Previous Blog Next Blog
Prev/Next Blog
by date

Plan for Stefan Beffy Moises

Plan for Stefan Beffy Moises
Name:Stefan Beffy Moises
Date Posted:Jun 19, 2004
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Stefan Beffy Moises

Blog post
weekly "AI Pack" update
Hey there!

NavMeshModifiers

Wow, do you know the feeling that you *know* that the code you have in front of you just *has* to work, yet it doesn't? :P

Been running against a brick wall for three days figuring out a simple rotation/vector problem... and the funny thing is, the code pretty much *was* working all the time, only the data I was feeding into it was completely bogus :P

Anyways, here are the details... ;)
I have added a new "Marker" object, called a "NavMeshModifier" which can be used by the level designer to manipulate the NavMesh (or NavGrid if you want). You can choose from a drop-down menu what "action" you want it to perform, planned actions are e.g. make links between nodes "one-way-only", set a region of nodes to be avoided if possible or preferred, etc.
The first one I've implemented is the "one-way-link" thing...
so, the idea behind is, you can rotate the modifier into the direction you want the node "flow" to go (the direction is then indicated by a green arrow inside the box). Every link that is inside of < 90

Recent Blog Posts
List:11/30/08 - Diggers Shop moved
05/20/08 - Horsepack TGEA 1.7.0 update!
10/15/07 - Free giveaway for horsepack owners - "accouterments of knighthood" horse armor
10/06/07 - "Seawolf" Submarine Content Pack available NOW!
07/06/07 - Horsepack TGEA port, Seawolf Submarine progress
06/04/07 - AI Antelope - Sealife/Submarine Pack - PodRacer Pack
05/24/07 - "Project: Seawolf" - Submarine / Sea Life Content Pack by the 3D-Diggers
04/25/07 - Horsepack released!!

Submit ResourceSubmit your own resources!

Anthony Rosenbaum   (Jun 19, 2004 at 14:58 GMT)
I really want to play with this =)
Edited on Jun 19, 2004 14:58 GMT

Eric Risser   (Jun 19, 2004 at 15:01 GMT)
ditto =)

Paul Dana   (Jun 21, 2004 at 14:38 GMT)
Nice job beff. Write this down for next time:

garbage in garbage out

It's looking great.

Mike Nelson   (Aug 14, 2004 at 14:53 GMT)
Good to hear you got that dot product issue figured out. Those types of problems can make one go craaazy!

You must be a member and be logged in to either append comments or rate this resource.