapon called the R26 A, It is an assault rifle. However I still have to texture and get it ready for animating but right now it is quite high poly (nearly 1000 vector points). So once I reduce that I will texture it. Here are some screen shots I have of it:
Side:

Front:

Picture:

Just a little bit off topic right now but I have launched a new site called Faintmedia, which is who is designing this game the site is still being designed: http://www.faintmedia.com
The basic story line is the Japanese have been working on advanced robots and when World War 3 starts due to a nuclear bomb exploding over the united states, an underground group steals the Japanese technology/robots and they attack the U.S.
Thats the BASIC storyline we have a way more in depth one being worked on.
I have started to modeling while the script is in the works. At the moment I am nearly finished a weapon called the R26 A, It is an assault rifle. However I still have to texture and get it ready for animating but right now it is quite high poly (nearly 1000 vector points). So once I reduce that I will texture it. Here are some screen shots I have of it:
Side:

Front:

Picture:

Just a little bit off topic right now but I have launched a new site called Faintmedia, which is who is designing this game the site is still being designed: http://www.faintmedia.com
Recent Blog Posts
| List: | 12/03/07 - Veloce Racing 06/23/07 - LOCKDOWN: The Future of Warfare 04/11/07 - Constructor Model and A Near Impossible Task 03/10/07 - Items for Ed's Adventure 02/21/07 - Ed's Adventures |
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Submit your own resources!| Maxwell Marsh (Jun 24, 2007 at 00:09 GMT) |
| Kevin James (Jun 24, 2007 at 00:11 GMT) |
| Taylor Wiebe (Jun 24, 2007 at 00:25 GMT) |
Edited on Jun 24, 2007 00:58 GMT
| Maxwell Marsh (Jun 24, 2007 at 02:12 GMT) |
| Joseph Euan (Jun 24, 2007 at 09:13 GMT) |
Quote:
Just so everyone knows my name isn't really Derryl, thats my fathers name, I don't have a credit card soo I payed him and he bought torque ;) lol my real name is Taylor. EDIT: Sorry misread it, it is large for no reason in particular, I could probably scale it down
Go to your "My Account" page, then click "Edit Profile" then just change the name.
Nice gun by the way :)
| Taylor Wiebe (Jun 24, 2007 at 15:12 GMT) |
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