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Plan for Stefan Beffy Moises
Plan for Stefan Beffy Moises
| Name: | Stefan Beffy Moises | ![]() |
|---|---|---|
| Date Posted: | Jun 19, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Stefan Beffy Moises |
Blog post
weekly "AI Pack" update
Hey there!
NavMeshModifiers
Wow, do you know the feeling that you *know* that the code you have in front of you just *has* to work, yet it doesn't? :P
Been running against a brick wall for three days figuring out a simple rotation/vector problem... and the funny thing is, the code pretty much *was* working all the time, only the data I was feeding into it was completely bogus :P
Anyways, here are the details... ;)
I have added a new "Marker" object, called a "NavMeshModifier" which can be used by the level designer to manipulate the NavMesh (or NavGrid if you want). You can choose from a drop-down menu what "action" you want it to perform, planned actions are e.g. make links between nodes "one-way-only", set a region of nodes to be avoided if possible or preferred, etc.
The first one I've implemented is the "one-way-link" thing...
so, the idea behind is, you can rotate the modifier into the direction you want the node "flow" to go (the direction is then indicated by a green arrow inside the box). Every link that is inside of < 90
NavMeshModifiers
Wow, do you know the feeling that you *know* that the code you have in front of you just *has* to work, yet it doesn't? :P
Been running against a brick wall for three days figuring out a simple rotation/vector problem... and the funny thing is, the code pretty much *was* working all the time, only the data I was feeding into it was completely bogus :P
Anyways, here are the details... ;)
I have added a new "Marker" object, called a "NavMeshModifier" which can be used by the level designer to manipulate the NavMesh (or NavGrid if you want). You can choose from a drop-down menu what "action" you want it to perform, planned actions are e.g. make links between nodes "one-way-only", set a region of nodes to be avoided if possible or preferred, etc.
The first one I've implemented is the "one-way-link" thing...
so, the idea behind is, you can rotate the modifier into the direction you want the node "flow" to go (the direction is then indicated by a green arrow inside the box). Every link that is inside of < 90
Recent Blog Posts
| List: | 11/30/08 - Diggers Shop moved 05/20/08 - Horsepack TGEA 1.7.0 update! 10/15/07 - Free giveaway for horsepack owners - "accouterments of knighthood" horse armor 10/06/07 - "Seawolf" Submarine Content Pack available NOW! 07/06/07 - Horsepack TGEA port, Seawolf Submarine progress 06/04/07 - AI Antelope - Sealife/Submarine Pack - PodRacer Pack 05/24/07 - "Project: Seawolf" - Submarine / Sea Life Content Pack by the 3D-Diggers 04/25/07 - Horsepack released!! |
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Submit your own resources!| Anthony Rosenbaum (Jun 19, 2004 at 14:58 GMT) |
Edited on Jun 19, 2004 14:58 GMT
| Eric Risser (Jun 19, 2004 at 15:01 GMT) |
| Paul Dana (Jun 21, 2004 at 14:38 GMT) |
garbage in garbage out
It's looking great.
| Mike Nelson (Aug 14, 2004 at 14:53 GMT) |
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